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SUBJECTS (1-36 of 36)
Video Games Social Aspects
1
Mark
  All your base are belong to us : how fifty years of videogames conquered pop culture
Goldberg, Harold.
New York : Three Rivers Press, c2011.  
c2011
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  GV 1469.3 G6  8 WEEK LOAN  AVAILABLE
2
Mark
  The anime ecology : a genealogy of television, animation, and game media
LaMarre, Thomas, 1959-
Minneapolis : University of Minnesota Press, [2018] -Access this resource online
2018
EBOOKS
3
Mark
  The art of videogames
Tavinor, Grant.
Chichester : Wiley-Blackwell, 2009.  
2009
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  GV 1469.3 T2  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  GV 1469.3 T2  8 WEEK LOAN  AVAILABLE
4
Mark
  Avant-garde videogames : playing with technoculture
Schrank, Brian, 1976-
Cambridge, Massachusetts : The MIT Press, [2014]  
2014
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  794.81536 SCH  4 WEEK LOAN  AVAILABLE
5
Mark
  Beyond Barbie and Mortal Kombat : new perspectives on gender and gaming

Cambridge, Massachusetts : The MIT Press, 2011.  
2011
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  794.8 KAF  4 WEEK LOAN  AVAILABLE
6
Mark
  Children, gender, video games : towards a relational approach to multimedia
Walkerdine, Valerie, 1947-
Basingstoke : Palgrave Macmillan, 2007.  
2007
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  794.8083 WAL  4 WEEK LOAN  AVAILABLE
7
Mark
  Digital games as history : how video games represent the past and offer access to historical practic
Chapman, Adam, 1984-, author.
New York, N.Y. : Routledge, ©2016.  
2016
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  D 16.255 S5 C4  4 WEEK LOAN  AVAILABLE
 BJL Reading Room 1st floor HDC  D 16.255 S5 C4  4 WEEK LOAN  AVAILABLE
8
Mark
  Digital games as history : how videogames represent the past and offer access to historical practice
Chapman, Adam, 1984-
New York : Routledge, 2016. -Access this resource online
2016
EBOOKS
9
Mark
  Digital play : the interaction of technology, culture, and marketing
Kline, Stephen.
Montréal : McGill-Queen's University Press, c2003.  
c2003
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  HD 9993 E452 K6  4 WEEK LOAN  AVAILABLE
10
Mark
  The ecology of games : connecting youth, games, and learning

London : MIT, c2008.  
c2008
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  794.8 SAL  4 WEEK LOAN  AVAILABLE
11
Mark
  Extra lives : why video games matter
Bissell, Tom, 1974- author.
New York : Vintage Books, 2011.  
2011
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV1469.3 .B55 2011  4 WEEK LOAN  AVAILABLE
12
Mark
  Game on : the history and culture of videogames

London : Laurence King, 2002.  
2002
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  q GV 1469.34 S52 G1  8 WEEK LOAN  AVAILABLE
13
Mark
  Gaming at the edge : sexuality and gender at the margins of gamer culture
Shaw, Adrienne, 1983-
Minneapolis, MN : University of Minnesota Press, 2014. -Access this resource online
2014
EBOOKS
14
Mark
  Gaming : essays on algorithmic culture
Galloway, Alexander R., 1974-
Minneapolis, Minn. : University of Minnesota Press, 2006.  
2006
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV 1469.34 S63 G1  4 WEEK LOAN  AVAILABLE
15
Mark
  Gaming masculinity : trolls, fake geeks, and the gendered battle for online culture
Condis, Megan, 1984- author.
Iowa City : University of Iowa Press, [2018] -Access this resource online
2018
EBOOKS
16
Mark
  Glued to games : how video games draw us in and hold us spellbound
Rigby, Scott.
Santa Barbara, Calif. : ABC-CLIO, c2011. -Access this resource online
c2011
EBOOKS
17
Mark
  How to do things with videogames.
Bogost, Ian.
Minneapolis : University of Minnesota Press, 2011. -Access this resource online
2011
EBOOKS
18
Mark
  How to do things with videogames
Bogost, Ian.
Minneapolis, Minn. : University of Minnesota Press, c2011.  
c2011
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV 1469.34 S52 B6  4 WEEK LOAN  AVAILABLE
19
Mark
  How to play video games

