GV1469.17.S63 : Games and gaming : an introduction to new media / Larissa Hjorth.; BJL
Games and gaming : an introduction to new media / Larissa Hjorth.
BJL
BOOK
2011
GV1469.17.S63 B35 2013 : eGods : faith versus fantasy in computer gaming / William Sims Bainbridge.; Online materials
eGods : faith versus fantasy in computer gaming / William Sims Bainbridge.
Online materials
EBOOKS
2013
GV 1469.17 S63 C7 : Computer games : text, narrative and play / Diane Carr ... [et al.].; BJL
Computer games : text, narrative and play / Diane Carr ... [et al.].
BJL
BOOK
2006
GV 1469.17 S63 D2 : Visual digital culture : surface play and spectacle in new media genres / Andrew Darley.; BJL
Visual digital culture : surface play and spectacle in new media genres / Andrew Darley.
BJL
BOOK
2000
GV 1469.17 S63 E2 : Forskningsnotat om computerspil og skadelighed. English; BJL
Playing with fire : how do computer games influence the player? / Simon Egenfeldt-Nielsen & Jonas Hei
BJL
BOOK
2004
GV 1469.17 S63 F5 : First person : new media as story, performance, and game / edited by Noah Wardrip-Fruin and Pat Harrigan.; BJL
First person : new media as story, performance, and game / edited by Noah Wardrip-Fruin and Pat Harri
BJL
BOOK
2006?
GV1469.17.S63 G38 2017eb : Gaming representation : race, gender, and sexuality in video games / edited by Jennifer Malkowski and Treaandrea M. Russworm.; Online materials
Gaming representation : race, gender, and sexuality in video games / edited by Jennifer Malkowski and
Online materials
EBOOKS
2017
GV 1469.17 S63 M1 : Reality is broken : why games make us better and how they can change the world / Jane McGonigal.; BJL
Reality is broken : why games make us better and how they can change the world / Jane McGonigal.
BJL
BOOK
2011
GV 1469.17 S63 M9 : Multiplayer : the social aspects of digital gaming / edited by Thorsten Quandt and Sonja Kröger.; BJL
Multiplayer : the social aspects of digital gaming / edited by Thorsten Quandt and Sonja Kröger.
BJL
BOOK
2014
GV 1469.17 S63 P3 : Wordplay and the discourse of video games : analyzing words, design, and play / Christopher Paul.; BJL
Wordplay and the discourse of video games : analyzing words, design, and play / Christopher Paul.
BJL
BOOK
2012
GV1469.17.S63 P42 2009 : Communities of play : emergent cultures in multiplayer games and virtual worlds / Celia Pearce and Artemesia ; forewords by Tom Boellstorff and Bonnie A. Nardi.; BJL
Communities of play : emergent cultures in multiplayer games and virtual worlds / Celia Pearce and Ar
BJL
BOOK
c2009
GV 1469.17 S63 P7 : The pleasures of computer gaming : essays on cultural history, theory and aesthetics / edited by Melanie Swalwell and Jason Wilson.; BJL
The pleasures of computer gaming : essays on cultural history, theory and aesthetics / edited by Mela
BJL
BOOK
c2008
GV 1469.17 S63 S4 : Second person : role playing and story in games and playable media / edited by Pat Harrigan and Noah Wardrip-Fruin.; BJL
Second person : role playing and story in games and playable media / edited by Pat Harrigan and Noah
BJL
BOOK
2007
GV 1469.17 S63 T2 : Play between worlds : exploring online game culture / T.L. Taylor.; BJL
Play between worlds : exploring online game culture / T.L. Taylor.
BJL
How to do everything with Second Life / Richard Mansfield.
BJL
BOOK
2008
GV1469.25.S425 R84 2009 : The Second Life grid : the official guide to communication, collaboration, and community engagement / Kimberly Rufer-Bach.; BJL
The Second Life grid : the official guide to communication, collaboration, and community engagement /
BJL
BOOK
c2009
GV 1469.25 S425 S4 : Second life : the official guide / by Michael Rymaszewski ... [et al.].; BJL
Second life : the official guide / by Michael Rymaszewski ... [et al.].
BJL
BOOK
2008
GV1469.25.S425 .T37 2008 : Designing your second life : techniques and inspiration for you to design your ideal parallel universe within the online community, Second Life / Rebecca Tapley.; BJL
Designing your second life : techniques and inspiration for you to design your ideal parallel univers
BJL
BOOK
2008
GV1469.25.S425 T47 2008 : The entrepreneur's guide to Second Life : making money in the metaverse / Daniel Terdiman.; BJL
The entrepreneur's guide to Second Life : making money in the metaverse / Daniel Terdiman.
BJL
BOOK
c2008
GV1469.25.S425 W545 2008 : Second Life : a guide to your virtual world / Brian A. White a.k.a. Ansel Gasparini.; BJL
Second Life : a guide to your virtual world / Brian A. White a.k.a. Ansel Gasparini.
BJL
BOOK
2007
GV1469.25.W64 B35 2012 : The Warcraft civilization : social science in a virtual world / William Sims Bainbridge.; BJL
The Warcraft civilization : social science in a virtual world / William Sims Bainbridge.
BJL
Good video games + good learning : collected essays on video games, learning, and literacy / James Pa
BJL
BOOK
c2007
What video games have to teach us about learning and literacy / James Paul Gee.
BJL
BOOK
c2003
GV 1469.3 G6 : All your base are belong to us : how fifty years of videogames conquered pop culture / Harold Goldberg.; BJL
All your base are belong to us : how fifty years of videogames conquered pop culture / Harold Goldber
BJL
BOOK
c2011
GV 1469.3 H1 : Halos and Avatars : playing video games with God / edited by Craig Detweiler.; BJL
Halos and Avatars : playing video games with God / edited by Craig Detweiler.
BJL
BOOK
c2010
GV 1469.3 J9 : Half-real : video games between real rules and fictional worlds / Jesper Juul.; BJL
Half-real : video games between real rules and fictional worlds / Jesper Juul.
BJL
BOOK
c2005
GV 1469.3 K3 : The ultimate history of video games : from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world.; BJL
The ultimate history of video games : from Pong to Pokémon and beyond : the story behind the craze th
BJL
BOOK
2001
GV 1469.3 L4 : Learning to play : exploring the future of education with video games / edited by Myint Swe Khine.; BJL
Learning to play : exploring the future of education with video games / edited by Myint Swe Khine.
BJL
BOOK
c2011
GV 1469.3 L8 : Vintage games : an insider look at the history of Grand theft auto, Super Mario, and the most influential games of all time / Bill Loguidice, Matt Barton.; BJL
Vintage games : an insider look at the history of Grand theft auto, Super Mario, and the most influen
BJL
BOOK
2009
GV1469.3 .M33 2016 : Games, design and play : a detailed approach to iterative game design / Colleen Macklin, John Sharp.; BJL
Games, design and play : a detailed approach to iterative game design / Colleen Macklin, John Sharp.
BJL
BOOK
2016
GV 1469.3 N7 : Video game spaces : image, play, and structure in 3D game worlds / Michael Nitsche.; BJL
Video game spaces : image, play, and structure in 3D game worlds / Michael Nitsche.
BJL