GV1469.25.S425 .S43 2008 : Second life : the official guide / by Michael Rymaszewski ... [et al.].; BJL
Second life : the official guide / by Michael Rymaszewski ... [et al.].
BJL
BOOK
2008
GV1469.25.S425 .T37 2008 : Designing your second life : techniques and inspiration for you to design your ideal parallel universe within the online community, Second Life / Rebecca Tapley.; BJL
Designing your second life : techniques and inspiration for you to design your ideal parallel univers
BJL
BOOK
2008
GV1469.25.S425 T47 2008 : The entrepreneur's guide to Second Life : making money in the metaverse / Daniel Terdiman.; BJL
The entrepreneur's guide to Second Life : making money in the metaverse / Daniel Terdiman.
BJL
BOOK
c2008
GV1469.25.S425 W545 2008 : Second Life : a guide to your virtual world / Brian A. White a.k.a. Ansel Gasparini.; BJL
Second Life : a guide to your virtual world / Brian A. White a.k.a. Ansel Gasparini.
BJL
BOOK
2007
GV1469.25.W64 B35 2012 : The Warcraft civilization : social science in a virtual world / William Sims Bainbridge.; BJL
The Warcraft civilization : social science in a virtual world / William Sims Bainbridge.
BJL
Got game : how the gamer generation is reshaping business forever / John C. Beck, Mitchell Wade.
BJL
BOOK
c2004
Proceedings, Sandbox Symposium [electronic resource] : 2006 ACM SIGGRAPH Video Game Symposium : Bosto
Online materials
EBOOKS
2006
SIGGRAPH Asia 2015 R&D in the video game industry.
Online materials
EBOOKS
2015
GV1469.3 .A45 2011eb : Game start! [electronic resource] : strumenti per comprendere i videogiochi / Francesco Alinovi.; Online materials
Game start! [electronic resource] : strumenti per comprendere i videogiochi / Francesco Alinovi.
Online materials
EBOOKS
2011
GV1469.3 .B55 2011 : Extra lives : why video games matter / Tom Bissell.; BJL
Extra lives : why video games matter / Tom Bissell.
BJL
BOOK
2011
GV1469.3 .B73 2017 : Challenges for game designers / Brenda Brathwaite and Ian Schreiber.; BJL
Challenges for game designers / Brenda Brathwaite and Ian Schreiber.
BJL
BOOK
2017
GV 1469.3 C5 : Sound play : video games and the musical imagination / William Cheng.; BJL
Sound play : video games and the musical imagination / William Cheng.
BJL
BOOK
2014
GV1469.3 .D43 2016 : Debugging game history : a critical lexicon / edited by Henry Lowood and Raiford Guins ; editorial assistant, A. C. Deger.; Online materials
Debugging game history : a critical lexicon / edited by Henry Lowood and Raiford Guins ; editorial as
Online materials
EBOOKS
2016
GV 1469.3 D6 : Replay : the history of video games / Tristan Donovan.; BJL
Replay : the history of video games / Tristan Donovan.
BJL
BOOK
2010
GV 1469.3 E2 : Understanding video games : the essential introduction / Simon Egenfeldt-Nielsen, Jonas Heide Smith, and Susana Pajares Tosca.; BJL
Understanding video games : the essential introduction / Simon Egenfeldt-Nielsen, Jonas Heide Smith,
BJL
BOOK
2016
GV1469.3 .E325 2008 : The ecology of games : connecting youth, games, and learning / edited by Katie Salen.; BJL
The ecology of games : connecting youth, games, and learning / edited by Katie Salen.
BJL
BOOK
c2008
GV1469.3 .E44 2013 : Understanding video games : the essential introduction / Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca.; BJL
Understanding video games : the essential introduction / Simon Egenfeldt-Nielsen, Jonas Heide Smith,
BJL
Good video games + good learning : collected essays on video games, learning, and literacy / James Pa
BJL
BOOK
c2007
What video games have to teach us about learning and literacy / James Paul Gee.
BJL
BOOK
c2003
GV 1469.3 G6 : All your base are belong to us : how fifty years of videogames conquered pop culture / Harold Goldberg.; BJL
All your base are belong to us : how fifty years of videogames conquered pop culture / Harold Goldber
BJL
BOOK
c2011
GV 1469.3 H1 : Halos and Avatars : playing video games with God / edited by Craig Detweiler.; BJL
Halos and Avatars : playing video games with God / edited by Craig Detweiler.
BJL
BOOK
c2010
GV 1469.3 J9 : Half-real : video games between real rules and fictional worlds / Jesper Juul.; BJL
Half-real : video games between real rules and fictional worlds / Jesper Juul.
BJL
BOOK
c2005
GV 1469.3 K3 : The ultimate history of video games : from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world.; BJL
The ultimate history of video games : from Pong to Pokémon and beyond : the story behind the craze th
BJL
BOOK
2001
GV 1469.3 L4 : Learning to play : exploring the future of education with video games / edited by Myint Swe Khine.; BJL
Learning to play : exploring the future of education with video games / edited by Myint Swe Khine.
