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Author Kempshall, Chris.
Title The First World War in computer games / Chris Kempshall.
Publisher Basingstoke, Hampshire : Palgrave Macmillan, 2015.



Descript 128 pages : illustrations (colour)
Content text
still image
Media computer
Carrier online resource
Contents Foreword by Dr Esther MacCallum-Stewart Introduction: Opening up a Digital Front 1. 'You Provide the Pixels and I'll Provide the War': Computer Games, Cinema and Narrative 2. 'Good God, Did we Really Send Players to Fight in That?': Landscape and Chronology in First World War games 3. 'It Takes 15,000 Casualties to Train a Player General': Combat in First World War Games 4. 'They Will Not Be Able to Make Us Play It Again Another Day': The End in First World War Games Conclusion: . To End all War Games
Note 400 annual accesses. UkHlHU
ISBN 9781137491763 (e-book)
Click on the terms below to find similar items in the catalogue
Author Kempshall, Chris.
Subject Computer war games.
World War, 1914-1918.
Descript 128 pages : illustrations (colour)
Content text
still image
Media computer
Carrier online resource
Contents Foreword by Dr Esther MacCallum-Stewart Introduction: Opening up a Digital Front 1. 'You Provide the Pixels and I'll Provide the War': Computer Games, Cinema and Narrative 2. 'Good God, Did we Really Send Players to Fight in That?': Landscape and Chronology in First World War games 3. 'It Takes 15,000 Casualties to Train a Player General': Combat in First World War Games 4. 'They Will Not Be Able to Make Us Play It Again Another Day': The End in First World War Games Conclusion: . To End all War Games
Note 400 annual accesses. UkHlHU
ISBN 9781137491763 (e-book)
Author Kempshall, Chris.
Subject Computer war games.
World War, 1914-1918.

Subject Computer war games.
World War, 1914-1918.
Descript 128 pages : illustrations (colour)
Content text
still image
Media computer
Carrier online resource
Contents Foreword by Dr Esther MacCallum-Stewart Introduction: Opening up a Digital Front 1. 'You Provide the Pixels and I'll Provide the War': Computer Games, Cinema and Narrative 2. 'Good God, Did we Really Send Players to Fight in That?': Landscape and Chronology in First World War games 3. 'It Takes 15,000 Casualties to Train a Player General': Combat in First World War Games 4. 'They Will Not Be Able to Make Us Play It Again Another Day': The End in First World War Games Conclusion: . To End all War Games
Note 400 annual accesses. UkHlHU
ISBN 9781137491763 (e-book)

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