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Mark   Media Year
GV 1469.25 F54 A4 / q : Works. Selections; BJL     
      The sky : the art of Final Fantasy / Yoshitaka Amano. BJL  BOOK 2012
GV1469.25.S425 : The unofficial tourists' guide to Second Life / Paul Carr & Graham Pond.; BJL     
      The unofficial tourists' guide to Second Life / Paul Carr & Graham Pond. BJL  BOOK 2007
GV1469.25.S425 A9 2008 : The making of Second Life : notes from the new world / Wagner James Au.; BJL     
      The making of Second Life : notes from the new world / Wagner James Au. BJL  BOOK 2008
GV1469.25.S425 J64 2010 : Second Life, media, and the other society / Phylis Johnson.; BJL     
      Second Life, media, and the other society / Phylis Johnson. BJL  BOOK c2010
GV 1469.25 S425 L4 : Learning and teaching in the virtual world of Second Life / eds. Judith Molka-Danielsen and Mats Deutschmann.; BJL     
      Learning and teaching in the virtual world of Second Life / eds. Judith Molka-Danielsen and Mats Deut BJL  BOOK c2009
GV1469.25.S425 L83 2007 : The Second Life Herald : the virtual tabloid that witnessed the dawn of the metaverse / Peter Ludlow and Mark Wallace.; BJL     
      The Second Life Herald : the virtual tabloid that witnessed the dawn of the metaverse / Peter Ludlow BJL  BOOK c2007
GV 1469.25 S425 M2 : Making virtual worlds : Linden Lab and Second Life / Thomas M. Malaby.; BJL     
      Making virtual worlds : Linden Lab and Second Life / Thomas M. Malaby. BJL  BOOK 2009
GV1469.25.S425 .M36 2008 : How to do everything with Second Life / Richard Mansfield.; BJL     
      How to do everything with Second Life / Richard Mansfield. BJL  BOOK 2008
GV1469.25.S425 R84 2009 : The Second Life grid : the official guide to communication, collaboration, and community engagement / Kimberly Rufer-Bach.; BJL     
      The Second Life grid : the official guide to communication, collaboration, and community engagement / BJL  BOOK c2009
GV 1469.25 S425 S4 : Second life : the official guide / by Michael Rymaszewski ... [et al.].; BJL     
      Second life : the official guide / by Michael Rymaszewski ... [et al.]. BJL  BOOK 2008
GV1469.25.S425 .T37 2008 : Designing your second life : techniques and inspiration for you to design your ideal parallel universe within the online community, Second Life / Rebecca Tapley.; BJL     
      Designing your second life : techniques and inspiration for you to design your ideal parallel univers BJL  BOOK 2008
GV1469.25.S425 T47 2008 : The entrepreneur's guide to Second Life : making money in the metaverse / Daniel Terdiman.; BJL     
      The entrepreneur's guide to Second Life : making money in the metaverse / Daniel Terdiman. BJL  BOOK c2008
GV1469.25.S425 W545 2008 : Second Life : a guide to your virtual world / Brian A. White a.k.a. Ansel Gasparini.; BJL     
      Second Life : a guide to your virtual world / Brian A. White a.k.a. Ansel Gasparini. BJL  BOOK 2007
GV1469.25.S67 : StarCraft : legacy of real-time strategy / Simon Dor.; Online materials     
      StarCraft : legacy of real-time strategy / Simon Dor. Online materials  EBOOKS 2024
GV1469.25.W64 B35 2012 : The Warcraft civilization : social science in a virtual world / William Sims Bainbridge.; BJL     
      The Warcraft civilization : social science in a virtual world / William Sims Bainbridge. BJL  BOOK 2012
GV1469.27 .A786 2015 / q : The art of Fallout 4 / foreword by Istvan Pely.; BJL     
      The art of Fallout 4 / foreword by Istvan Pely. BJL  BOOK 2015
GV1469.27 .A79 2012 / q : The art of the Mass effect universe / captions by Casey Hudson, Derek Watts, Chris Hepler.; BJL     
      The art of the Mass effect universe / captions by Casey Hudson, Derek Watts, Chris Hepler. BJL  BOOK 2012
