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BJL CLASSMARK
KDL CLASSMARK
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BJL, Hull
KDL, Scarborough
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AUTHORS (1-3 of 3)
Funge John David 1968
1
Mark
AI for games and animation : a cognitive modeling approach.
Funge, John David, 1968-
Natick, Mass. : A K Peters, 1999.
1999
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 F9
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 F9
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 F9
8 WEEK LOAN
AVAILABLE
Click to view copies/volumes at all libraries
2
Mark
Artificial intelligence for computer games : an introduction.
Funge, John David, 1968-
Wellesley, Mass. : Peters, c2004.
c2004
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 F9
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 F9
8 WEEK LOAN
AVAILABLE
3
Mark
Artificial intelligence for games
Millington, Ian.
London ; San Francisco, Calif. : Morgan Kaufmann, 2009.
2009
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 M6
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 M6
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 M6
8 WEEK LOAN
AVAILABLE