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Title Playing the past : history and nostalgia in video games / edited by Zach Whalen and Laurie N. Taylor.
Publication Info Nashville : Vanderbilt University Press, c2008.


LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV1469.3 .P483 2008  4 WEEK LOAN  AVAILABLE
 BJL Reading Room 1st floor HDC  GV1469.3 .P483 2008  4 WEEK LOAN  AVAILABLE

Descript viii, 286 p. : ill. ; 23 cm.
Contents Playing the past, an introduction / Laurie N. Taylor and Zach Whalen -- Why old school is 'cool' : a brief analysis of classic video game nostalgia / Sean Fenty -- Homesick for Silent Hill : modalities of nostalgia in fan responses to Silent Hill 4 : the room / Natasha Whiteman -- Playing the déjà-new : 'plug it in and play tv games' and the cultural politics of classic gaming / Matthew Thomas Payne -- Hacks, mods, Easter eggs, and fossils : intentionality and digitalism in the video game / Wm. Ruffin Bailey -- Screw the grue : mediality, metalepsis, recapture / Terry Harpold -- Unlimited minutes : playing games in the palm of your hand / Sheila C. Murphy -- Visions and revisions of the Hollywood golden age and America in the thirties and forties : Prince of Persia and Crimson Skies / Andrew E. Jankowich -- Toward a new sound for games / Thomas E. Gersic -- Remembrance of things fast : conceptualizing nostalgia-play in the Battlestar Galactica digital game / Anna Reading and Colin Harvey -- Just less than total war : simulating World War II as ludic nostalgia / James Campbell -- Performing the (virtual) past : online character interpretation as living history at Old Sturbridge Village / Scott Magelssen -- Documentary games : putting the player in the path of history / Tracy Fullerton -- Of puppets, automatons, and avatars : automating the reader-player in electronic literature and computer games / Robert P. Fletcher.
ISBN 9780826516015
0826516017
Click on the terms below to find similar items in the catalogue
Subject Video games.
Video games -- Psychological aspects.
Video games -- Study and teaching.
Alt author Whalen, Zach, 1979- editor.
Taylor, Laurie N., 1978- editor.
Descript viii, 286 p. : ill. ; 23 cm.
Contents Playing the past, an introduction / Laurie N. Taylor and Zach Whalen -- Why old school is 'cool' : a brief analysis of classic video game nostalgia / Sean Fenty -- Homesick for Silent Hill : modalities of nostalgia in fan responses to Silent Hill 4 : the room / Natasha Whiteman -- Playing the déjà-new : 'plug it in and play tv games' and the cultural politics of classic gaming / Matthew Thomas Payne -- Hacks, mods, Easter eggs, and fossils : intentionality and digitalism in the video game / Wm. Ruffin Bailey -- Screw the grue : mediality, metalepsis, recapture / Terry Harpold -- Unlimited minutes : playing games in the palm of your hand / Sheila C. Murphy -- Visions and revisions of the Hollywood golden age and America in the thirties and forties : Prince of Persia and Crimson Skies / Andrew E. Jankowich -- Toward a new sound for games / Thomas E. Gersic -- Remembrance of things fast : conceptualizing nostalgia-play in the Battlestar Galactica digital game / Anna Reading and Colin Harvey -- Just less than total war : simulating World War II as ludic nostalgia / James Campbell -- Performing the (virtual) past : online character interpretation as living history at Old Sturbridge Village / Scott Magelssen -- Documentary games : putting the player in the path of history / Tracy Fullerton -- Of puppets, automatons, and avatars : automating the reader-player in electronic literature and computer games / Robert P. Fletcher.
ISBN 9780826516015
0826516017
Subject Video games.
Video games -- Psychological aspects.
Video games -- Study and teaching.
Alt author Whalen, Zach, 1979- editor.
Taylor, Laurie N., 1978- editor.
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV1469.3 .P483 2008  4 WEEK LOAN  AVAILABLE
 BJL Reading Room 1st floor HDC  GV1469.3 .P483 2008  4 WEEK LOAN  AVAILABLE

Subject Video games.
Video games -- Psychological aspects.
Video games -- Study and teaching.
Descript viii, 286 p. : ill. ; 23 cm.
Contents Playing the past, an introduction / Laurie N. Taylor and Zach Whalen -- Why old school is 'cool' : a brief analysis of classic video game nostalgia / Sean Fenty -- Homesick for Silent Hill : modalities of nostalgia in fan responses to Silent Hill 4 : the room / Natasha Whiteman -- Playing the déjà-new : 'plug it in and play tv games' and the cultural politics of classic gaming / Matthew Thomas Payne -- Hacks, mods, Easter eggs, and fossils : intentionality and digitalism in the video game / Wm. Ruffin Bailey -- Screw the grue : mediality, metalepsis, recapture / Terry Harpold -- Unlimited minutes : playing games in the palm of your hand / Sheila C. Murphy -- Visions and revisions of the Hollywood golden age and America in the thirties and forties : Prince of Persia and Crimson Skies / Andrew E. Jankowich -- Toward a new sound for games / Thomas E. Gersic -- Remembrance of things fast : conceptualizing nostalgia-play in the Battlestar Galactica digital game / Anna Reading and Colin Harvey -- Just less than total war : simulating World War II as ludic nostalgia / James Campbell -- Performing the (virtual) past : online character interpretation as living history at Old Sturbridge Village / Scott Magelssen -- Documentary games : putting the player in the path of history / Tracy Fullerton -- Of puppets, automatons, and avatars : automating the reader-player in electronic literature and computer games / Robert P. Fletcher.
Alt author Whalen, Zach, 1979- editor.
Taylor, Laurie N., 1978- editor.
ISBN 9780826516015
0826516017

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