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Mark   Media Year
GV1469.25.S425 .S43 2008 : Second life : the official guide / by Michael Rymaszewski ... [et al.].; BJL     
      Second life : the official guide / by Michael Rymaszewski ... [et al.]. BJL  BOOK 2008
GV1469.25.S425 .T37 2008 : Designing your second life : techniques and inspiration for you to design your ideal parallel universe within the online community, Second Life / Rebecca Tapley.; BJL     
      Designing your second life : techniques and inspiration for you to design your ideal parallel univers BJL  BOOK 2008
GV1469.25.S425 T47 2008 : The entrepreneur's guide to Second Life : making money in the metaverse / Daniel Terdiman.; BJL     
      The entrepreneur's guide to Second Life : making money in the metaverse / Daniel Terdiman. BJL  BOOK c2008
GV1469.25.S425 W545 2008 : Second Life : a guide to your virtual world / Brian A. White a.k.a. Ansel Gasparini.; BJL     
      Second Life : a guide to your virtual world / Brian A. White a.k.a. Ansel Gasparini. BJL  BOOK 2007
GV1469.25.W64 B35 2012 : The Warcraft civilization : social science in a virtual world / William Sims Bainbridge.; BJL     
      The Warcraft civilization : social science in a virtual world / William Sims Bainbridge. BJL  BOOK 2012
GV1469.27 .A786 2015 / q : The art of Fallout 4 / foreword by Istvan Pely.; BJL     
      The art of Fallout 4 / foreword by Istvan Pely. BJL  BOOK 2015
GV1469.27 .A79 2012 / q : The art of the Mass effect universe / captions by Casey Hudson, Derek Watts, Chris Hepler.; BJL     
      The art of the Mass effect universe / captions by Casey Hudson, Derek Watts, Chris Hepler. BJL  BOOK 2012
GV 1469.27 K3 : The First World War in computer games / Chris Kempshall.; BJL     
      The First World War in computer games / Chris Kempshall. BJL  BOOK 2015
GV1469.3    
      Got game : how the gamer generation is reshaping business forever / John C. Beck, Mitchell Wade. BJL  BOOK c2004
      Proceedings, Sandbox Symposium [electronic resource] : 2006 ACM SIGGRAPH Video Game Symposium : Bosto Online materials  EBOOKS 2006
      SIGGRAPH Asia 2015 R&D in the video game industry. Online materials  EBOOKS 2015
GV1469.3 .A45 2011eb : Game start! [electronic resource] : strumenti per comprendere i videogiochi / Francesco Alinovi.; Online materials     
      Game start! [electronic resource] : strumenti per comprendere i videogiochi / Francesco Alinovi. Online materials  EBOOKS 2011
GV1469.3 .B55 2011 : Extra lives : why video games matter / Tom Bissell.; BJL     
      Extra lives : why video games matter / Tom Bissell. BJL  BOOK 2011
GV1469.3 .B73 2017 : Challenges for game designers / Brenda Brathwaite and Ian Schreiber.; BJL     
      Challenges for game designers / Brenda Brathwaite and Ian Schreiber. BJL  BOOK 2017
GV 1469.3 C5 : Sound play : video games and the musical imagination / William Cheng.; BJL     
      Sound play : video games and the musical imagination / William Cheng. BJL  BOOK 2014
GV1469.3 .D43 2016 : Debugging game history : a critical lexicon / edited by Henry Lowood and Raiford Guins ; editorial assistant, A. C. Deger.; Online materials     
      Debugging game history : a critical lexicon / edited by Henry Lowood and Raiford Guins ; editorial as Online materials  EBOOKS 2016
GV 1469.3 D6 : Replay : the history of video games / Tristan Donovan.; BJL     
      Replay : the history of video games / Tristan Donovan. BJL  BOOK 2010
GV 1469.3 E2 : Understanding video games : the essential introduction / Simon Egenfeldt-Nielsen, Jonas Heide Smith, and Susana Pajares Tosca.; BJL     
      Understanding video games : the essential introduction / Simon Egenfeldt-Nielsen, Jonas Heide Smith, BJL  BOOK 2016
GV1469.3 .E325 2008 : The ecology of games : connecting youth, games, and learning / edited by Katie Salen.; BJL     
