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Author Phillips, Winifred, author.
Title A composer's guide to game music / by Winifred Phillips.
Publisher Cambridge, Massachusetts : The MIT Press, [2014]
Copyright date ©2014



Descript 1 online resource.
Content text txt
Media computer c
Carrier online resource cr
Contents Why would you want to write music for games? -- A composer's creative skillset -- Immersion -- The importance of themes -- Music genres and game genres -- Roles and functions of music in games -- Preparation and workflow -- The development team -- Music needs of the game -- Linear music in games -- Interactive music in games -- Interactive music in games -- A game composer's technical skillset -- Acting like a business and finding work.
Note Unlimited number of concurrent users. UkHlHU
ISBN 9780262321334 (electronic bk.)
0262321335 (electronic bk.)
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Author Phillips, Winifred, author.
Subject Video game music -- Instruction and study.
Computer game music -- Instruction and study.
Descript 1 online resource.
Content text txt
Media computer c
Carrier online resource cr
Contents Why would you want to write music for games? -- A composer's creative skillset -- Immersion -- The importance of themes -- Music genres and game genres -- Roles and functions of music in games -- Preparation and workflow -- The development team -- Music needs of the game -- Linear music in games -- Interactive music in games -- Interactive music in games -- A game composer's technical skillset -- Acting like a business and finding work.
Note Unlimited number of concurrent users. UkHlHU
ISBN 9780262321334 (electronic bk.)
0262321335 (electronic bk.)
Author Phillips, Winifred, author.
Subject Video game music -- Instruction and study.
Computer game music -- Instruction and study.

Subject Video game music -- Instruction and study.
Computer game music -- Instruction and study.
Descript 1 online resource.
Content text txt
Media computer c
Carrier online resource cr
Contents Why would you want to write music for games? -- A composer's creative skillset -- Immersion -- The importance of themes -- Music genres and game genres -- Roles and functions of music in games -- Preparation and workflow -- The development team -- Music needs of the game -- Linear music in games -- Interactive music in games -- Interactive music in games -- A game composer's technical skillset -- Acting like a business and finding work.
Note Unlimited number of concurrent users. UkHlHU
ISBN 9780262321334 (electronic bk.)
0262321335 (electronic bk.)

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