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Mark   Media Year
QA 76.76 C65 W6 : Compiler design / Reinhard Wilhelm, Dieter Maurer ; translated by Stephen S. Wilson.; BJL     
      Compiler design / Reinhard Wilhelm, Dieter Maurer ; translated by Stephen S. Wilson. BJL  BOOK 1995
QA76.76.C67 .L863 2016 : Introduction to 3D game programming with directX 12 / Frank D. Luna.; Online materials     
      Introduction to 3D game programming with directX 12 / Frank D. Luna. Online materials  EBOOKS 2016
QA76.76.C672    
      The art of halo : creating a virtual world / text by Eric S. Trautmann. BJL  BOOK 2004
      Aaron Marks' complete guide to game audio [electronic resource] : for composers, sound designers, mus Online materials  EBOOKS 2017
      Game audio development / Aaron Marks, Jeannie Novak. BJL  BOOK c2009
      Game audio programming / James Boer. BJL  BOOK c2003
2 additional entries    
QA 76.76 C672 A1 : Advances in computer games : 12th international conference, ACG 2009, Pamplona, Spain, May 11-13, 2009, revised papers / H. Jaap van den Herik, Pieter Spronck (eds.).; BJL     
      Advances in computer games : 12th international conference, ACG 2009, Pamplona, Spain, May 11-13, 200 BJL  BOOK c2010
QA 76.76 C672 A2    
      AI game programming wisdom / edited by Steve Rabin. BJL  BOOK c2002
      AI game programming wisdom 2 / edited by Steve Rabin. BJL  BOOK c2004
      AI game programming wisdom 3 / edited by Steve Rabin. BJL  BOOK c2006
      Fundamentals of game design / Ernest Adams, Andrew Rollings. BJL  BOOK c2007
2 additional entries    
QA 76.76 C672 B3 : Game design : the art & business of creating games.; BJL     
      Game design : the art & business of creating games. BJL  BOOK c2001
QA76.76.C672 B4 : Hands-on game development without coding : create 2D and 3D games with visual scripting in Unity / Lucas Bertolini.; BJL     
      Hands-on game development without coding : create 2D and 3D games with visual scripting in Unity / Lu BJL  BOOK 2018
QA76.76.C672 .B478 2018 : Hands-on game development without coding : create 2D and 3D games with visual scripting in unity / Lucas Bertolini.; Online materials     
      Hands-on game development without coding : create 2D and 3D games with visual scripting in unity / Lu Online materials  EBOOKS 2018
QA 76.76 C672 B6    
      Patterns in game design / Staffan Björk, Jussi Holopainen. BJL  BOOK c2005
      Unit operations : an approach to videogame criticism / Ian Bogost. BJL  BOOK 2006
QA76.76.C672 B8685 2009 : Mastering unreal technology. Volume II, Advanced level design concepts with Unreal Engine 3 / Jason Busby, Zak Parrish, Jeff Wilson.; BJL     
      Mastering unreal technology. Volume II, Advanced level design concepts with Unreal Engine 3 / Jason B BJL  BOOK c2010
QA 76.76 C672 B9    
      Game level design / Ed Byrne. BJL  BOOK 2004
      Mastering Unreal technology : the art of level design / Jason Busby, Zak Parrish, Joel Van Eenwyk. BJL  BOOK c2005
      Mastering unreal technology. Vol.1, Introduction to level design with Unreal Engine 3 / Jason Busby, BJL  BOOK c2010
      Programming game AI by example. BJL  BOOK 2005
QA 76.76 C672 C4    
      AI game development : synthetic creatures with learning and reactive behaviors. BJL  BOOK c2004
      Fundamentals of game development / Heather Maxwell Chandler and Rafael Chandler. BJL  BOOK 2010
      The game production handbook / Heather Maxwell Chandler. BJL  BOOK 2014
      The game production handbook / Heather Maxwell Chandler. BJL  BOOK 2014
QA 76.76 C672 C5 : Creating music and sounds for games / G.W. Childs IV.; BJL     
      Creating music and sounds for games / G.W. Childs IV. BJL  BOOK c2007
QA 76.76 C672 C6 : Level design for games : creating compelling game experiences / Phil Co.; BJL     
      Level design for games : creating compelling game experiences / Phil Co. BJL  BOOK c2006
QA76.76.C672 C66 2016 : Sams teach yourself Unreal engine 4 game development in 24 hours / Aram Cookson, Ryan DowlingSoka, Clinton Crumpler.; BJL     
