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1
Mark
  Learning C# by developing games with unity 2019 : code in C# and build 3d games with unity
Ferrone, Harrison, author.
Birmingham ; Mumbai : Packt Publishing, 2019. -Access this resource online
2019
EBOOKS
2
Mark
  Learning C# by developing games with Unity 2019 : code in C# and build 3D games with Unity
Ferrone, Harrison, author.
Birmingham : Packt, March 2019.  
2019
BOOK
3
Mark
  An architectural approach to level design
Totten, Christopher W., author.
Boca Raton : CRC Press, 2019. -Access this resource online
2019
EBOOKS
4
Mark
  Game engine architecture
Gregory, Jason, 1970- author.
Boca Raton : CRC Press, [2019] -Access this resource online
2019
EBOOKS
5
Mark
  An architectural approach to level design
Totten, Christopher W., author.
Boca Raton : CRC Press, Taylor & Francis Group, [2019]  
2019
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA76.76.C672 T679 2019  4 WEEK LOAN  AVAILABLE
6
Mark
  Hands-on game development without coding : create 2D and 3D games with visual scripting in Unity
Bertolini, Lucas, author.
Birmingham : Packt, 2018.  
2018
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA76.76.C672 B4  4 WEEK LOAN  AVAILABLE
7
Mark
  Unreal Engine VR cookbook : developing virtual reality with UE4
McCaffrey, Mitch, author.
Boston : Addison-Wesley, [2017]  
2017
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA76.76.C672 M3 2017  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA76.76.C672 M3 2017  8 WEEK LOAN  AVAILABLE
8
Mark
  Extending virtual worlds : advanced design for virtual environments
Cudworth, Ann Latham, 1955- author.
Boca Raton : CRC Press, 2017.  
2017
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA76.9.C65 C828 2017  4 WEEK LOAN  AVAILABLE
9
Mark
  Lean game development : apply lean frameworks to the process of game development
Rosenfield Boeira, Julia Naomi, author.
[Place of publication not identified] : Apress, 2017. -Access this resource online
2017
EBOOKS
10
Mark
  Unreal Engine VR cookbook : developing virtual reality with UE
McCaffrey, Mitch.
Harlow : Addison-Wesley, 2017. -Access this resource online
2017
EBOOKS
11
Mark
  How games move us : emotion by design
Isbister, Katherine, 1969- author.
Cambridge, Massachusetts : The MIT Press, 2017.  
2017
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV1469.34.P79 I83 2017  4 WEEK LOAN  AVAILABLE
12
Mark
  Lean game development : apply lean frameworks to the process of game development
Rosenfield Boeira, Julia Naomi, author.
New York, New York : Apress, [2017]  
2017
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA76.76.C672 R67 2017  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA76.76.C672 R67 2017  8 WEEK LOAN  AVAILABLE
13
Mark
  Extending virtual worlds : advanced design for virtual environments
Cudworth, Ann Latham, 1955-
Boca Raton, Florida ; London, [England] ; New York : CRC Press, 2016. -Access this resource online
2016
EBOOKS
14
Mark
  Preproduction blueprint : how to plan game environments and level designs
Galuzin, Alex.
[Atascadero, CA] : CreateSpace, An Amazon.com Company, [2016]  
2016
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV1469.15 .G35 2016  4 WEEK LOAN  AVAILABLE
15
Mark
  Games, design and play : a detailed approach to iterative game design
Macklin, Colleen, author.
Boston : Addison-Wesley, [2016]  
2016
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  GV1469.3 .M33 2016  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  GV1469.3 .M33 2016  8 WEEK LOAN  AVAILABLE
16
Mark
  Designing the user experience of game development tools
Lightbown, David.
Boca Raton : CRC Press, [2015] -Access this resource online
2015
EBOOKS
17
Mark
  Designing the user experience of game development tools
Lightbown, David, author.
Boca Raton : CRC Press, [2015]  
2015
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA76.76.C672 L54 2015  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA76.76.C672 L54 2015  8 WEEK LOAN  AVAILABLE
18
Mark
  The art of game design : a book of lenses
Schell, Jesse.
Boca Raton : CRC Press, 2015.  
2015
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Leisure reading - mezzanine floor  QA 76.76 C672 S3  4 WEEK LOAN  AVAILABLE
19
Mark
  The game narrative toolbox
Heussner, Tobias.
Burlington, MA : Focal Press, 2015. -Access this resource online
2015
EBOOKS
20
Mark
  The game narrative toolbox
Heussner, Tobias.
Burlington, Mass. : Focal Press, 2015.  
2015
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA 76.76 C672 H5  4 WEEK LOAN  AVAILABLE
21
Mark
  Level up! : the guide to great video game design
Rogers, Scott, author.
Chichester, West Sussex, United Kingdom : Wiley, 2014.  
2014
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA76.76.C672 R636 2014  4 WEEK LOAN  AVAILABLE
 BJL Reading Room 1st floor HDC  QA76.76.C672 R636 2014  4 WEEK LOAN  AVAILABLE
22
Mark
  Game engine architecture
Gregory, Jason, 1970- author.
Boca Raton, Fla. : CRC Press, 2014.  
2014
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA 76.76 C672 G8  4 WEEK LOAN  AVAILABLE
 BJL Reading Room 1st floor HDC  QA 76.76 C672 G8  4 WEEK LOAN  AVAILABLE
23
Mark
  A theory of fun for game design
Koster, Raph, 1971-
Sebastopol, CA : O'Reilly, [2014] -Access this resource online
2014
EBOOKS
24
Mark
  Fundamentals of game design
Adams, Ernest.
[Berkeley, California] : New Riders, [2014] -Access this resource online
2014
EBOOKS
25
Mark
  The art of game design : A Book of Lenses
Schell, Jesse.
