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SUBJECTS (1-3 of 3)
Real Time Programming
1
Mark
  3D game engine design : a practical approach to real-time computer graphics.
Eberly, David H.
San Francisco, Calif. : Morgan Kaufmann, 2001.  
2001
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  T 385 E1  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  T 385 E1  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  T 385 E1  8 WEEK LOAN  AVAILABLE
2
Mark
  GPU gems 2 : programming techniques for high-performance graphics and general-purpose computation

Upper Saddle River, N.J. : Addison-Wesley, c2005.  
c2005
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  T 385 G7  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  T 385 G7  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  T 385 G7  8 WEEK LOAN  AVAILABLE
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3
Mark
  GPU gems 3

Upper Saddle River, NJ : Addison-Wesley, c2008.  
c2008
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  T 385 G7  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  T 385 G7  8 WEEK LOAN  AVAILABLE
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