      The ecology of games : connecting youth, games, and learning / edited by Katie Salen. BJL  BOOK c2008
GV1469.3 .E44 2013 : Understanding video games : the essential introduction / Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca.; BJL     
      Understanding video games : the essential introduction / Simon Egenfeldt-Nielsen, Jonas Heide Smith, BJL  BOOK 2013
GV1469.3 .E66 2012 : The language of gaming / Astrid Ensslin.; BJL     
      The language of gaming / Astrid Ensslin. BJL  BOOK 2012
GV 1469.3 G2    
      Good video games + good learning : collected essays on video games, learning, and literacy / James Pa BJL  BOOK c2007
      What video games have to teach us about learning and literacy / James Paul Gee. BJL  BOOK c2003
GV 1469.3 G6 : All your base are belong to us : how fifty years of videogames conquered pop culture / Harold Goldberg.; BJL     
      All your base are belong to us : how fifty years of videogames conquered pop culture / Harold Goldber BJL  BOOK c2011
GV 1469.3 H1 : Halos and Avatars : playing video games with God / edited by Craig Detweiler.; BJL     
      Halos and Avatars : playing video games with God / edited by Craig Detweiler. BJL  BOOK c2010
GV 1469.3 J9 : Half-real : video games between real rules and fictional worlds / Jesper Juul.; BJL     
      Half-real : video games between real rules and fictional worlds / Jesper Juul. BJL  BOOK c2005
GV 1469.3 K3 : The ultimate history of video games : from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world.; BJL     
      The ultimate history of video games : from Pong to Pokémon and beyond : the story behind the craze th BJL  BOOK 2001
GV 1469.3 L4 : Learning to play : exploring the future of education with video games / edited by Myint Swe Khine.; BJL     
      Learning to play : exploring the future of education with video games / edited by Myint Swe Khine. BJL  BOOK c2011
GV 1469.3 L8 : Vintage games : an insider look at the history of Grand theft auto, Super Mario, and the most influential games of all time / Bill Loguidice, Matt Barton.; BJL     
      Vintage games : an insider look at the history of Grand theft auto, Super Mario, and the most influen BJL  BOOK 2009
GV1469.3 .M33 2016 : Games, design and play : a detailed approach to iterative game design / Colleen Macklin, John Sharp.; BJL     
      Games, design and play : a detailed approach to iterative game design / Colleen Macklin, John Sharp. BJL  BOOK 2016
GV 1469.3 N7 : Video game spaces : image, play, and structure in 3D game worlds / Michael Nitsche.; BJL     
      Video game spaces : image, play, and structure in 3D game worlds / Michael Nitsche. BJL  BOOK c2008
GV1469.3 .P483 2008 : Playing the past : history and nostalgia in video games / edited by Zach Whalen and Laurie N. Taylor.; BJL     
      Playing the past : history and nostalgia in video games / edited by Zach Whalen and Laurie N. Taylor. BJL  BOOK c2008
GV 1469.3 P8 : Trigger happy : the inner life of videogames.; BJL     
      Trigger happy : the inner life of videogames. BJL  BOOK 2000
GV1469.3 .S25 2019 : Video game design : principles and practices from the ground up / Michael Salmond.; BJL     
      Video game design : principles and practices from the ground up / Michael Salmond. BJL  BOOK 2019
GV1469.3 .S56 2018 : A history of videogames : in 14 consoles, 5 computers, 2 arcade cabinets...and an ocarina of time / Iain Simons & James Newman ; foreword by Ian Livingstone.; BJL     
      A history of videogames : in 14 consoles, 5 computers, 2 arcade cabinets...and an ocarina of time / I BJL  BOOK 2018
GV 1469.3 S6 : Video game storytelling : what every developer needs to know about narrative techniques / Evan Skolnick.; BJL     
      Video game storytelling : what every developer needs to know about narrative techniques / Evan Skolni BJL  BOOK 2014
