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001    ocn870646750 
003    OCoLC 
005    20160511074954.5 
006    m     o  d         
007    cr cnu---unuuu 
008    140217t20142014mau     ob    001 0 eng d 
020    9780262321334|q(electronic bk.) 
020    0262321335|q(electronic bk.) 
035    (OCoLC)870646750 
040    N$T|beng|erda|epn|cN$T|dYDXCP|dE7B|dB24X7|dJSTOR|dCAUOI
       |dCOO|dCUS|dOCLCQ|dEBLCP 
049    MAIN 
050  4 MT64.V53|bP45 2014eb 
082 04 781.5/4|223 
100 1  Phillips, Winifred,|eauthor. 
245 12 A composer's guide to game music /|cby Winifred Phillips. 
264  1 Cambridge, Massachusetts :|bThe MIT Press,|c[2014] 
264  4 |c©2014 
300    1 online resource. 
336    text|btxt|2rdacontent 
337    computer|bc|2rdamedia 
338    online resource|bcr|2rdacarrier 
505 0  Why would you want to write music for games? -- A 
       composer's creative skillset -- Immersion -- The 
       importance of themes -- Music genres and game genres -- 
       Roles and functions of music in games -- Preparation and 
       workflow -- The development team -- Music needs of the 
       game -- Linear music in games -- Interactive music in 
       games -- Interactive music in games -- A game composer's 
       technical skillset -- Acting like a business and finding 
       work. 
506 1  Unlimited number of concurrent users.|5UkHlHU 
650  0 Video game music|xInstruction and study. 
650  0 Computer game music|xInstruction and study. 
856 40 |uhttps://www.jstor.org/stable/10.2307/j.ctt9qf710|zGo to 
       ebook 
936    JSTOR-D-2016/17