Descript |
xx, 284 p. : ill. (chiefly col.) ; 26 cm. + 1 CD-ROM. |
Note |
Includes 1 CD-ROM. |
Contents |
History of game project management : from engineer to producer -- Concept development : describing the big idea -- Game design : defining the vision -- Technical design : creating the blueprint for production -- Art & sound design : giving the game shape and emotion -- Production plan : bringing order to chaos -- Team management : communication, objectivity, and leadership -- External relationships : managing beyond the development team -- Putting it all together : from idea to reality. |
ISBN |
9781418015411 |
|
1418015415 |
|