      Sams teach yourself Unreal engine 4 game development in 24 hours / Aram Cookson, Ryan DowlingSoka, Cl BJL  BOOK 2016
QA76.76.C672 C6635 2015 : Computer games and software engineering / edited by Kendra M. L. Cooper, University of Texas, Dallas, USA, Walt Scacchi, University of California, Irvine, Irvine, USA.; BJL     
      Computer games and software engineering / edited by Kendra M. L. Cooper, University of Texas, Dallas, BJL  BOOK 2015
QA 76.76 C672 C7 : Physics modeling for game programmers.; BJL     
      Physics modeling for game programmers. BJL  BOOK 2004
QA 76.76 C672 C8    
      The art of computer game design / Chris Crawford. BJL  BOOK c1984
      Chris Crawford on game design / Chris Crawford. BJL  BOOK 2003
QA76.76.C672 D4 2012 : Pro Tools 10 for game audio / Greg deBeer.; BJL     
      Pro Tools 10 for game audio / Greg deBeer. BJL  BOOK c2012
QA 76.76 C672 D5    
      Direct3D ShaderX : vertex and pixel shader tips and tricks / edited by Wolfgang F. Engel ; [foreword BJL  BOOK c2002
      HTML5 game development from the ground up with Construct 2 / Roberto Dillon. BJL  BOOK 2014
      On the way to fun : an emotion-based approach to successful game design / Roberto Dillon. BJL  BOOK 2010
      The ultimate guide to video game writing and design / by Flint Dille and John Zuur Platten ; edited b BJL  BOOK 2007
QA76.76.C672 D863 2014 : Production pipeline fundamentals for film and games / edited by Renee Dunlop.; BJL     
      Production pipeline fundamentals for film and games / edited by Renee Dunlop. BJL  BOOK 2014
QA 76.76 C672 E1    
      Game physics / with a contribution by Ken Shoemake. BJL  BOOK c2004
      Game physics / David H. Eberly. BJL  BOOK 2010
QA 76.76 C672 E5 : Programming vertex and pixel shaders.; BJL     
      Programming vertex and pixel shaders. BJL  BOOK c2004
QA 76.76 C672 E6 : Real-time collision detection / Christer Ericson.; BJL     
      Real-time collision detection / Christer Ericson. BJL  BOOK 2005
QA76.76.C672 F47 2019 : Learning C# by developing games with Unity 2019 : code in C# and build 3D games with Unity / Harrison Ferrone.; BJL     
      Learning C# by developing games with Unity 2019 : code in C# and build 3D games with Unity / Harrison BJL  BOOK 2019
QA76.76.C672 .F477 2019 : Learning C# by developing games with unity 2019 : code in C# and build 3d games with unity / Harrison Ferrone.; Online materials     
      Learning C# by developing games with unity 2019 : code in C# and build 3d games with unity / Harrison Online materials  EBOOKS 2019
QA 76.76 C672 F8 : Creating emotion in games : the art and craft of emotioneering / by David Freeman.; BJL     
      Creating emotion in games : the art and craft of emotioneering / by David Freeman. BJL  BOOK c2004
QA 76.76 C672 F9    
      AI for games and animation : a cognitive modeling approach. BJL  BOOK 1999
      Artificial intelligence for computer games : an introduction. BJL  BOOK c2004
QA 76.76 C672 G1    
      The best of game programming gems / edited by Mark DeLoura. BJL  BOOK 2008
      Game design : secrets of the sages / edited by Marc Saltzman. BJL  BOOK c2000
      Game engine gems 2 / edited by by Eric Lengyel. BJL  BOOK 2011
      Game engine gems, volume 1 / edited by Eric Lengyel. BJL  BOOK c2011
8 additional entries    
QA 76.76 C672 G4 : Introduction to game design, prototyping, and development : from concept to playable game - with Unity and C# / Jeremy Gibson.; BJL     
      Introduction to game design, prototyping, and development : from concept to playable game - with Unit BJL  BOOK 2015
QA76.76.C672 G5 : Unity 2018 augmented reality projects : build four immersive and fun AR applications using ARKit, ARCore, and Vuforia / Jesse Glover.; BJL     
      Unity 2018 augmented reality projects : build four immersive and fun AR applications using ARKit, ARC BJL  BOOK 2018
QA76.76.C672 .G568 2018 : Unity 2018 augmented reality projects : build four immersive and fun AR applications using ARKit, ARCore, and Vuforia / Jesse Glover.; Online materials     