GV 1469.27 K3 : The First World War in computer games / Chris Kempshall.; BJL     
      The First World War in computer games / Chris Kempshall. BJL  BOOK 2015
GV1469.3    
      Got game : how the gamer generation is reshaping business forever / John C. Beck, Mitchell Wade. BJL  BOOK c2004
      Videogames and horror : from amnesia to zombies, run! / Dawn Stobbart. Online materials  EBOOKS 2019
GV1469.3 .B55 2011 : Extra lives : why video games matter / Tom Bissell.; BJL     
      Extra lives : why video games matter / Tom Bissell. BJL  BOOK 2011
GV1469.3 .B73 2017 : Challenges for game designers / Brenda Brathwaite and Ian Schreiber.; BJL     
      Challenges for game designers / Brenda Brathwaite and Ian Schreiber. BJL  BOOK 2017
GV 1469.3 C5 : Sound play : video games and the musical imagination / William Cheng.; BJL     
      Sound play : video games and the musical imagination / William Cheng. BJL  BOOK 2014
GV1469.3 .C53 : Ancient Greece and Rome in videogames : representation, play, transmedia / Ross Clare.; BJL     
      Ancient Greece and Rome in videogames : representation, play, transmedia / Ross Clare. BJL  BOOK 2023
GV1469.3 .C53 2021 : Ancient Greece and Rome in videogames [electronic resource] / representation, play, transmedia / Ross Clare.; Online materials     
      Ancient Greece and Rome in videogames [electronic resource] / representation, play, transmedia / Ross Online materials  EBOOKS 2021
GV 1469.3 D6 : Replay : the history of video games / Tristan Donovan.; BJL     
      Replay : the history of video games / Tristan Donovan. BJL  BOOK 2010
GV 1469.3 E2    
      Understanding video games : the essential introduction / Simon Egenfeldt-Nielsen, Jonas Heide Smith, BJL  BOOK 2013
      Understanding video games : the essential introduction / Simon Egenfeldt-Nielsen, Jonas Heide Smith, BJL  BOOK 2016
GV1469.3 .E325 2008 : The ecology of games : connecting youth, games, and learning / edited by Katie Salen.; BJL     
      The ecology of games : connecting youth, games, and learning / edited by Katie Salen. BJL  BOOK c2008
GV1469.3 .E66 2012 : The language of gaming / Astrid Ensslin.; BJL     
      The language of gaming / Astrid Ensslin. BJL  BOOK 2012
GV 1469.3 G2    
      Good video games + good learning : collected essays on video games, learning, and literacy / James Pa BJL  BOOK c2007
      What video games have to teach us about learning and literacy / James Paul Gee. BJL  BOOK c2003
GV 1469.3 G6 : All your base are belong to us : how fifty years of videogames conquered pop culture / Harold Goldberg.; BJL     
      All your base are belong to us : how fifty years of videogames conquered pop culture / Harold Goldber BJL  BOOK c2011
GV 1469.3 H1 : Halos and Avatars : playing video games with God / edited by Craig Detweiler.; BJL     
      Halos and Avatars : playing video games with God / edited by Craig Detweiler. BJL  BOOK c2010
GV 1469.3 J9 : Half-real : video games between real rules and fictional worlds / Jesper Juul.; BJL     
      Half-real : video games between real rules and fictional worlds / Jesper Juul. BJL  BOOK c2005
GV 1469.3 K3 : The ultimate history of video games : from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world.; BJL     
      The ultimate history of video games : from Pong to Pokémon and beyond : the story behind the craze th BJL  BOOK 2001
GV 1469.3 L4 : Learning to play : exploring the future of education with video games / edited by Myint Swe Khine.; BJL     
      Learning to play : exploring the future of education with video games / edited by Myint Swe Khine. BJL  BOOK c2011
