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A/T 382 : The cliometrics of slavery.; BJL  1977 1
A/T 383 : The poetry of Bertolt Brecht / presented by John Willett ; production by Paul Kafno. Just wink as you depart. W.H. Auden and light verse / presented by Peter Porter ; production by Miriam Rapp.; BJL  1976 1
A/T 384   2
T385   5
T 385 A1 C73 / q : Computer graphics : a quarterly report of SIGGRAPH-ACM.; BJL  2002 1
T 385 A1 C731 / q : Computer graphics : Proceedings : annual conference series : SIGGRAPH ... conference proceedings.; BJL  1998 1
T 385 A2   7
T 385 A3   2
T 385 A5   10
T 385 A7 : ISO standards for computer graphics : the first generation / D.B. Arnold, D.A. Duce.; BJL  1990 1
T 385 A8   2
T 385 B3 : Dynamical systems and fractals : computer graphics experiments in Pascal / Karl-Heinz Becker, Michael Dorfler; translated [from the German] by Ian Stewart.; BJL  1989 1
T 385 B4   3
T 385 B6 : Real world Adobe Photoshop CS : industrial strength production techniques / David Blatner, Bruce Fraser.; BJL  c2004 1
T 385 B7   2
T 385 B8   2
T 385 B9   2
T 385 C2 : The complete guide to digital illustration / Steve Caplin and Adam Banks ; consultant editor, Nigel Holmes.; BJL  2003 1
T 385 C4   2
T 385 C5 / q : Computer aided animation.; BJL  1990 1
T 385 C6 : FreeHand 7 for Macintosh.; BJL  1997 1
T385 .C6678 2017 : Computer vision - ACCV 2016. Part IV : 13th Asian Conference on Computer Vision, Taipei, Taiwan, November 20-24, 2016, revised selected papers / Shang-Hong Lai [and three others], editors.; Online materials  2017 1
T 385 C692   2
T 385 C7   10
T 385 C73 : Computer graphics forum.; BJL  1990 1
T 385 C738 : Computer graphics world.; BJL  1996 1
T 385 C8 : Microsoft PowerPoint 2010 / Joyce Cox, Joan Lambert.; BJL  c2010 1
T 385 C9 : Unity 3D game development by example : beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly.; BJL  2010 1
T 385 D1 : Digital 3D design / Simon Danaher.; BJL  2004 1
T 385 D2 : Data structures for raster graphics : proceedings of a workshop held at Steensel, the Netherlands, June 24-28, 1985 / edited by L.R.A. Kessener, F.J. Peters, M.L.P. van Lierop.; BJL  1986 1
T 385 D3   2
T 385 D9   4
T 385 E1 : 3D game engine design : a practical approach to real-time computer graphics.; BJL  2001 1
T 385 E2 : Computer graphics : mathematical first steps / P.A. Egerton and W.S. Hall.; BJL  1998 1
T 385 E7 / q : Contact detection, collision forces and friction for physically based virtual world modelling.; BJL  1990 1
T 385 E8   14
T 385 E9 : Graphics programming in Turbo Pascal 6.0.; BJL  1991 1
T 385 F2 : Premiere with a passion.; BJL  1994 1
T 385 F3 : The Cg tutorial : the definitive guide to programmable real-time graphics / Randima Fernando, Mark J. Kilgard.; BJL  c2003 1
T 385 .F455 2014 : Practical algorithms for 3D computer graphics / R. Stuart Ferguson.; BJL  2014 1
T 385 F5 : The mathematical structure of raster graphics / Eugene L. Fiume.; BJL  c1989 1
T 385 F6 : Fundamentals of interactive computer graphics.; BJL  1982 1
T 385 F8 : Real world color management : industrial-strength production techniques / Bruce Fraser, Chris Murphy, Fred Bunting.; Departmental Locations  c2003 1
T 385 F9   2
T 385 G1 : PHIGS by example / W.A. Gaman, W.A. Giovinazzo.; BJL  1991 1
T 385 G5   4
T 385 G6 : Non-photorealistic rendering / Bruce Gooch, Amy Gooch.; BJL  2001 1
T 385 G7   15
T 385 H2   2
T 385 H3   3
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