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Author Cleary, Sarah.
Title The Myth of Harm : Horror, Censorship and the Child.
Publisher New York : Bloomsbury Academic & Professional, 2022.
Copyright date ©2022.



Descript 1 online resource (297 pages)
Content text txt
Media computer c
Carrier online resource cr
Contents Intro -- Half Title -- Title Page -- Copyright Page -- Contents -- Figures -- Acknowledgements -- The myth of harm: An introduction -- Introduction -- Book outline -- Defining horror -- Towards a definition of the child -- Infantilisation of adults -- Myth as narrative -- Myth as Gothic -- Negative effects -- Positive effects -- Harm(less) definition -- What's the harm? -- Chapter 1: The golden age of Hollywood horror -- Introduction -- The origins of horror film controversy -- Formation of the Production Code -- The 'golden age' of Hollywood horror -- Gothic eugenics -- The Payne Fund Studies -- The myth of Movie Made Children -- The 'new' Production Code -- The British 'ban' on horror films -- The decline of the 1930s horror film -- Chapter 2: The horror comics controversy -- Introduction -- Comic books as Gothic texts -- From dime novels to comics books -- Early comic book criticism -- The 'threat' of juvenile delinquency -- The other 'Other' -- Formation of the Comic Code -- From crime to horror -- Home is where the heartache is -- Seducing the innocent -- Horror comic communism -- The hearings: An introduction -- The Taste Trap -- British ban on horror comics -- The decline of the horror comic -- Chapter 3: The video nasty controversy in the UK -- Introduction -- Nasty Gothic -- Background to the video nasty campaign -- The 'Powerhouse' that was Mary Whitehouse -- 'New Horror': A prelude to video nasties -- VHS nasties hit British shelves -- Nasty scene setting -- Nasty campaigns -- 'The Video Violence and Children Report' -- Common-sense censorship -- 'Killing of Innocence' -- Chapter 4: Gothic video games and 'murder simulators' -- Introduction -- New technologies -- old fears -- same myth -- Racing towards death -- Body and soul -- 1993 congressional hearings -- Doom and gloom -- Video games as Gothic texts.
Addicted, desensitised and depraved -- 'We've got to quit fooling around with this' -- Bad science good headlines -- Chapter 5: The slender man stabbing case study -- Introduction -- Cybergothic -- The myth that became a man -- He's behind you -- Conclusion -- Selected Bibliography -- Index.
ISBN 9781501378270 (electronic bk.)
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Author Cleary, Sarah.
Descript 1 online resource (297 pages)
Content text txt
Media computer c
Carrier online resource cr
Contents Intro -- Half Title -- Title Page -- Copyright Page -- Contents -- Figures -- Acknowledgements -- The myth of harm: An introduction -- Introduction -- Book outline -- Defining horror -- Towards a definition of the child -- Infantilisation of adults -- Myth as narrative -- Myth as Gothic -- Negative effects -- Positive effects -- Harm(less) definition -- What's the harm? -- Chapter 1: The golden age of Hollywood horror -- Introduction -- The origins of horror film controversy -- Formation of the Production Code -- The 'golden age' of Hollywood horror -- Gothic eugenics -- The Payne Fund Studies -- The myth of Movie Made Children -- The 'new' Production Code -- The British 'ban' on horror films -- The decline of the 1930s horror film -- Chapter 2: The horror comics controversy -- Introduction -- Comic books as Gothic texts -- From dime novels to comics books -- Early comic book criticism -- The 'threat' of juvenile delinquency -- The other 'Other' -- Formation of the Comic Code -- From crime to horror -- Home is where the heartache is -- Seducing the innocent -- Horror comic communism -- The hearings: An introduction -- The Taste Trap -- British ban on horror comics -- The decline of the horror comic -- Chapter 3: The video nasty controversy in the UK -- Introduction -- Nasty Gothic -- Background to the video nasty campaign -- The 'Powerhouse' that was Mary Whitehouse -- 'New Horror': A prelude to video nasties -- VHS nasties hit British shelves -- Nasty scene setting -- Nasty campaigns -- 'The Video Violence and Children Report' -- Common-sense censorship -- 'Killing of Innocence' -- Chapter 4: Gothic video games and 'murder simulators' -- Introduction -- New technologies -- old fears -- same myth -- Racing towards death -- Body and soul -- 1993 congressional hearings -- Doom and gloom -- Video games as Gothic texts.
Addicted, desensitised and depraved -- 'We've got to quit fooling around with this' -- Bad science good headlines -- Chapter 5: The slender man stabbing case study -- Introduction -- Cybergothic -- The myth that became a man -- He's behind you -- Conclusion -- Selected Bibliography -- Index.
ISBN 9781501378270 (electronic bk.)
Author Cleary, Sarah.

Descript 1 online resource (297 pages)
Content text txt
Media computer c
Carrier online resource cr
Contents Intro -- Half Title -- Title Page -- Copyright Page -- Contents -- Figures -- Acknowledgements -- The myth of harm: An introduction -- Introduction -- Book outline -- Defining horror -- Towards a definition of the child -- Infantilisation of adults -- Myth as narrative -- Myth as Gothic -- Negative effects -- Positive effects -- Harm(less) definition -- What's the harm? -- Chapter 1: The golden age of Hollywood horror -- Introduction -- The origins of horror film controversy -- Formation of the Production Code -- The 'golden age' of Hollywood horror -- Gothic eugenics -- The Payne Fund Studies -- The myth of Movie Made Children -- The 'new' Production Code -- The British 'ban' on horror films -- The decline of the 1930s horror film -- Chapter 2: The horror comics controversy -- Introduction -- Comic books as Gothic texts -- From dime novels to comics books -- Early comic book criticism -- The 'threat' of juvenile delinquency -- The other 'Other' -- Formation of the Comic Code -- From crime to horror -- Home is where the heartache is -- Seducing the innocent -- Horror comic communism -- The hearings: An introduction -- The Taste Trap -- British ban on horror comics -- The decline of the horror comic -- Chapter 3: The video nasty controversy in the UK -- Introduction -- Nasty Gothic -- Background to the video nasty campaign -- The 'Powerhouse' that was Mary Whitehouse -- 'New Horror': A prelude to video nasties -- VHS nasties hit British shelves -- Nasty scene setting -- Nasty campaigns -- 'The Video Violence and Children Report' -- Common-sense censorship -- 'Killing of Innocence' -- Chapter 4: Gothic video games and 'murder simulators' -- Introduction -- New technologies -- old fears -- same myth -- Racing towards death -- Body and soul -- 1993 congressional hearings -- Doom and gloom -- Video games as Gothic texts.
Addicted, desensitised and depraved -- 'We've got to quit fooling around with this' -- Bad science good headlines -- Chapter 5: The slender man stabbing case study -- Introduction -- Cybergothic -- The myth that became a man -- He's behind you -- Conclusion -- Selected Bibliography -- Index.
ISBN 9781501378270 (electronic bk.)

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