GV1469.25.S425 .T37 2008 : Designing your second life : techniques and inspiration for you to design your ideal parallel universe within the online community, Second Life / Rebecca Tapley.; BJL
Designing your second life : techniques and inspiration for you to design your ideal parallel univers
BJL
BOOK
2008
GV1469.25.S425 T47 2008 : The entrepreneur's guide to Second Life : making money in the metaverse / Daniel Terdiman.; BJL
The entrepreneur's guide to Second Life : making money in the metaverse / Daniel Terdiman.
BJL
BOOK
c2008
GV1469.25.S425 W545 2008 : Second Life : a guide to your virtual world / Brian A. White a.k.a. Ansel Gasparini.; BJL
Second Life : a guide to your virtual world / Brian A. White a.k.a. Ansel Gasparini.
BJL
BOOK
2007
GV1469.25.S67 : StarCraft : legacy of real-time strategy / Simon Dor.; Online materials
StarCraft : legacy of real-time strategy / Simon Dor.
Online materials
EBOOKS
2024
GV1469.25.W64 B35 2012 : The Warcraft civilization : social science in a virtual world / William Sims Bainbridge.; BJL
The Warcraft civilization : social science in a virtual world / William Sims Bainbridge.
BJL
Got game : how the gamer generation is reshaping business forever / John C. Beck, Mitchell Wade.
BJL
BOOK
c2004
Video games around the world / edited by Mark J.P. Wolf ; foreword by Toru Iwatani.
Online materials
EBOOKS
2015
Videogames and horror : from amnesia to zombies, run! / Dawn Stobbart.
Online materials
EBOOKS
2019
GV1469.3 .B395 : A practical guide to level design : from theory to practice, diplomacy and production / Ben Bauer.; BJL
A practical guide to level design : from theory to practice, diplomacy and production / Ben Bauer.
BJL
BOOK
2023
GV1469.3 .B395 2023 : A practical guide to level design [electronic resource] / from theory to practice, diplomacy and production / Ben Bauer.; Online materials
A practical guide to level design [electronic resource] / from theory to practice, diplomacy and prod
Online materials
EBOOKS
2023
GV1469.3 .B55 2011 : Extra lives : why video games matter / Tom Bissell.; BJL
Extra lives : why video games matter / Tom Bissell.
BJL
BOOK
2011
GV1469.3 .B62 2015eb : How to talk about videogames / Ian Bogost.; Online materials
How to talk about videogames / Ian Bogost.
Online materials
EBOOKS
2015
GV1469.3 .B73 2017 : Challenges for game designers / Brenda Brathwaite and Ian Schreiber.; BJL
Challenges for game designers / Brenda Brathwaite and Ian Schreiber.
BJL
BOOK
2017
GV 1469.3 C5 : Sound play : video games and the musical imagination / William Cheng.; BJL
Sound play : video games and the musical imagination / William Cheng.
BJL
BOOK
2014
GV1469.3 .C53 : Ancient Greece and Rome in videogames : representation, play, transmedia / Ross Clare.; BJL
Ancient Greece and Rome in videogames : representation, play, transmedia / Ross Clare.
BJL
BOOK
2023
GV1469.3 .C53 2021 : Ancient Greece and Rome in videogames [electronic resource] / representation, play, transmedia / Ross Clare.; Online materials
Ancient Greece and Rome in videogames [electronic resource] / representation, play, transmedia / Ross
Online materials
EBOOKS
2021
GV 1469.3 D6 : Replay : the history of video games / Tristan Donovan.; BJL
Replay : the history of video games / Tristan Donovan.
BJL
Good video games + good learning : collected essays on video games, learning, and literacy / James Pa
BJL
BOOK
c2007
What video games have to teach us about learning and literacy / James Paul Gee.
BJL
BOOK
c2003
GV 1469.3 G6 : All your base are belong to us : how fifty years of videogames conquered pop culture / Harold Goldberg.; BJL
All your base are belong to us : how fifty years of videogames conquered pop culture / Harold Goldber
BJL
BOOK
c2011
GV 1469.3 H1 : Halos and Avatars : playing video games with God / edited by Craig Detweiler.; BJL
Halos and Avatars : playing video games with God / edited by Craig Detweiler.
BJL
BOOK
c2010
GV1469.3 .H45 2015eb : Thinking about video games : interviews with the experts / David S. Heineman.; Online materials
Thinking about video games : interviews with the experts / David S. Heineman.
Online materials
EBOOKS
2015
GV 1469.3 J9 : Half-real : video games between real rules and fictional worlds / Jesper Juul.; BJL
Half-real : video games between real rules and fictional worlds / Jesper Juul.
