How to do everything with Second Life / Richard Mansfield.
BJL
BOOK
2008
GV1469.25.S425 R84 2009 : The Second Life grid : the official guide to communication, collaboration, and community engagement / Kimberly Rufer-Bach.; BJL
The Second Life grid : the official guide to communication, collaboration, and community engagement /
BJL
BOOK
c2009
GV 1469.25 S425 S4 : Second life : the official guide / by Michael Rymaszewski ... [et al.].; BJL
Second life : the official guide / by Michael Rymaszewski ... [et al.].
BJL
BOOK
2008
GV1469.25.S425 .T37 2008 : Designing your second life : techniques and inspiration for you to design your ideal parallel universe within the online community, Second Life / Rebecca Tapley.; BJL
Designing your second life : techniques and inspiration for you to design your ideal parallel univers
BJL
BOOK
2008
GV1469.25.S425 T47 2008 : The entrepreneur's guide to Second Life : making money in the metaverse / Daniel Terdiman.; BJL
The entrepreneur's guide to Second Life : making money in the metaverse / Daniel Terdiman.
BJL
BOOK
c2008
GV1469.25.S425 W545 2008 : Second Life : a guide to your virtual world / Brian A. White a.k.a. Ansel Gasparini.; BJL
Second Life : a guide to your virtual world / Brian A. White a.k.a. Ansel Gasparini.
BJL
BOOK
2007
GV1469.25.S67 : StarCraft : legacy of real-time strategy / Simon Dor.; Online materials
StarCraft : legacy of real-time strategy / Simon Dor.
Online materials
EBOOKS
2024
GV1469.25.W64 B35 2012 : The Warcraft civilization : social science in a virtual world / William Sims Bainbridge.; BJL
The Warcraft civilization : social science in a virtual world / William Sims Bainbridge.
BJL
Good video games + good learning : collected essays on video games, learning, and literacy / James Pa
BJL
BOOK
c2007
What video games have to teach us about learning and literacy / James Paul Gee.
BJL
BOOK
c2003
GV 1469.3 G6 : All your base are belong to us : how fifty years of videogames conquered pop culture / Harold Goldberg.; BJL
All your base are belong to us : how fifty years of videogames conquered pop culture / Harold Goldber
BJL
BOOK
c2011
GV 1469.3 H1 : Halos and Avatars : playing video games with God / edited by Craig Detweiler.; BJL
Halos and Avatars : playing video games with God / edited by Craig Detweiler.
BJL
BOOK
c2010
GV 1469.3 J9 : Half-real : video games between real rules and fictional worlds / Jesper Juul.; BJL
Half-real : video games between real rules and fictional worlds / Jesper Juul.
BJL
BOOK
c2005
GV 1469.3 K3 : The ultimate history of video games : from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world.; BJL
The ultimate history of video games : from Pong to Pokémon and beyond : the story behind the craze th
BJL
BOOK
2001
GV 1469.3 L4 : Learning to play : exploring the future of education with video games / edited by Myint Swe Khine.; BJL
Learning to play : exploring the future of education with video games / edited by Myint Swe Khine.
BJL
BOOK
c2011
GV 1469.3 L8 : Vintage games : an insider look at the history of Grand theft auto, Super Mario, and the most influential games of all time / Bill Loguidice, Matt Barton.; BJL
Vintage games : an insider look at the history of Grand theft auto, Super Mario, and the most influen
BJL
BOOK
2009
GV1469.3 .M33 2016 : Games, design and play : a detailed approach to iterative game design / Colleen Macklin, John Sharp.; BJL
Games, design and play : a detailed approach to iterative game design / Colleen Macklin, John Sharp.
BJL
BOOK
2016
GV 1469.3 N7 : Video game spaces : image, play, and structure in 3D game worlds / Michael Nitsche.; BJL
Video game spaces : image, play, and structure in 3D game worlds / Michael Nitsche.
BJL
BOOK
c2008
GV1469.3 .P483 2008 : Playing the past : history and nostalgia in video games / edited by Zach Whalen and Laurie N. Taylor.; BJL
Playing the past : history and nostalgia in video games / edited by Zach Whalen and Laurie N. Taylor.
BJL
BOOK
c2008
GV 1469.3 P8 : Trigger happy : the inner life of videogames.; BJL
Trigger happy : the inner life of videogames.
BJL
BOOK
2000
GV1469.3 .S25 2019 : Video game design : principles and practices from the ground up / Michael Salmond.; BJL
Video game design : principles and practices from the ground up / Michael Salmond.
BJL
BOOK
2019
GV1469.3 .S37 : Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made / Jason Schreier.; BJL
Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made / Jason
BJL
BOOK
2017
GV1469.3 .S56 2018 : A history of videogames : in 14 consoles, 5 computers, 2 arcade cabinets...and an ocarina of time / Iain Simons & James Newman ; foreword by Ian Livingstone.; BJL
A history of videogames : in 14 consoles, 5 computers, 2 arcade cabinets...and an ocarina of time / I
BJL
BOOK
2018
GV 1469.3 S6 : Video game storytelling : what every developer needs to know about narrative techniques / Evan Skolnick.; BJL
Video game storytelling : what every developer needs to know about narrative techniques / Evan Skolni
BJL
BOOK
2014
GV 1469.3 S7 : Video games and learning : teaching and participatory culture in the digital age / Kurt Squire ; foreword by James Paul Gee ; featuring contributions by Henry Jenkins.; BJL
Video games and learning : teaching and participatory culture in the digital age / Kurt Squire ; fore
BJL
BOOK
2011
GV 1469.3 T2 : The art of videogames / Grant Tavinor.; BJL
The video game theory reader / edited by Mark J.P. Wolf, Bernard Perron.
BJL
BOOK
2003
Videogame, player, text / edited by Barry Atkins and Tanya Krzywinska.
BJL
BOOK
2007
GV1469.3 .W33 2017 : Ten things video games can teach us / Jordan Erica Webber and Daniel Griliopoulos.; BJL
Ten things video games can teach us / Jordan Erica Webber and Daniel Griliopoulos.
BJL
BOOK
2017
GV1469.34.A97 C35 : Story structure and development : a guide for animators, VFX artists, game designers, and virtual reality / Craig Caldwell.; BJL
Story structure and development : a guide for animators, VFX artists, game designers, and virtual rea
BJL
BOOK
2017
GV1469.34.A97 .C353 2017 : Story structure and development : a guide for animators, VFX artists, game designers, and virtual reality / Craig Caldwell.; Online materials
Story structure and development : a guide for animators, VFX artists, game designers, and virtual rea
Online materials