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KEYWORD: Computer games -- Design. in All Libraries
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KDL CLASSMARK
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KEYWORDS (1-50 of 107)
Very relevant titles entries 1-74
1
Mark
Learning C# by developing games with unity 2019 : code in C# and build 3d games with unity
Ferrone, Harrison, author.
Birmingham ; Mumbai : Packt Publishing, 2019.
Access this resource online
2019
EBOOKS
2
Mark
Learning C# by developing games with Unity 2019 : code in C# and build 3D games with Unity
Ferrone, Harrison, author.
Birmingham : Packt, March 2019.
2019
BOOK
3
Mark
An architectural approach to level design
Totten, Christopher W., author.
Boca Raton : CRC Press, 2019.
Access this resource online
2019
EBOOKS
4
Mark
Game engine architecture
Gregory, Jason, 1970- author.
Boca Raton : CRC Press, [2019]
Access this resource online
2019
EBOOKS
5
Mark
An architectural approach to level design
Totten, Christopher W., author.
Boca Raton : CRC Press, Taylor & Francis Group, [2019]
2019
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA76.76.C672 T679 2019
4 WEEK LOAN
AVAILABLE
6
Mark
Hands-on game development without coding : create 2D and 3D games with visual scripting in Unity
Bertolini, Lucas, author.
Birmingham : Packt, 2018.
2018
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA76.76.C672 B4
4 WEEK LOAN
AVAILABLE
7
Mark
Unreal Engine VR cookbook : developing virtual reality with UE4
McCaffrey, Mitch, author.
Boston : Addison-Wesley, [2017]
2017
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA76.76.C672 M3 2017
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA76.76.C672 M3 2017
8 WEEK LOAN
AVAILABLE
8
Mark
Extending virtual worlds : advanced design for virtual environments
Cudworth, Ann Latham, 1955- author.
Boca Raton : CRC Press, 2017.
2017
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA76.9.C65 C828 2017
4 WEEK LOAN
AVAILABLE
9
Mark
Lean game development : apply lean frameworks to the process of game development
Rosenfield Boeira, Julia Naomi, author.
[Place of publication not identified] : Apress, 2017.
Access this resource online
2017
EBOOKS
10
Mark
Unreal Engine VR cookbook : developing virtual reality with UE
McCaffrey, Mitch.
Harlow : Addison-Wesley, 2017.
Access this resource online
2017
EBOOKS
11
Mark
How games move us : emotion by design
Isbister, Katherine, 1969- author.
Cambridge, Massachusetts : The MIT Press, 2017.
2017
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
GV1469.34.P79 I83 2017
4 WEEK LOAN
AVAILABLE
12
Mark
Lean game development : apply lean frameworks to the process of game development
Rosenfield Boeira, Julia Naomi, author.
New York, New York : Apress, [2017]
2017
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA76.76.C672 R67 2017
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA76.76.C672 R67 2017
8 WEEK LOAN
AVAILABLE
13
Mark
Extending virtual worlds : advanced design for virtual environments
Cudworth, Ann Latham, 1955-
Boca Raton, Florida ; London, [England] ; New York : CRC Press, 2016.
Access this resource online
2016
EBOOKS
14
Mark
Preproduction blueprint : how to plan game environments and level designs
Galuzin, Alex.
[Atascadero, CA] : CreateSpace, An Amazon.com Company, [2016]
2016
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
GV1469.15 .G35 2016
4 WEEK LOAN
AVAILABLE
15
Mark
Games, design and play : a detailed approach to iterative game design
Macklin, Colleen, author.
Boston : Addison-Wesley, [2016]
2016
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
GV1469.3 .M33 2016
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
GV1469.3 .M33 2016
8 WEEK LOAN
AVAILABLE
16
Mark
Designing the user experience of game development tools
Lightbown, David.
