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Mark   Media Year
GV 1450 P1 : Semi-open chess.; BJL     
      Semi-open chess. BJL  BOOK 1968
GV1469.15    
      ACM SIGGRAPH 2011 game papers [electronic resource] / conference chair T. L. Taylor ; sponsor ACM Spe Online materials  EBOOKS 2011
      The computer games journal [electronic resource]. Online materials  EJOURNALS 2015-
      Foundations of Digital Games 2012 [electronic resource] : conference program : Raleigh, North Carolin Online materials  EBOOKS 2012
      Fun and Games 2012 [electronic resource] : proceedings of the 4th International Conference on Fun and Online materials  EBOOKS 2012
21 additional entries    
GV 1469.15 A7 / q : The art of Blizzard Entertainment / [art direction, Nick Carpenter, Jeff Chamberlain, Samwise Didier, Chris Metzen ; editor, Roxanna Aliaga]; BJL     
      The art of Blizzard Entertainment / [art direction, Nick Carpenter, Jeff Chamberlain, Samwise Didier, BJL  BOOK 2017
GV1469.15 .B35 2014 : An information technology surrogate for religion : the veneration of deceased family in online games / William Sims Bainbridge.; BJL     
      An information technology surrogate for religion : the veneration of deceased family in online games BJL  BOOK 2014
GV 1469.15 C3 : Exodus to the virtual world : how online fun is changing reality / Edward Castronova.; BJL     
      Exodus to the virtual world : how online fun is changing reality / Edward Castronova. BJL  BOOK 2007
GV1469.15 .C43 2006 : Synthetic worlds : the business and culture of online games / Edward Castronova.; BJL     
      Synthetic worlds : the business and culture of online games / Edward Castronova. BJL  BOOK 2006
GV 1469.15 C9 : Game plan : great designs that changed the face of computer gaming / Ste Curran.; BJL     
      Game plan : great designs that changed the face of computer gaming / Ste Curran. BJL  BOOK c2004
GV1469.15 .D538 2018 : Digital gaming re-imagines the Middle Ages / edited by Daniel T. Kline.; BJL     
      Digital gaming re-imagines the Middle Ages / edited by Daniel T. Kline. BJL  BOOK 2018
GV1469.15 .G35 2016 : Preproduction blueprint : how to plan game environments and level designs / by Alex Galuzin.; BJL     
      Preproduction blueprint : how to plan game environments and level designs / by Alex Galuzin. BJL  BOOK 2016
GV1469.15 .S47 2011 : Serious games and edutainment applications [electronic resource] / Minhua Ma, Andreas Oikonomou, Lakhmi C. Jain, editors.; Online materials     
      Serious games and edutainment applications [electronic resource] / Minhua Ma, Andreas Oikonomou, Lakh Online materials  EBOOKS c2011
GV1469.15 .V55 2018 : Videogames : design/play/disrupt / edited by Marie Foulston and Kristian Volsing.; BJL     
      Videogames : design/play/disrupt / edited by Marie Foulston and Kristian Volsing. BJL  BOOK 2018
GV 1469.15 W6 : Digital games and learning : research and theory / by Nicola Whitton.; BJL     
      Digital games and learning : research and theory / by Nicola Whitton. BJL  BOOK 2014
GV 1469.15 Y6 : Young children, videos and computer games : issues for teachers and parents / Jack Sanger ... [et al.].; BJL     
      Young children, videos and computer games : issues for teachers and parents / Jack Sanger ... [et al. BJL  BOOK 1997
GV1469.17.S63    
      Games and culture [electronic resource]. Online materials  EJOURNALS 2006-
      Games and gaming : an introduction to new media / Larissa Hjorth. BJL  BOOK 2011
GV 1469.17 S63 F5 : First person : new media as story, performance, and game / edited by Noah Wardrip-Fruin and Pat Harrigan.; BJL     
      First person : new media as story, performance, and game / edited by Noah Wardrip-Fruin and Pat Harri BJL  BOOK 2006?
