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Mark   Media Year
QA 76.758 S9    
      Software engineering education : SEI conference 1990, Pittsburgh, Pennsylvania, USA, April 2-3, 1990 BJL  BOOK 1990
      System and software requirements engineering / edited by Richard H. Thayer and M. Dorfman. BJL  BOOK 1990
QA76.758 .U544 2018 : Software engineering with UML / Bhuvan Unhelkar.; Online materials     
      Software engineering with UML / Bhuvan Unhelkar. Online materials  EBOOKS 2018
QA 76.758 U8 : User-centred requirements for software engineering environments / D.J. Gilmore, R.L. Winder, F. Detienne.; BJL     
      User-centred requirements for software engineering environments / D.J. Gilmore, R.L. Winder, F. Detie BJL  BOOK 1994
QA 76.758 V3 : VDM'88 : VDM - the way ahead : 2nd VDM-Europe Symposium, Dublin, Ireland, September 11-16, 1988 : proceedings / R. Bloomfield, L. Marshall, R. Jones, editors.; BJL     
      VDM'88 : VDM - the way ahead : 2nd VDM-Europe Symposium, Dublin, Ireland, September 11-16, 1988 : pro BJL  BOOK 1988
QA 76.758 V6 : VDM '90 : VDM and Z : formal methods in software development : third International Symposium of VDM Europe, Kiel, FRG, April 17-21, 1990 / edited by D. Bjorner, C.A.R. Hoare, H. Langmaack.; BJL     
      VDM '90 : VDM and Z : formal methods in software development : third International Symposium of VDM E BJL  BOOK 1990
QA 76.758 W2 : Software engineering processes : principles and applications / Yingxu Wang, Graham King.; BJL     
      Software engineering processes : principles and applications / Yingxu Wang, Graham King. BJL  BOOK 2000
QA 76.758 W8 : Software engineering mathematics : formal methods demystified / Jim Woodcock, Martin Loomes.; BJL, Departmental Locations      
      Software engineering mathematics : formal methods demystified / Jim Woodcock, Martin Loomes. BJL, Departmental Locations   BOOK 1988
QA 76.758 Y8 : Yourdon systems method : model-driven systems development.; BJL     
      Yourdon systems method : model-driven systems development. BJL  BOOK 1993
QA 76.76 A63 M2 : TCP/IP sockets in C# : practical guide for programmers / David B. Makofske, Michael J. Donahoo, Kenneth L. Calvert.; BJL     
      TCP/IP sockets in C# : practical guide for programmers / David B. Makofske, Michael J. Donahoo, Kenne BJL  BOOK c2004
QA76.76.A65 : Advances in Production Management Systems. The Path to Digital Transformation and Innovation of Production Management Systems [electronic resource] / IFIP WG 5.7 International Conference, APMS 2020, Novi Sad, Serbia, August 30 - September 3, 2020, Proceedings, Part I / edited by Bojan Lalic, Vidosav Majstorovic, Ugljesa Marjanovic, Gregor von Cieminski, David Romero.; Online materials     
      Advances in Production Management Systems. The Path to Digital Transformation and Innovation of Produ Online materials  EBOOKS 2020
QA76.76.A65 F35 2014 : Enterprise applications administration : the definitive guide to implementation and operations / Jeremy Faircloth.; BJL     
      Enterprise applications administration : the definitive guide to implementation and operations / Jere BJL  BOOK 2014
QA 76.76 A65 G8 : Developing applications with Visual studio.NET.; BJL     
      Developing applications with Visual studio.NET. BJL  BOOK 2002
QA 76.76 A65 H4 : Advanced Win32 programming.; BJL     
      Advanced Win32 programming. BJL  BOOK 1993
QA 76.76 A65 L4    
      Beginning Android tablet application development / Wei-Meng Lee. BJL  BOOK c2011
      The web designer's guide to iOS apps : create iPhone, iPod Touch, and iPad apps with web standards : BJL  BOOK c2011
QA 76.76 A65 R6    
      Debugging applications for Microsoft .NET and Microsoft Windows. BJL  BOOK 2003
      Debugging Microsoft .NET 2.0 applications. BJL  BOOK 2007
QA 76.76 A65 S2 : Rapid Android development : build rich, sensor-based applications with processing / Daniel Sauter.; BJL     
      Rapid Android development : build rich, sensor-based applications with processing / Daniel Sauter. BJL  BOOK 2013
