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Author Phillips, Winifred, author.
Title A composer's guide to game music / by Winifred Phillips.
Publisher Cambridge, Massachusetts : The MIT Press, 2017.
Copyright date ©2014


LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  MT 64 V53 P5  4 WEEK LOAN  AVAILABLE

Content text
Media unmediated
Carrier volume
Contents Why would you want to write music for games? -- A composer's creative skillset -- Immersion -- The importance of themes -- Music genres and game genres -- Roles and functions of music in games -- Preparation and workflow -- The development team -- Music needs of the game -- Linear music in games -- Interactive music in games -- Interactive music in games -- A game composer's technical skillset -- Acting like a business and finding work.
ISBN 9780262534499
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Author Phillips, Winifred, author.
Subject Video game music -- Instruction and study.
Computer game music -- Instruction and study.
Content text
Media unmediated
Carrier volume
Contents Why would you want to write music for games? -- A composer's creative skillset -- Immersion -- The importance of themes -- Music genres and game genres -- Roles and functions of music in games -- Preparation and workflow -- The development team -- Music needs of the game -- Linear music in games -- Interactive music in games -- Interactive music in games -- A game composer's technical skillset -- Acting like a business and finding work.
ISBN 9780262534499
Author Phillips, Winifred, author.
Subject Video game music -- Instruction and study.
Computer game music -- Instruction and study.
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  MT 64 V53 P5  4 WEEK LOAN  AVAILABLE

Subject Video game music -- Instruction and study.
Computer game music -- Instruction and study.
Content text
Media unmediated
Carrier volume
Contents Why would you want to write music for games? -- A composer's creative skillset -- Immersion -- The importance of themes -- Music genres and game genres -- Roles and functions of music in games -- Preparation and workflow -- The development team -- Music needs of the game -- Linear music in games -- Interactive music in games -- Interactive music in games -- A game composer's technical skillset -- Acting like a business and finding work.
ISBN 9780262534499

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