BJL
BOOK
c2011
GV 1469.3 L8 : Vintage games : an insider look at the history of Grand theft auto, Super Mario, and the most influential games of all time / Bill Loguidice, Matt Barton.; BJL
Vintage games : an insider look at the history of Grand theft auto, Super Mario, and the most influen
BJL
BOOK
2009
GV1469.3 .M33 2016 : Games, design and play : a detailed approach to iterative game design / Colleen Macklin, John Sharp.; BJL
Games, design and play : a detailed approach to iterative game design / Colleen Macklin, John Sharp.
BJL
BOOK
2016
GV 1469.3 N7 : Video game spaces : image, play, and structure in 3D game worlds / Michael Nitsche.; BJL
Video game spaces : image, play, and structure in 3D game worlds / Michael Nitsche.
BJL
BOOK
c2008
GV1469.3 .P483 2008 : Playing the past : history and nostalgia in video games / edited by Zach Whalen and Laurie N. Taylor.; BJL
Playing the past : history and nostalgia in video games / edited by Zach Whalen and Laurie N. Taylor.
BJL
BOOK
c2008
GV 1469.3 P8 : Trigger happy : the inner life of videogames.; BJL
Trigger happy : the inner life of videogames.
BJL
BOOK
2000
GV1469.3 .S25 2019 : Video game design : principles and practices from the ground up / Michael Salmond.; BJL
Video game design : principles and practices from the ground up / Michael Salmond.
BJL
BOOK
2019
GV1469.3 .S56 2018 : A history of videogames : in 14 consoles, 5 computers, 2 arcade cabinets...and an ocarina of time / Iain Simons & James Newman ; foreword by Ian Livingstone.; BJL
A history of videogames : in 14 consoles, 5 computers, 2 arcade cabinets...and an ocarina of time / I
BJL
BOOK
2018
GV 1469.3 S6 : Video game storytelling : what every developer needs to know about narrative techniques / Evan Skolnick.; BJL
Video game storytelling : what every developer needs to know about narrative techniques / Evan Skolni
BJL
BOOK
2014
GV 1469.3 S7 : Video games and learning : teaching and participatory culture in the digital age / Kurt Squire ; foreword by James Paul Gee ; featuring contributions by Henry Jenkins.; BJL
Video games and learning : teaching and participatory culture in the digital age / Kurt Squire ; fore
BJL
BOOK
2011
GV 1469.3 T2 : The art of videogames / Grant Tavinor.; BJL
The video game theory reader / edited by Mark J.P. Wolf, Bernard Perron.
BJL
BOOK
2003
Videogame, player, text / edited by Barry Atkins and Tanya Krzywinska.
BJL
BOOK
2007
GV1469.3 .W33 2017 : Ten things video games can teach us / Jordan Erica Webber and Daniel Griliopoulos.; BJL
Ten things video games can teach us / Jordan Erica Webber and Daniel Griliopoulos.
BJL
BOOK
2017
GV1469.3 .Z44 2011 : Beginning Android 4 games development [electronic resource] / Mario Zechner, Robert Green.; Online materials
Beginning Android 4 games development [electronic resource] / Mario Zechner, Robert Green.
Online materials
EBOOKS
c2011
GV1469.34.A97 C35 2017 : Story structure and development : a guide for animators, VFX artists, game designers, and virtual reality / Craig Caldwell.; BJL
Story structure and development : a guide for animators, VFX artists, game designers, and virtual rea
BJL
BOOK
2017
GV1469.34.A97 .C353 2017 : Story structure and development : a guide for animators, VFX artists, game designers, and virtual reality / Craig Caldwell.; Online materials
Story structure and development : a guide for animators, VFX artists, game designers, and virtual rea
Online materials
GV1469.34.A97 Q56 2017 : Crash override : how Gamergate (nearly) destroyed my life, and how we can win the fight against online hate / Zoë Quinn.; BJL
Crash override : how Gamergate (nearly) destroyed my life, and how we can win the fight against onlin
BJL
BOOK
2017
GV1469.34.C48 H65 : Designing creatures & characters : how to build an artist's portfolio for video games, film, animation and more / Marc Taro Holmes.; BJL
Designing creatures & characters : how to build an artist's portfolio for video games, film, animatio
BJL
BOOK
2016
GV 1469.34 C48 M8 : The art of game characters / Dave Morris and Leo Hartas.; BJL
The art of game characters / Dave Morris and Leo Hartas.
BJL
BOOK
2005
GV1469.34.P79 : Playing with feelings : video games and affect / Aubrey Anable.; Online materials
Playing with feelings : video games and affect / Aubrey Anable.
Online materials
EBOOKS
2018
GV1469.34.P79 C35 2011 : In-game : from immersion to incorporation / Gordon Calleja.; BJL
In-game : from immersion to incorporation / Gordon Calleja.
BJL
BOOK
2011
GV1469.34.P79 H67 2009 : Horror video games : essays on the fusion of fear and play / edited by Bernard Perron ; foreword by Clive Barker.; BJL
Horror video games : essays on the fusion of fear and play / edited by Bernard Perron ; foreword by C
BJL
BOOK
c2009
GV1469.34.P79 I83 2017 : How games move us : emotion by design / Katherine Isbister.; BJL
How games move us : emotion by design / Katherine Isbister.
BJL