Descript |
1 online resource |
Content |
text txt |
Media |
computer c |
Carrier |
online resource cr |
Contents |
Frontmatter -- Table of Contents -- Acknowledgements -- 1. Introduction -- 2. Understanding the Contemporary Theme Park : Theming, Immersion and Fandom -- 3. Fandom, Brandom and Plandom : Haptic Fandom, Anticipatory Labour and Digital Knowledge -- 4. Extending the Haunted Mansion : Spatial Poaching, Participatory Narratives and Retrospective Transmedia -- 5. Of Mice and Minions : 'Ani-embodiment' and 'Metonymic Celebrity' in the Theme Park Character Encounter -- 6. Turkey Legs, Dole Whip and Duff : Consumables, Diegetic Paratexts and 'Cult-Culinary' Objects -- 7. Embodied Transmedia and Paratextual-Spatio Play : Consuming, Collecting and Costuming Theme Park Merchandise -- 8. Replacing and Remembering Rides : Ontological Security, Authenticity and Online Memorialization -- 9. Conclusion: Ways Forward for Theme Park and Fan Studies -- Index |
Note |
In English. |
ISBN |
9048532612 (electronic bk.) |
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9789048532612 (electronic bk.) |
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9789462982574 (print) |
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9462982570 |
Standard # |
10.1515/9789048532612. doi |
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