Hoboken : CRC Press, 2014. -Access this resource online
2014
EBOOKS
26
Mark
  A theory of fun for game design
Koster, Raph, 1971-
Sebastopol, CA : O'Reilly, [2014]  
2014
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 K8  8 WEEK LOAN  AVAILABLE
27
Mark
  Fundamentals of game design
Adams, Ernest.
Berkeley, Calif. : New Riders, [2014]  
2014
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA 76.76 C672 A2  4 WEEK LOAN  AVAILABLE
28
Mark
  Game interface design
Saunders, Kevin (Kevin D.)
Australia ; United States : Delmar, Cengage Learning, c2013.  
c2013
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 S2  8 WEEK LOAN  AVAILABLE
29
Mark
  Gameworld interfaces
Jorgensen, Kristine, 1978-
Cambridge, Massachusetts : The MIT Press, [2013]  
2013
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV1469.34.P79 .J67 2013  4 WEEK LOAN  AVAILABLE
30
Mark
  Game design theory a new philosophy for understanding games
Burgun, Keith.
Boca Raton, Fla. ; London : CRC, c2013. -Access this resource online
c2013
EBOOKS
31
Mark
  Learning Stencyl 3.x Game Development beginner's guide
Borkwood, Innes.
Birmingham : Packt Publishing, 2013. -Access this resource online
2013
EBOOKS
32
Mark
  Uncertainty in games
Costikyan, Greg, author.
Cambridge, Massachusetts : London : The MIT Press, [2013]  
2013
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV 1230 C8  4 WEEK LOAN  AVAILABLE
33
Mark
  The game jam survival guide : build a game in one crazy weekend and survive to tell the tale!
Kaitila, Christer, author.
Birmingham ; Mumbai : Packt Pub., 2012. -Access this resource online
2012
EBOOKS
34
Mark
  Drawing basics and video game art : classic to cutting-edge art techniques for winning video game de
Solarski, Chris.
New York : Watson-Guptill, [2012]  
2012
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA 76.76 C672 S6  4 WEEK LOAN  AVAILABLE
35
Mark
  Game development with Unity
Menard, Michelle, author.
Boston, Mass. : Course Technology Cengage Learning, c2012.  
c2012
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA 76.76 C672 M5  4 WEEK LOAN  AVAILABLE
36
Mark
  Game engine design and implementation
Thorn, Alan.
London : Jones & Bartlett Learning, 2011.  
2011
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 T4  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 T4  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 T4  8 WEEK LOAN  AVAILABLE
Click to view copies/volumes at all libraries
37
Mark
  Impeccable scene design : for game, animation and film : scene design course
Yin, Weiye.
Harrow : CYPI Press, [2011]  
2011
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  q TR 897.5 Y5  4 WEEK LOAN  AVAILABLE
38
Mark
  Unity 3.x game development essentials : game development with C# and Javascript : build fully functi
Goldstone, Will, author.
Birmingham : Packt, 2011.  
2011
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA 76.76 C672 G6  4 WEEK LOAN  AVAILABLE
39
Mark
  Get lamp a documentary about adventures in text

[S.l.] : [s.n.], [2010]  
2010
DVD
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  794.81536 SCO  7 DAYS  AVAILABLE
40
Mark
  On the way to fun : an emotion-based approach to successful game design
Dillon, Roberto.
Natick, Mass. : AK Peters, 2010.  
2010
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA 76.76 C672 D5  4 WEEK LOAN  AVAILABLE
41
Mark
  Introduction to game development

Boston, Mass. : Charles River Media ; Andover : Cengage Learning [distributor], c2010.  
c2010
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA 76.76 C672 I6  4 WEEK LOAN  AVAILABLE
42
Mark
  Fundamentals of game design
Adams, Ernest.
Berkeley, Calif. : New Riders ; London : Pearson Education [distributor], 2009.  
2009
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 A2  8 WEEK LOAN  AVAILABLE
43
Mark
  Level design : concept, theory, and practice
Kremers, Rudolf, 1970- author.
Wellesley, MA : A.K. Peters, [2009] -Access this resource online
2009
EBOOKS
44
Mark
  Unity game development essentials build fully functional, professional 3D games with realistic envir
Goldstone, Will.
Birmingham : Packt, 2009. -Access this resource online
2009
EBOOKS
45
Mark
  Making virtual worlds : Linden Lab and Second Life
Malaby, Thomas M., 1967- author.
Ithaca : Cornell University Press, 2009.  
2009
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV 1469.25 S425 M2  4 WEEK LOAN  AVAILABLE
46
Mark
  Level design : concept, theory, and practice
Kremers, Rudolf, 1970- author.
Wellesley, MA : A.K. Peters, ©2009.  
2009
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA 76.76 C672 K9  4 WEEK LOAN  DUE 02-04-24
47
Mark
  The acoustic ecology of the first-person shooter : the player experience of sound in the First-Perso
Grimshaw, Mark, 1963-
Saarbrücken : VDM Verlag Dr. Müller, 2008.  
2008
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  794.98165 GRI  4 WEEK LOAN  AVAILABLE
48
Mark
  3D game programming : using DirectX 10 and OpenGL
Rautenbach, Pierre.
London : Cengage Learning, c2008.  
c2008
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 R2  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 R2  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 R2  8 WEEK LOAN  AVAILABLE
49
Mark
  The art of game design a book of lenses
Schell, Jesse.
Burlington, Mass. : Morgan Kaufmann, c2008. -Access this resource online
c2008
EBOOKS
50
Mark
  The art of game design : a book of lenses
Schell, Jesse.
Boca Raton, Fla. : CRC Press, c2008.  
c2008
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Leisure reading - mezzanine floor  QA 76.76 C672 S3  4 WEEK LOAN  AVAILABLE
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