GV1469.17.S63 G38 2017eb : Gaming representation : race, gender, and sexuality in video games / edited by Jennifer Malkowski and Treaandrea M. Russworm.; Online materials     
      Gaming representation : race, gender, and sexuality in video games / edited by Jennifer Malkowski and Online materials  EBOOKS 2017
GV 1469.17 S63 M1 : Reality is broken : why games make us better and how they can change the world / Jane McGonigal.; BJL     
      Reality is broken : why games make us better and how they can change the world / Jane McGonigal. BJL  BOOK 2011
GV 1469.17 S63 M9 : Multiplayer : the social aspects of digital gaming / edited by Thorsten Quandt and Sonja Kröger.; BJL     
      Multiplayer : the social aspects of digital gaming / edited by Thorsten Quandt and Sonja Kröger. BJL  BOOK 2014
GV 1469.17 S63 P3 : Wordplay and the discourse of video games : analyzing words, design, and play / Christopher Paul.; BJL     
      Wordplay and the discourse of video games : analyzing words, design, and play / Christopher Paul. BJL  BOOK 2012
GV1469.17.S63 P42 2009 : Communities of play : emergent cultures in multiplayer games and virtual worlds / Celia Pearce and Artemesia ; forewords by Tom Boellstorff and Bonnie A. Nardi.; BJL     
      Communities of play : emergent cultures in multiplayer games and virtual worlds / Celia Pearce and Ar BJL  BOOK c2009
GV 1469.17 S63 P7 : The pleasures of computer gaming : essays on cultural history, theory and aesthetics / edited by Melanie Swalwell and Jason Wilson.; BJL     
      The pleasures of computer gaming : essays on cultural history, theory and aesthetics / edited by Mela BJL  BOOK c2008
GV 1469.17 S63 S4 : Second person : role playing and story in games and playable media / edited by Pat Harrigan and Noah Wardrip-Fruin.; BJL     
      Second person : role playing and story in games and playable media / edited by Pat Harrigan and Noah BJL  BOOK 2007
GV 1469.17 S63 T2 : Play between worlds : exploring online game culture / T.L. Taylor.; BJL     
      Play between worlds : exploring online game culture / T.L. Taylor. BJL  BOOK 2009
GV1469.17.S63 W37 2007 : Gamer theory / McKenzie Wark.; BJL     
      Gamer theory / McKenzie Wark. BJL  BOOK c2007
GV1469.22 .G464 2014eb : General game playing / Michael Genesereth, Michael Thielscher.; Online materials     
      General game playing / Michael Genesereth, Michael Thielscher. Online materials  EBOOKS 2014
GV1469.25 : The making of Doom 3 / by Steven L. Kent with Id Software.; BJL     
      The making of Doom 3 / by Steven L. Kent with Id Software. BJL  BOOK c2004
GV 1469.25 F54 A4 / q : Works. Selections; BJL     
      The sky : the art of Final Fantasy / Yoshitaka Amano. BJL  BOOK 2012
GV1469.25.S425 : The unofficial tourists' guide to Second Life / Paul Carr & Graham Pond.; BJL     
      The unofficial tourists' guide to Second Life / Paul Carr & Graham Pond. BJL  BOOK 2007
GV1469.25.S425 A9 2008 : The making of Second Life : notes from the new world / Wagner James Au.; BJL     
      The making of Second Life : notes from the new world / Wagner James Au. BJL  BOOK 2008
GV1469.25.S425 J64 2010 : Second Life, media, and the other society / Phylis Johnson.; BJL     
      Second Life, media, and the other society / Phylis Johnson. BJL  BOOK c2010
GV 1469.25 S425 L4 : Learning and teaching in the virtual world of Second Life / eds. Judith Molka-Danielsen and Mats Deutschmann.; BJL     
      Learning and teaching in the virtual world of Second Life / eds. Judith Molka-Danielsen and Mats Deut BJL  BOOK c2009
GV1469.25.S425 L83 2007 : The Second Life Herald : the virtual tabloid that witnessed the dawn of the metaverse / Peter Ludlow and Mark Wallace.; BJL     
      The Second Life Herald : the virtual tabloid that witnessed the dawn of the metaverse / Peter Ludlow BJL  BOOK c2007
GV1469.25.S425 M35 2009 : Making virtual worlds : Linden Lab and Second Life / Thomas M. Malaby.; BJL     
