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Author Geraci, Robert M.,
Title Virtually sacred : myth and meaning in World of Warcraft and Second Life / Robert M. Geraci.
Publisher New York : Oxford University Press, 2014.



Descript 1 online resource : illustrations (black and white)
Content text
still image
Media computer
Carrier online resource
Note Video games and virtual worlds can rearrange or replace religious practice as designers and users collaborate in the production of a new spiritual marketplace. Using 'World of Warcraft' and 'Second Life' as case studies, this book shows that many residents now use virtual worlds to reimagine their traditions and work to restore them to 'authentic' sanctity or replace religious institutions with virtual world communities that provide meaning and purpose to human life.
Unlimited number of concurrent users. UkHlHU
ISBN 9780199374731 (ebook) : No price
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Author Geraci, Robert M.,
Subject Virtual reality -- Religious aspects.
Descript 1 online resource : illustrations (black and white)
Content text
still image
Media computer
Carrier online resource
Note Video games and virtual worlds can rearrange or replace religious practice as designers and users collaborate in the production of a new spiritual marketplace. Using 'World of Warcraft' and 'Second Life' as case studies, this book shows that many residents now use virtual worlds to reimagine their traditions and work to restore them to 'authentic' sanctity or replace religious institutions with virtual world communities that provide meaning and purpose to human life.
Unlimited number of concurrent users. UkHlHU
ISBN 9780199374731 (ebook) : No price
Author Geraci, Robert M.,
Subject Virtual reality -- Religious aspects.

Subject Virtual reality -- Religious aspects.
Descript 1 online resource : illustrations (black and white)
Content text
still image
Media computer
Carrier online resource
Note Video games and virtual worlds can rearrange or replace religious practice as designers and users collaborate in the production of a new spiritual marketplace. Using 'World of Warcraft' and 'Second Life' as case studies, this book shows that many residents now use virtual worlds to reimagine their traditions and work to restore them to 'authentic' sanctity or replace religious institutions with virtual world communities that provide meaning and purpose to human life.
Unlimited number of concurrent users. UkHlHU
ISBN 9780199374731 (ebook) : No price

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