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AUTHORS (1-4 of 4)
Eberly David H
1
Mark
  3D game engine design : a practical approach to real-time computer graphics.
Eberly, David H.
San Francisco, Calif. : Morgan Kaufmann, 2001.  
2001
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  T 385 E1  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  T 385 E1  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  T 385 E1  8 WEEK LOAN  AVAILABLE
2
Mark
  Game physics
Eberly, David H.
San Francisco, Calif. : Elsevier/Morgan Kaufmann, c2004.  
c2004
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 E1  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 E1  8 WEEK LOAN  AVAILABLE
3
Mark
  Game physics
Eberly, David H.
San Francisco, Calif. : Morgan Kaufmann, 2010.  
2010
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 E1  8 WEEK LOAN  LOST IN LIB
 BJL 3rd Floor  QA 76.76 C672 E1  8 WEEK LOAN  AVAILABLE
4
Mark
  Geometric tools for computer graphics
Schneider, Philip J.
Amsterdam : Morgan Kaufmann Publishers, 2003.  
2003
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  T 385 S3  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  T 385 S3  8 WEEK LOAN  AVAILABLE
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