      Unity 2018 augmented reality projects : build four immersive and fun AR applications using ARKit, ARC Online materials  EBOOKS 2018
QA 76.76 C672 G6 : Unity 3.x game development essentials : game development with C# and Javascript : build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more! / Will Goldstone.; BJL     
      Unity 3.x game development essentials : game development with C# and Javascript : build fully functio BJL  BOOK 2011
QA 76.76 C672 G8 : Game engine architecture / Jason Gregory.; BJL     
      Game engine architecture / Jason Gregory. BJL  BOOK 2014
QA 76.76 C672 H3 : OpenGL game programming / Kevin Hawkins and Dave Astle.; BJL     
      OpenGL game programming / Kevin Hawkins and Dave Astle. BJL  BOOK 2001
QA76.76.C672 H3 2019 : Developing 2D games with Unity : independent game programming with C# / Jared Halpern.; BJL     
      Developing 2D games with Unity : independent game programming with C# / Jared Halpern. BJL  BOOK 2019
QA76.76.C672 H375 2005 : Real-time cinematography for games / Brian Hawkins.; BJL     
      Real-time cinematography for games / Brian Hawkins. BJL  BOOK 2004
QA 76.76 C672 H5 : The game narrative toolbox / Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler, Ann Lemay.; BJL     
      The game narrative toolbox / Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler, Ann Lema BJL  BOOK 2015
QA 76.76 C672 H8 : The essential guide to game audio : the theory and practice of sound for games / Steve Horowitz and Scott Looney.; BJL     
      The essential guide to game audio : the theory and practice of sound for games / Steve Horowitz and S BJL  BOOK 2014
QA 76.76 C672 I6 : Introduction to game development / edited by Steve Rabin.; BJL     
      Introduction to game development / edited by Steve Rabin. BJL  BOOK c2010
QA76.76.C672 I72 2006 : Better game characters by design : a psychological approach / Katherine Isbister.; BJL     
      Better game characters by design : a psychological approach / Katherine Isbister. BJL  BOOK 2006
QA76.76.C672 K35 2012    
      The game jam survival guide : build a game in one crazy weekend and survive to tell the tale! / Chris Online materials  EBOOKS 2012
      The Game Jam survival guide : build a game in one crazy weekend and survive to tell the tale! / Chris BJL  BOOK 2012
QA76.76.C672 K45 2010 : Agile game development with Scrum / Clinton Keith.; BJL     
      Agile game development with Scrum / Clinton Keith. BJL  BOOK c2010
QA76.76.C672 K46 2015 : Game collision detection : a practical introduction / Kenwright.; BJL     
      Game collision detection : a practical introduction / Kenwright. BJL  BOOK 2015
QA76.76.C672 K74 2009 : Level design : concept, theory, and practice / Rudolf Kremers.; Online materials     
      Level design : concept, theory, and practice / Rudolf Kremers. Online materials  EBOOKS 2009
QA 76.76 C672 K8 : A theory of fun for game design / Raph Koster.; BJL     
      A theory of fun for game design / Raph Koster. BJL  BOOK 2014
QA 76.76 C672 K9 : Level design : concept, theory, and practice / Rudolf Kremers.; BJL     
      Level design : concept, theory, and practice / Rudolf Kremers. BJL  BOOK 2009
QA 76.76 C672 L2    
      Tricks of the 3D game programming gurus : advanced 3D graphics and rasterization. BJL  BOOK c2003
      Tricks of the Windows games programming gurus. BJL  BOOK 2002
      Windows game programming for dummies / André LaMothe. BJL  BOOK 2002
QA76.76.C672 L3 2017 : Game audio development with Unity 5.X : design a blockbuster game soundtrack with Unity 5.X / Micheal Lanham.; BJL     
      Game audio development with Unity 5.X : design a blockbuster game soundtrack with Unity 5.X / Micheal BJL  BOOK 2017
QA 76.76 C672 L5    
      Mathematics for 3D game programming and computer graphics. BJL  BOOK c2004
      Mathematics for 3D game programming and computer graphics. BJL  BOOK 2012
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