GV 1469.3 S7 : Video games and learning : teaching and participatory culture in the digital age / Kurt Squire ; foreword by James Paul Gee ; featuring contributions by Henry Jenkins.; BJL     
      Video games and learning : teaching and participatory culture in the digital age / Kurt Squire ; fore BJL  BOOK 2011
GV 1469.3 T2 : The art of videogames / Grant Tavinor.; BJL     
      The art of videogames / Grant Tavinor. BJL  BOOK 2009
GV 1469.3 V6    
      The video game theory reader / edited by Mark J.P. Wolf, Bernard Perron. BJL  BOOK 2003
      Videogame, player, text / edited by Barry Atkins and Tanya Krzywinska. BJL  BOOK 2007
GV1469.3 .W33 2017 : Ten things video games can teach us / Jordan Erica Webber and Daniel Griliopoulos.; BJL     
      Ten things video games can teach us / Jordan Erica Webber and Daniel Griliopoulos. BJL  BOOK 2017
GV1469.3 .Z44 2011 : Beginning Android 4 games development [electronic resource] / Mario Zechner, Robert Green.; Online materials     
      Beginning Android 4 games development [electronic resource] / Mario Zechner, Robert Green. Online materials  EBOOKS c2011
GV1469.34.A97 C35 2017 : Story structure and development : a guide for animators, VFX artists, game designers, and virtual reality / Craig Caldwell.; BJL     
      Story structure and development : a guide for animators, VFX artists, game designers, and virtual rea BJL  BOOK 2017
GV1469.34.A97 .C353 2017 : Story structure and development : a guide for animators, VFX artists, game designers, and virtual reality / Craig Caldwell.; Online materials     
      Story structure and development : a guide for animators, VFX artists, game designers, and virtual rea Online materials  EBOOKS 2017
GV 1469.34 A97 I3 : Writing for video games / Steve Ince.; BJL     
      Writing for video games / Steve Ince. BJL  BOOK c2006
GV1469.34.A97 Q56 2017 : Crash override : how Gamergate (nearly) destroyed my life, and how we can win the fight against online hate / Zoë Quinn.; BJL     
      Crash override : how Gamergate (nearly) destroyed my life, and how we can win the fight against onlin BJL  BOOK 2017
GV1469.34.C48 H65 : Designing creatures & characters : how to build an artist's portfolio for video games, film, animation and more / Marc Taro Holmes.; BJL     
      Designing creatures & characters : how to build an artist's portfolio for video games, film, animatio BJL  BOOK 2016
GV 1469.34 C48 M8 : The art of game characters / Dave Morris and Leo Hartas.; BJL     
      The art of game characters / Dave Morris and Leo Hartas. BJL  BOOK 2005
GV1469.34.P79 : Playing with feelings : video games and affect / Aubrey Anable.; Online materials     
      Playing with feelings : video games and affect / Aubrey Anable. Online materials  EBOOKS 2018
GV1469.34.P79 C35 2011 : In-game : from immersion to incorporation / Gordon Calleja.; BJL     
      In-game : from immersion to incorporation / Gordon Calleja. BJL  BOOK 2011
GV1469.34.P79 H67 2009 : Horror video games : essays on the fusion of fear and play / edited by Bernard Perron ; foreword by Clive Barker.; BJL     
      Horror video games : essays on the fusion of fear and play / edited by Bernard Perron ; foreword by C BJL  BOOK c2009
GV1469.34.P79 I83 2017 : How games move us : emotion by design / Katherine Isbister.; BJL     
      How games move us : emotion by design / Katherine Isbister. BJL  BOOK 2017
GV1469.34.P79 .J67 2013 : Gameworld interfaces / Kristine Jorgensen.; BJL     
      Gameworld interfaces / Kristine Jorgensen. BJL  BOOK 2013
GV 1469.34 R45 P7 : Playing with religion in digital games / edited by Heidi A. Campbell and Gregory Price Grieve.; BJL     
      Playing with religion in digital games / edited by Heidi A. Campbell and Gregory Price Grieve. BJL  BOOK 2014
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