Boca Raton : CRC Press, [2015]
Access this resource online
2015
EBOOKS
17
Mark
Designing the user experience of game development tools
Lightbown, David, author.
Boca Raton : CRC Press, [2015]
2015
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA76.76.C672 L54 2015
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA76.76.C672 L54 2015
8 WEEK LOAN
AVAILABLE
18
Mark
The art of game design : a book of lenses
Schell, Jesse.
Boca Raton : CRC Press, 2015.
2015
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Leisure reading - mezzanine floor
QA 76.76 C672 S3
4 WEEK LOAN
AVAILABLE
19
Mark
The game narrative toolbox
Heussner, Tobias.
Burlington, MA : Focal Press, 2015.
Access this resource online
2015
EBOOKS
20
Mark
The game narrative toolbox
Heussner, Tobias.
Burlington, Mass. : Focal Press, 2015.
2015
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA 76.76 C672 H5
4 WEEK LOAN
AVAILABLE
21
Mark
Level up! : the guide to great video game design
Rogers, Scott, author.
Chichester, West Sussex, United Kingdom : Wiley, 2014.
2014
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA76.76.C672 R636 2014
4 WEEK LOAN
AVAILABLE
BJL Reading Room 1st floor HDC
QA76.76.C672 R636 2014
4 WEEK LOAN
AVAILABLE
22
Mark
Game engine architecture
Gregory, Jason, 1970- author.
Boca Raton, Fla. : CRC Press, 2014.
2014
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA 76.76 C672 G8
4 WEEK LOAN
AVAILABLE
BJL Reading Room 1st floor HDC
QA 76.76 C672 G8
4 WEEK LOAN
AVAILABLE
23
Mark
A theory of fun for game design
Koster, Raph, 1971-
Sebastopol, CA : O'Reilly, [2014]
Access this resource online
2014
EBOOKS
24
Mark
Fundamentals of game design
Adams, Ernest.
[Berkeley, California] : New Riders, [2014]
Access this resource online
2014
EBOOKS
25
Mark
The art of game design : A Book of Lenses
Schell, Jesse.
Hoboken : CRC Press, 2014.
Access this resource online
2014
EBOOKS
26
Mark
A theory of fun for game design
Koster, Raph, 1971-
Sebastopol, CA : O'Reilly, [2014]
2014
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 K8
8 WEEK LOAN
AVAILABLE
27
Mark
Fundamentals of game design
Adams, Ernest.
Berkeley, Calif. : New Riders, [2014]
2014
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA 76.76 C672 A2
4 WEEK LOAN
AVAILABLE
28
Mark
Game interface design
Saunders, Kevin (Kevin D.)
Australia ; United States : Delmar, Cengage Learning, c2013.
c2013
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 S2
8 WEEK LOAN
AVAILABLE
29
Mark
Gameworld interfaces
Jorgensen, Kristine, 1978-
Cambridge, Massachusetts : The MIT Press, [2013]
2013
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
GV1469.34.P79 .J67 2013
4 WEEK LOAN
AVAILABLE
30
Mark
Game design theory a new philosophy for understanding games
Burgun, Keith.
Boca Raton, Fla. ; London : CRC, c2013.
Access this resource online
c2013
EBOOKS
31
Mark
Learning Stencyl 3.x Game Development beginner's guide
Borkwood, Innes.
Birmingham : Packt Publishing, 2013.
Access this resource online
2013
EBOOKS
32
Mark
Uncertainty in games
Costikyan, Greg, author.
Cambridge, Massachusetts : London : The MIT Press, [2013]
2013
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
GV 1230 C8
4 WEEK LOAN
AVAILABLE
33
Mark
The game jam survival guide : build a game in one crazy weekend and survive to tell the tale!
Kaitila, Christer, author.
Birmingham ; Mumbai : Packt Pub., 2012.
Access this resource online
2012
EBOOKS
34
Mark
Drawing basics and video game art : classic to cutting-edge art techniques for winning video game de
Solarski, Chris.