New York : New York University Press, [2019] -Access this resource online
2019
EBOOKS
20
Mark
  How to talk about videogames
Bogost, Ian.
Minneapolis : University of Minnesota Press, [2015] -Access this resource online
2015
EBOOKS
21
Mark
  On video games : the visual politics of race, gender and space
Murray, Soraya, author.
London : I.B. Tauris, 2018. -Access this resource online
2018
EBOOKS
22
Mark
  On video games : the visual politics of race, gender and space
Murray, Soraya, author.
London : Bloomsbury Academic, 2021.  
2021
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV1469.34.S52 M8  4 WEEK LOAN  AVAILABLE
23
Mark
  Persuasive games : the expressive power of videogames
Bogost, Ian, author.
Cambridge, Mass. ; London : MIT, 2007.  
2007
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV 1469.34 S52 B6  4 WEEK LOAN  AVAILABLE
24
Mark
  The pleasures of computer gaming : essays on cultural history, theory and aesthetics

Jefferson, N.C. : McFarland & Co., c2008.  
c2008
BOOK
25
Mark
  Reality is broken : why games make us better and how they can change the world
McGonigal, Jane.
London : Jonathan Cape, 2011.  
2011
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV 1469.17 S63 M1  4 WEEK LOAN  AVAILABLE
26
Mark
  Replay : the history of video games
Donovan, Tristan.
Lewes : Yellow Ant, 2010.  
2010
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  GV 1469.3 D6  8 WEEK LOAN  AVAILABLE
27
Mark
  Return to the interactive past

Leiden : Sidestone Press, 2021. -Access this resource online
2021
EBOOKS
28
Mark
  Return to the interactive past

Leiden : Sidestone Press, [2021]  
2021
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  D16.255.S5 R4  4 WEEK LOAN  AVAILABLE
 BJL Reading Room 1st floor HDC  D16.255.S5 R4  4 WEEK LOAN  AVAILABLE
29
Mark
  Studying videogames
McDougall, Julian.
Leighton Buzzard [England] : Auteur, 2008.  
2008
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  GV 1469.34 S52 M1  8 WEEK LOAN  AVAILABLE
30
Mark
  Tomb raiders and space invaders : videogame forms and contexts
King, Geoff, 1960-
London : I. B. Tauris, 2006.  
2006
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  794.8 KIN  4 WEEK LOAN  AVAILABLE
31
Mark
  Trigger happy : the inner life of videogames.
Poole, Steven.
London : Fourth Estate, 2000.  
2000
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  794.8 POO  4 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  GV 1469.3 P8  8 WEEK LOAN  AVAILABLE
32
Mark
  The video game explosion : a history from Pong to Playstation and beyond

Westport, Conn. : Greenwood Press, 2007.  
2007
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  794.809 WOL  4 WEEK LOAN  AVAILABLE
33
Mark
  Visual digital culture : surface play and spectacle in new media genres
Darley, Andrew, author.
London : Routledge, 2000.  
2000
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  306.46 DAR  7 DAYS  AVAILABLE
 BJL Reading Room Mezzanine  306.46 DAR  4 WEEK LOAN  AVAILABLE
 BJL Reading Room 1st floor HDC  GV 1469.17 S63 D2  4 WEEK LOAN  AVAILABLE
34
Mark
  Woke gaming : digital challenges to social injustice

Seattle : University of Washington Press, [2018] -Access this resource online
2018
EBOOKS
35
Mark
  Women and gaming : the Sims and 21st century learning
Gee, James Paul.
New York : Palgrave Macmillan, c2010.  
c2010
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  794.8082 GEE  4 WEEK LOAN  AVAILABLE
36
Mark
  Wordplay and the discourse of video games : analyzing words, design, and play
Paul, Christopher A.
New York ; London : Routledge, 2012.  
2012
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  GV 1469.17 S63 P3  8 WEEK LOAN  AVAILABLE
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