QA 76.76 A65 S3 : Applying use cases : a practical guide / Geri Schneider, Jason P. Winters.; BJL     
      Applying use cases : a practical guide / Geri Schneider, Jason P. Winters. BJL  BOOK 1998
QA 76.76 A87 L7 : Inside Microsoft .NET IL assembler.; BJL     
      Inside Microsoft .NET IL assembler. BJL  BOOK c2002
QA 76.76 B3 B8 : Advanced programming using Visual Basic .Net / Julia Case Bradley, Anita C. Millspaugh.; BJL     
      Advanced programming using Visual Basic .Net / Julia Case Bradley, Anita C. Millspaugh. BJL  BOOK 2003
QA 76.76 C54 I9 : Engineering play : a cultural history of children's software / Mizuko Ito.; BJL     
      Engineering play : a cultural history of children's software / Mizuko Ito. BJL  BOOK c2009
QA76.76.C65 : Visual Studio Code Distilled : Evolved Code Editing for Windows, macOS, and Linux / Alessandro Del Sole.; Online materials     
      Visual Studio Code Distilled : Evolved Code Editing for Windows, macOS, and Linux / Alessandro Del So Online materials  EBOOKS 2018
QA 76.76 C65 B4    
      Introduction to compiling techniques : a first course using ANSI C, LEX and YACC. BJL  BOOK 1990
      Introduction to compiling techniques : a first course using ANSI C, LEX, and YACC. BJL  BOOK 1996
QA 76.76 C65 C7 : Using QuickMod.; BJL     
      Using QuickMod. BJL  BOOK 1990
QA 76.76 C65 F5 : Crafting a compiler / Charles N. Fischer, Richard J. LeBlanc.; BJL     
      Crafting a compiler / Charles N. Fischer, Richard J. LeBlanc. BJL  BOOK 1988
QA 76.76 C65 G6 : Compiling for the .NET common language runtime (CLR).; BJL     
      Compiling for the .NET common language runtime (CLR). BJL  BOOK 2002
QA 76.76 C65 I5    
      Transputer development system. BJL  BOOK 1990
      Transputer instruction set : a compiler writer's guide. BJL  BOOK 1988
QA 76.76 C65 M6    
      Modern compiler design / Dick Grune ... [et al.]. BJL  BOOK 2000
      Modern compiler design / Dick Grune ... [et al.]. BJL  BOOK 2012
QA 76.76 C65 M9 : Advanced compiler design and implementation / Steven S. Muchnick.; BJL     
      Advanced compiler design and implementation / Steven S. Muchnick. BJL  BOOK c1997
QA 76.76 C65 R2 : A compiler generator for microcomputers / Peter Rechenberg, Hanspeter Mossenbock; translated [from the German] by J. O'Meara and the authors.; BJL     
      A compiler generator for microcomputers / Peter Rechenberg, Hanspeter Mossenbock; translated [from th BJL  BOOK 1989
QA 76.76 C65 T6 : Compiler generators : what they can do, what they might do, and what they will probably never do.; BJL     
      Compiler generators : what they can do, what they might do, and what they will probably never do. BJL  BOOK 1990
QA 76.76 C65 W6 : Compiler design / Reinhard Wilhelm, Dieter Maurer ; translated by Stephen S. Wilson.; BJL     
      Compiler design / Reinhard Wilhelm, Dieter Maurer ; translated by Stephen S. Wilson. BJL  BOOK 1995
QA76.76.C67 .L863 2016 : Introduction to 3D game programming with directX 12 / Frank D. Luna.; Online materials     
      Introduction to 3D game programming with directX 12 / Frank D. Luna. Online materials  EBOOKS 2016
QA76.76.C672    
      The art of halo : creating a virtual world / text by Eric S. Trautmann. BJL  BOOK 2004
      Aaron Marks' complete guide to game audio [electronic resource] : for composers, sound designers, mus Online materials  EBOOKS 2017
      Game audio development / Aaron Marks, Jeannie Novak. BJL  BOOK c2009
      Game audio programming / James Boer. BJL  BOOK c2003
2 additional entries    
QA 76.76 C672 A1 : Advances in computer games : 12th international conference, ACG 2009, Pamplona, Spain, May 11-13, 2009, revised papers / H. Jaap van den Herik, Pieter Spronck (eds.).; BJL     
      Advances in computer games : 12th international conference, ACG 2009, Pamplona, Spain, May 11-13, 200 BJL  BOOK c2010
QA 76.76 C672 A2    
      AI game programming wisdom / edited by Steve Rabin. BJL  BOOK c2002
      AI game programming wisdom 2 / edited by Steve Rabin. BJL  BOOK c2004
