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AUTHORS (1-3 of 3)
Funge John David 1968
1
Mark
  AI for games and animation : a cognitive modeling approach.
Funge, John David, 1968-
Natick, Mass. : A K Peters, 1999.  
1999
BOOK
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 BJL 3rd Floor  QA 76.76 C672 F9  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 F9  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 F9  8 WEEK LOAN  AVAILABLE
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2
Mark
  Artificial intelligence for computer games : an introduction.
Funge, John David, 1968-
Wellesley, Mass. : Peters, c2004.  
c2004
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 F9  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 F9  8 WEEK LOAN  AVAILABLE
3
Mark
  Artificial intelligence for games
Millington, Ian.
London ; San Francisco, Calif. : Morgan Kaufmann, 2009.  
2009
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 M6  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 M6  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 M6  8 WEEK LOAN  AVAILABLE
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