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Title Creating second lives [electronic resource] : community, identity, and spatiality as constructions of the virtual / edited by Astrid Ensslin and Eben Muse.
Publication Info London : Routledge, 2011.



Descript viii, 230 p. : ill.
Contents Introduction, Eben Muse and Astrid Ensslin Part I: Creating Second Communities Chapter One: Liberate your Avatar: The Revolution Will Be Socially Networked, Paul Sermon and Charlotte Gould Chapter Two: An Imagined Community of Avatars? A Theoretical Interrogation of Second LifeT as Nation through the Lens of Benedict Anderson's Imagined Communities, Kevin Miguel Sherman Chapter Three: Programming Processes: Controlling Second Lives, Elizabeth Burgess Part II: Creating Second Identities Chapter Four: Embodiment and Gender Identity in Virtual Worlds: Reconfiguring our 'Volatile Bodies', Sonia Fizek and Monika Wasilewska Chapter Five: The Body of the Avatar: Constructing Human Presence in Virtual Worlds, Denise Doyle Chapter Six: The Grips of Fantasy: The Construction of Female Characters in and beyond Virtual Game Worlds, Isamar Carrillo Masso Part III: Creating Second Spaces Chapter Seven: Second Chances: Depictions of the Natural World in Second LifeT, Joseph S. Clark Chapter Eight: Avatar Needs and the Remediation of Architecture in Second LifeT, Astrid Ensslin Chapter Nine: The Event of Space: Defining Place in a Virtual Landscape, Eben Muse Afterword, Tom Boellstorff
Note 3 concurrent users. UkHlHU
ISBN 9781136809286 (e-book)
Click on the terms below to find similar items in the catalogue
Series Routledge studies in new media and cyberculture ; 8
Routledge studies in new media and cyberculture ; 8.
Subject Human-computer interaction.
Virtual reality.
Online social networks.
Online identities.
Second Life (Game) -- Social aspects.
Avatars (Computer graphics)
Alt author Ensslin, Astrid.
Muse, Eben J.
Descript viii, 230 p. : ill.
Contents Introduction, Eben Muse and Astrid Ensslin Part I: Creating Second Communities Chapter One: Liberate your Avatar: The Revolution Will Be Socially Networked, Paul Sermon and Charlotte Gould Chapter Two: An Imagined Community of Avatars? A Theoretical Interrogation of Second LifeT as Nation through the Lens of Benedict Anderson's Imagined Communities, Kevin Miguel Sherman Chapter Three: Programming Processes: Controlling Second Lives, Elizabeth Burgess Part II: Creating Second Identities Chapter Four: Embodiment and Gender Identity in Virtual Worlds: Reconfiguring our 'Volatile Bodies', Sonia Fizek and Monika Wasilewska Chapter Five: The Body of the Avatar: Constructing Human Presence in Virtual Worlds, Denise Doyle Chapter Six: The Grips of Fantasy: The Construction of Female Characters in and beyond Virtual Game Worlds, Isamar Carrillo Masso Part III: Creating Second Spaces Chapter Seven: Second Chances: Depictions of the Natural World in Second LifeT, Joseph S. Clark Chapter Eight: Avatar Needs and the Remediation of Architecture in Second LifeT, Astrid Ensslin Chapter Nine: The Event of Space: Defining Place in a Virtual Landscape, Eben Muse Afterword, Tom Boellstorff
Note 3 concurrent users. UkHlHU
ISBN 9781136809286 (e-book)
Series Routledge studies in new media and cyberculture ; 8
Routledge studies in new media and cyberculture ; 8.
Subject Human-computer interaction.
Virtual reality.
Online social networks.
Online identities.
Second Life (Game) -- Social aspects.
Avatars (Computer graphics)
Alt author Ensslin, Astrid.
Muse, Eben J.

Subject Human-computer interaction.
Virtual reality.
Online social networks.
Online identities.
Second Life (Game) -- Social aspects.
Avatars (Computer graphics)
Descript viii, 230 p. : ill.
Contents Introduction, Eben Muse and Astrid Ensslin Part I: Creating Second Communities Chapter One: Liberate your Avatar: The Revolution Will Be Socially Networked, Paul Sermon and Charlotte Gould Chapter Two: An Imagined Community of Avatars? A Theoretical Interrogation of Second LifeT as Nation through the Lens of Benedict Anderson's Imagined Communities, Kevin Miguel Sherman Chapter Three: Programming Processes: Controlling Second Lives, Elizabeth Burgess Part II: Creating Second Identities Chapter Four: Embodiment and Gender Identity in Virtual Worlds: Reconfiguring our 'Volatile Bodies', Sonia Fizek and Monika Wasilewska Chapter Five: The Body of the Avatar: Constructing Human Presence in Virtual Worlds, Denise Doyle Chapter Six: The Grips of Fantasy: The Construction of Female Characters in and beyond Virtual Game Worlds, Isamar Carrillo Masso Part III: Creating Second Spaces Chapter Seven: Second Chances: Depictions of the Natural World in Second LifeT, Joseph S. Clark Chapter Eight: Avatar Needs and the Remediation of Architecture in Second LifeT, Astrid Ensslin Chapter Nine: The Event of Space: Defining Place in a Virtual Landscape, Eben Muse Afterword, Tom Boellstorff
Note 3 concurrent users. UkHlHU
Alt author Ensslin, Astrid.
Muse, Eben J.
ISBN 9781136809286 (e-book)

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