      AI game programming wisdom 3 / edited by Steve Rabin. BJL  BOOK c2006
      Fundamentals of game design / Ernest Adams, Andrew Rollings. BJL  BOOK c2007
2 additional entries    
QA 76.76 C672 B3 : Game design : the art & business of creating games.; BJL     
      Game design : the art & business of creating games. BJL  BOOK c2001
QA76.76.C672 B4 : Hands-on game development without coding : create 2D and 3D games with visual scripting in Unity / Lucas Bertolini.; BJL     
      Hands-on game development without coding : create 2D and 3D games with visual scripting in Unity / Lu BJL  BOOK 2018
QA76.76.C672 .B478 2018 : Hands-on game development without coding : create 2D and 3D games with visual scripting in unity / Lucas Bertolini.; Online materials     
      Hands-on game development without coding : create 2D and 3D games with visual scripting in unity / Lu Online materials  EBOOKS 2018
QA 76.76 C672 B6    
      Patterns in game design / Staffan Björk, Jussi Holopainen. BJL  BOOK c2005
      Unit operations : an approach to videogame criticism / Ian Bogost. BJL  BOOK 2006
QA76.76.C672 B8685 2009 : Mastering unreal technology. Volume II, Advanced level design concepts with Unreal Engine 3 / Jason Busby, Zak Parrish, Jeff Wilson.; BJL     
      Mastering unreal technology. Volume II, Advanced level design concepts with Unreal Engine 3 / Jason B BJL  BOOK c2010
QA 76.76 C672 B9    
      Game level design / Ed Byrne. BJL  BOOK 2004
      Mastering Unreal technology : the art of level design / Jason Busby, Zak Parrish, Joel Van Eenwyk. BJL  BOOK c2005
      Mastering unreal technology. Vol.1, Introduction to level design with Unreal Engine 3 / Jason Busby, BJL  BOOK c2010
      Programming game AI by example. BJL  BOOK 2005
QA 76.76 C672 C4    
      AI game development : synthetic creatures with learning and reactive behaviors. BJL  BOOK c2004
      Fundamentals of game development / Heather Maxwell Chandler and Rafael Chandler. BJL  BOOK 2010
      The game production handbook / Heather Maxwell Chandler. BJL  BOOK 2014
      The game production handbook / Heather Maxwell Chandler. BJL  BOOK 2014
QA 76.76 C672 C5 : Creating music and sounds for games / G.W. Childs IV.; BJL     
      Creating music and sounds for games / G.W. Childs IV. BJL  BOOK c2007
QA 76.76 C672 C6 : Level design for games : creating compelling game experiences / Phil Co.; BJL     
      Level design for games : creating compelling game experiences / Phil Co. BJL  BOOK c2006
QA76.76.C672 C66 2016 : Sams teach yourself Unreal engine 4 game development in 24 hours / Aram Cookson, Ryan DowlingSoka, Clinton Crumpler.; BJL     
      Sams teach yourself Unreal engine 4 game development in 24 hours / Aram Cookson, Ryan DowlingSoka, Cl BJL  BOOK 2016
QA76.76.C672 C6635 2015 : Computer games and software engineering / edited by Kendra M. L. Cooper, University of Texas, Dallas, USA, Walt Scacchi, University of California, Irvine, Irvine, USA.; BJL     
      Computer games and software engineering / edited by Kendra M. L. Cooper, University of Texas, Dallas, BJL  BOOK 2015
QA 76.76 C672 C7 : Physics modeling for game programmers.; BJL     
      Physics modeling for game programmers. BJL  BOOK 2004
QA 76.76 C672 C8    
      The art of computer game design / Chris Crawford. BJL  BOOK c1984
      Chris Crawford on game design / Chris Crawford. BJL  BOOK 2003
QA76.76.C672 D4 2012 : Pro Tools 10 for game audio / Greg deBeer.; BJL     
      Pro Tools 10 for game audio / Greg deBeer. BJL  BOOK c2012
QA 76.76 C672 D5    
      Direct3D ShaderX : vertex and pixel shader tips and tricks / edited by Wolfgang F. Engel ; [foreword BJL  BOOK c2002
      HTML5 game development from the ground up with Construct 2 / Roberto Dillon. BJL  BOOK 2014
      On the way to fun : an emotion-based approach to successful game design / Roberto Dillon. BJL  BOOK 2010
      The ultimate guide to video game writing and design / by Flint Dille and John Zuur Platten ; edited b BJL  BOOK 2007
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