LEADER 00000cam 2200577Ii 4500 001 ocn870646750 003 OCoLC 005 20160511074954.5 006 m o d 007 cr cnu---unuuu 008 140217t20142014mau ob 001 0 eng d 020 9780262321334|q(electronic bk.) 020 0262321335|q(electronic bk.) 035 (OCoLC)870646750 040 N$T|beng|erda|epn|cN$T|dYDXCP|dE7B|dB24X7|dJSTOR|dCAUOI |dCOO|dCUS|dOCLCQ|dEBLCP 049 MAIN 050 4 MT64.V53|bP45 2014eb 082 04 781.5/4|223 100 1 Phillips, Winifred,|eauthor. 245 12 A composer's guide to game music /|cby Winifred Phillips. 264 1 Cambridge, Massachusetts :|bThe MIT Press,|c[2014] 264 4 |c©2014 300 1 online resource. 336 text|btxt|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 505 0 Why would you want to write music for games? -- A composer's creative skillset -- Immersion -- The importance of themes -- Music genres and game genres -- Roles and functions of music in games -- Preparation and workflow -- The development team -- Music needs of the game -- Linear music in games -- Interactive music in games -- Interactive music in games -- A game composer's technical skillset -- Acting like a business and finding work. 506 1 Unlimited number of concurrent users.|5UkHlHU 650 0 Video game music|xInstruction and study. 650 0 Computer game music|xInstruction and study. 856 40 |uhttps://www.jstor.org/stable/10.2307/j.ctt9qf710|zGo to ebook 936 JSTOR-D-2016/17