      Making virtual worlds : Linden Lab and Second Life / Thomas M. Malaby. BJL  BOOK 2009
GV1469.25.S425 .M36 2008 : How to do everything with Second Life / Richard Mansfield.; BJL     
      How to do everything with Second Life / Richard Mansfield. BJL  BOOK 2008
GV1469.25.S425 R84 2009 : The Second Life grid : the official guide to communication, collaboration, and community engagement / Kimberly Rufer-Bach.; BJL     
      The Second Life grid : the official guide to communication, collaboration, and community engagement / BJL  BOOK c2009
GV1469.25.S425 .S43 2008 : Second life : the official guide / by Michael Rymaszewski ... [et al.].; BJL     
      Second life : the official guide / by Michael Rymaszewski ... [et al.]. BJL  BOOK 2008
GV1469.25.S425 .T37 2008 : Designing your second life : techniques and inspiration for you to design your ideal parallel universe within the online community, Second Life / Rebecca Tapley.; BJL     
      Designing your second life : techniques and inspiration for you to design your ideal parallel univers BJL  BOOK 2008
GV1469.25.S425 T47 2008 : The entrepreneur's guide to Second Life : making money in the metaverse / Daniel Terdiman.; BJL     
      The entrepreneur's guide to Second Life : making money in the metaverse / Daniel Terdiman. BJL  BOOK c2008
GV1469.25.S425 W545 2008 : Second Life : a guide to your virtual world / Brian A. White a.k.a. Ansel Gasparini.; BJL     
      Second Life : a guide to your virtual world / Brian A. White a.k.a. Ansel Gasparini. BJL  BOOK 2007
GV1469.25.W64 B35 2012 : The Warcraft civilization : social science in a virtual world / William Sims Bainbridge.; BJL     
      The Warcraft civilization : social science in a virtual world / William Sims Bainbridge. BJL  BOOK 2012
GV1469.27 .A786 2015 / q : The art of Fallout 4 / foreword by Istvan Pely.; BJL     
      The art of Fallout 4 / foreword by Istvan Pely. BJL  BOOK 2015
GV1469.27 .A79 2012 / q : The art of the Mass effect universe / captions by Casey Hudson, Derek Watts, Chris Hepler.; BJL     
      The art of the Mass effect universe / captions by Casey Hudson, Derek Watts, Chris Hepler. BJL  BOOK 2012
GV 1469.27 K3 : The First World War in computer games / Chris Kempshall.; BJL     
      The First World War in computer games / Chris Kempshall. BJL  BOOK 2015
GV1469.3    
      Got game : how the gamer generation is reshaping business forever / John C. Beck, Mitchell Wade. BJL  BOOK c2004
      Proceedings, Sandbox Symposium [electronic resource] : 2006 ACM SIGGRAPH Video Game Symposium : Bosto Online materials  EBOOKS 2006
      SIGGRAPH Asia 2015 R&D in the video game industry. Online materials  EBOOKS 2015
GV1469.3 .A45 2011eb : Game start! [electronic resource] : strumenti per comprendere i videogiochi / Francesco Alinovi.; Online materials     
      Game start! [electronic resource] : strumenti per comprendere i videogiochi / Francesco Alinovi. Online materials  EBOOKS 2011
GV1469.3 .B55 2011 : Extra lives : why video games matter / Tom Bissell.; BJL     
      Extra lives : why video games matter / Tom Bissell. BJL  BOOK 2011
GV1469.3 .B73 2017 : Challenges for game designers / Brenda Brathwaite and Ian Schreiber.; BJL     
      Challenges for game designers / Brenda Brathwaite and Ian Schreiber. BJL  BOOK 2017
GV 1469.3 C5 : Sound play : video games and the musical imagination / William Cheng.; BJL     
      Sound play : video games and the musical imagination / William Cheng. BJL  BOOK 2014
GV1469.3 .D43 2016 : Debugging game history : a critical lexicon / edited by Henry Lowood and Raiford Guins ; editorial assistant, A. C. Deger.; Online materials     
      Debugging game history : a critical lexicon / edited by Henry Lowood and Raiford Guins ; editorial as Online materials  EBOOKS 2016
GV 1469.3 D6 : Replay : the history of video games / Tristan Donovan.; BJL     
      Replay : the history of video games / Tristan Donovan. BJL  BOOK 2010
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