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Author Alvarez Igarzábal, Federico, author.
Title Time and space in video games : a cognitive-formalist approach / Federico Alvarez Igarzábal.
Publisher Bielefeld : Transcript, [2019]
Copyright date ©2019



Descript 1 online resource (232 pages) : illustrations
Content text txt
Media computer c
Carrier online resource cr
Descript text file
PDF
Note Originally presented as the author's thesis (doctoral)--University of Cologne.
Contents Frontmatter -- Contents -- Introduction -- Brain Time in Virtual Space -- The State Machine and the Present Moment -- Structuring Gametime -- Cause, Effect, and Player-Centric Time -- Iteration in Virtual Space -- Predictive Thinking in Virtual Worlds -- The Groundhog Day Effect -- The Hybrid Narrator -- Through the Temporal Landscape -- The Speed of Time -- Marshmallows and Bullets -- Chekhov's BFG -- Conclusion -- Acknowledgements -- References
ISBN 3839447135 (electronic book)
9783839447130 (electronic book)
9783837647136 (paperback)
Standard # 10.14361/9783839447130 doi
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Author Alvarez Igarzábal, Federico, author.
Series Studies of digital media culture ; volume 9
Studies of digital media culture ; v. 9.
Subject Space and time in mass media.
Video games -- Psychological aspects.
Time perception.
Descript 1 online resource (232 pages) : illustrations
Content text txt
Media computer c
Carrier online resource cr
Descript text file
PDF
Note Originally presented as the author's thesis (doctoral)--University of Cologne.
Contents Frontmatter -- Contents -- Introduction -- Brain Time in Virtual Space -- The State Machine and the Present Moment -- Structuring Gametime -- Cause, Effect, and Player-Centric Time -- Iteration in Virtual Space -- Predictive Thinking in Virtual Worlds -- The Groundhog Day Effect -- The Hybrid Narrator -- Through the Temporal Landscape -- The Speed of Time -- Marshmallows and Bullets -- Chekhov's BFG -- Conclusion -- Acknowledgements -- References
ISBN 3839447135 (electronic book)
9783839447130 (electronic book)
9783837647136 (paperback)
Standard # 10.14361/9783839447130 doi
Author Alvarez Igarzábal, Federico, author.
Series Studies of digital media culture ; volume 9
Studies of digital media culture ; v. 9.
Subject Space and time in mass media.
Video games -- Psychological aspects.
Time perception.

Subject Space and time in mass media.
Video games -- Psychological aspects.
Time perception.
Descript 1 online resource (232 pages) : illustrations
Content text txt
Media computer c
Carrier online resource cr
Descript text file
PDF
Note Originally presented as the author's thesis (doctoral)--University of Cologne.
Contents Frontmatter -- Contents -- Introduction -- Brain Time in Virtual Space -- The State Machine and the Present Moment -- Structuring Gametime -- Cause, Effect, and Player-Centric Time -- Iteration in Virtual Space -- Predictive Thinking in Virtual Worlds -- The Groundhog Day Effect -- The Hybrid Narrator -- Through the Temporal Landscape -- The Speed of Time -- Marshmallows and Bullets -- Chekhov's BFG -- Conclusion -- Acknowledgements -- References
ISBN 3839447135 (electronic book)
9783839447130 (electronic book)
9783837647136 (paperback)
Standard # 10.14361/9783839447130 doi

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