New York : Watson-Guptill, [2012]
2012
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA 76.76 C672 S6
4 WEEK LOAN
AVAILABLE
35
Mark
Game development with Unity
Menard, Michelle, author.
Boston, Mass. : Course Technology Cengage Learning, c2012.
c2012
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA 76.76 C672 M5
4 WEEK LOAN
AVAILABLE
36
Mark
Game engine design and implementation
Thorn, Alan.
London : Jones & Bartlett Learning, 2011.
2011
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 T4
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 T4
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 T4
8 WEEK LOAN
AVAILABLE
Click to view copies/volumes at all libraries
37
Mark
Impeccable scene design : for game, animation and film : scene design course
Yin, Weiye.
Harrow : CYPI Press, [2011]
2011
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
q TR 897.5 Y5
4 WEEK LOAN
AVAILABLE
38
Mark
Unity 3.x game development essentials : game development with C# and Javascript : build fully functi
Goldstone, Will, author.
Birmingham : Packt, 2011.
2011
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA 76.76 C672 G6
4 WEEK LOAN
AVAILABLE
39
Mark
Get lamp a documentary about adventures in text
[S.l.] : [s.n.], [2010]
2010
DVD
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room Mezzanine
794.81536 SCO
7 DAYS
AVAILABLE
40
Mark
On the way to fun : an emotion-based approach to successful game design
Dillon, Roberto.
Natick, Mass. : AK Peters, 2010.
2010
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA 76.76 C672 D5
4 WEEK LOAN
AVAILABLE
41
Mark
Introduction to game development
Boston, Mass. : Charles River Media ; Andover : Cengage Learning [distributor], c2010.
c2010
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA 76.76 C672 I6
4 WEEK LOAN
AVAILABLE
42
Mark
Fundamentals of game design
Adams, Ernest.
Berkeley, Calif. : New Riders ; London : Pearson Education [distributor], 2009.
2009
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 A2
8 WEEK LOAN
AVAILABLE
43
Mark
Level design : concept, theory, and practice
Kremers, Rudolf, 1970- author.
Wellesley, MA : A.K. Peters, [2009]
Access this resource online
2009
EBOOKS
44
Mark
Unity game development essentials build fully functional, professional 3D games with realistic envir
Goldstone, Will.
Birmingham : Packt, 2009.
Access this resource online
2009
EBOOKS
45
Mark
Making virtual worlds : Linden Lab and Second Life
Malaby, Thomas M., 1967- author.
Ithaca : Cornell University Press, 2009.
2009
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
GV 1469.25 S425 M2
4 WEEK LOAN
AVAILABLE
46
Mark
Level design : concept, theory, and practice
Kremers, Rudolf, 1970- author.
Wellesley, MA : A.K. Peters, ©2009.
2009
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA 76.76 C672 K9
4 WEEK LOAN
DUE 02-04-24
47
Mark
The acoustic ecology of the first-person shooter : the player experience of sound in the First-Perso
Grimshaw, Mark, 1963-
Saarbrücken : VDM Verlag Dr. Müller, 2008.
2008
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room Mezzanine
794.98165 GRI
4 WEEK LOAN
AVAILABLE
48
Mark
3D game programming : using DirectX 10 and OpenGL
Rautenbach, Pierre.
London : Cengage Learning, c2008.
c2008
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 R2
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 R2
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 R2
8 WEEK LOAN
AVAILABLE
49
Mark
The art of game design a book of lenses
Schell, Jesse.
Burlington, Mass. : Morgan Kaufmann, c2008.
Access this resource online
c2008
EBOOKS
50
Mark
The art of game design : a book of lenses
Schell, Jesse.
Boca Raton, Fla. : CRC Press, c2008.
c2008
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Leisure reading - mezzanine floor
QA 76.76 C672 S3
4 WEEK LOAN
AVAILABLE
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