GV 1469.3 L8 : Vintage games : an insider look at the history of Grand theft auto, Super Mario, and the most influential games of all time / Bill Loguidice, Matt Barton.; BJL     
      Vintage games : an insider look at the history of Grand theft auto, Super Mario, and the most influen BJL  BOOK 2009
GV1469.3 .M33 2016 : Games, design and play : a detailed approach to iterative game design / Colleen Macklin, John Sharp.; BJL     
      Games, design and play : a detailed approach to iterative game design / Colleen Macklin, John Sharp. BJL  BOOK 2016
GV 1469.3 N7 : Video game spaces : image, play, and structure in 3D game worlds / Michael Nitsche.; BJL     
      Video game spaces : image, play, and structure in 3D game worlds / Michael Nitsche. BJL  BOOK c2008
GV1469.3 .P483 2008 : Playing the past : history and nostalgia in video games / edited by Zach Whalen and Laurie N. Taylor.; BJL     
      Playing the past : history and nostalgia in video games / edited by Zach Whalen and Laurie N. Taylor. BJL  BOOK c2008
GV 1469.3 P8 : Trigger happy : the inner life of videogames.; BJL     
      Trigger happy : the inner life of videogames. BJL  BOOK 2000
GV1469.3 .S25 2019 : Video game design : principles and practices from the ground up / Michael Salmond.; BJL     
      Video game design : principles and practices from the ground up / Michael Salmond. BJL  BOOK 2019
GV1469.3 .S37 : Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made / Jason Schreier.; BJL     
      Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made / Jason BJL  BOOK 2017
GV1469.3 .S56 2018 : A history of videogames : in 14 consoles, 5 computers, 2 arcade cabinets...and an ocarina of time / Iain Simons & James Newman ; foreword by Ian Livingstone.; BJL     
      A history of videogames : in 14 consoles, 5 computers, 2 arcade cabinets...and an ocarina of time / I BJL  BOOK 2018
GV 1469.3 S6 : Video game storytelling : what every developer needs to know about narrative techniques / Evan Skolnick.; BJL     
      Video game storytelling : what every developer needs to know about narrative techniques / Evan Skolni BJL  BOOK 2014
GV 1469.3 S7 : Video games and learning : teaching and participatory culture in the digital age / Kurt Squire ; foreword by James Paul Gee ; featuring contributions by Henry Jenkins.; BJL     
      Video games and learning : teaching and participatory culture in the digital age / Kurt Squire ; fore BJL  BOOK 2011
GV 1469.3 T2 : The art of videogames / Grant Tavinor.; BJL     
      The art of videogames / Grant Tavinor. BJL  BOOK 2009
GV 1469.3 V6    
      The video game theory reader / edited by Mark J.P. Wolf, Bernard Perron. BJL  BOOK 2003
      Videogame, player, text / edited by Barry Atkins and Tanya Krzywinska. BJL  BOOK 2007
GV1469.3 .W33 2017 : Ten things video games can teach us / Jordan Erica Webber and Daniel Griliopoulos.; BJL     
      Ten things video games can teach us / Jordan Erica Webber and Daniel Griliopoulos. BJL  BOOK 2017
GV1469.34.A97 C35 : Story structure and development : a guide for animators, VFX artists, game designers, and virtual reality / Craig Caldwell.; BJL     
      Story structure and development : a guide for animators, VFX artists, game designers, and virtual rea BJL  BOOK 2017
GV1469.34.A97 .C353 2017 : Story structure and development : a guide for animators, VFX artists, game designers, and virtual reality / Craig Caldwell.; Online materials     
      Story structure and development : a guide for animators, VFX artists, game designers, and virtual rea Online materials  EBOOKS 2017
GV 1469.34 A97 I3 : Writing for video games / Steve Ince.; BJL     
      Writing for video games / Steve Ince. BJL  BOOK c2006
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