BJL
BOOK
c2005
GV 1469.3 K3 : The ultimate history of video games : from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world.; BJL
The ultimate history of video games : from Pong to Pokémon and beyond : the story behind the cr
BJL
BOOK
2001
GV1469.3 .K6 2015eb : Coin-operated Americans : rebooting boyhood at the video game arcade / Carly A. Kocurek.; Online materials
Coin-operated Americans : rebooting boyhood at the video game arcade / Carly A. Kocurek.
Online materials
EBOOKS
2015
GV 1469.3 L4 : Learning to play : exploring the future of education with video games / edited by Myint Swe Khine.; BJL
Learning to play : exploring the future of education with video games / edited by Myint Swe Khine.
BJL
BOOK
c2011
GV 1469.3 L8 : Vintage games : an insider look at the history of Grand theft auto, Super Mario, and the most influential games of all time / Bill Loguidice, Matt Barton.; BJL
Vintage games : an insider look at the history of Grand theft auto, Super Mario, and the most influen
BJL
BOOK
2009
GV1469.3 .M33 2016 : Games, design and play : a detailed approach to iterative game design / Colleen Macklin, John Sharp.; BJL
Games, design and play : a detailed approach to iterative game design / Colleen Macklin, John Sharp.
BJL
BOOK
2016
GV 1469.3 N7 : Video game spaces : image, play, and structure in 3D game worlds / Michael Nitsche.; BJL
Video game spaces : image, play, and structure in 3D game worlds / Michael Nitsche.
BJL
BOOK
c2008
GV1469.3 .P483 2008 : Playing the past : history and nostalgia in video games / edited by Zach Whalen and Laurie N. Taylor.; BJL
Playing the past : history and nostalgia in video games / edited by Zach Whalen and Laurie N. Taylor.
BJL
BOOK
c2008
GV 1469.3 P8 : Trigger happy : the inner life of videogames.; BJL
Trigger happy : the inner life of videogames.
BJL
BOOK
2000
GV1469.3 .S25 2019 : Video game design : principles and practices from the ground up / Michael Salmond.; BJL
Video game design : principles and practices from the ground up / Michael Salmond.
BJL
BOOK
2019
GV1469.3 .S37 : Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made / Jason Schreier.; BJL
Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made / Jason
BJL
BOOK
2017
GV1469.3 .S56 2018 : A history of videogames : in 14 consoles, 5 computers, 2 arcade cabinets...and an ocarina of time / Iain Simons & James Newman ; foreword by Ian Livingstone.; BJL
A history of videogames : in 14 consoles, 5 computers, 2 arcade cabinets...and an ocarina of time / I
BJL
BOOK
2018
GV 1469.3 S6 : Video game storytelling : what every developer needs to know about narrative techniques / Evan Skolnick.; BJL
Video game storytelling : what every developer needs to know about narrative techniques / Evan Skolni
BJL
BOOK
2014
GV 1469.3 S7 : Video games and learning : teaching and participatory culture in the digital age / Kurt Squire ; foreword by James Paul Gee ; featuring contributions by Henry Jenkins.; BJL
Video games and learning : teaching and participatory culture in the digital age / Kurt Squire ; fore
BJL
BOOK
2011
GV 1469.3 T2 : The art of videogames / Grant Tavinor.; BJL
GV1469.34.A97 C35 : Story structure and development : a guide for animators, VFX artists, game designers, and virtual reality / Craig Caldwell.; BJL
Story structure and development : a guide for animators, VFX artists, game designers, and virtual rea
BJL
BOOK
2017
GV1469.34.A97 .C353 2017 : Story structure and development : a guide for animators, VFX artists, game designers, and virtual reality / Craig Caldwell.; Online materials
Story structure and development : a guide for animators, VFX artists, game designers, and virtual rea
Online materials
EBOOKS
2017
GV1469.34.A97 G36 : Game writing : narrative skills for videogames / edited by Chris Bateman.; BJL
Game writing : narrative skills for videogames / edited by Chris Bateman.
BJL
BOOK
2021
GV1469.34.A97 .G36 2021 : Game writing : narrative skills for videogames / edited by Chris Bateman.; Online materials
Game writing : narrative skills for videogames / edited by Chris Bateman.
Online materials
GV1469.34.A97 Q56 2017 : Crash override : how Gamergate (nearly) destroyed my life, and how we can win the fight against online hate / Zoë Quinn.; BJL
Crash override : how Gamergate (nearly) destroyed my life, and how we can win the fight against onlin
BJL
BOOK
2017
GV1469.34.C48 H65 : Designing creatures & characters : how to build an artist's portfolio for video games, film, animation and more / Marc Taro Holmes.; BJL
Designing creatures & characters : how to build an artist's portfolio for video games, film, animatio
BJL