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Author Hight, John, 1960-
Title Game project management / John Hight, Jeannie Novak.
Publication Info Clifton Park, N.Y. : Delmar Cengage Learning, c2008.


LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 5th Floor  HD 9993 E452 H6  8 WEEK LOAN  AVAILABLE

Descript xx, 284 p. : ill. (chiefly col.) ; 26 cm. + 1 CD-ROM.
Note Includes 1 CD-ROM.
Contents History of game project management : from engineer to producer -- Concept development : describing the big idea -- Game design : defining the vision -- Technical design : creating the blueprint for production -- Art & sound design : giving the game shape and emotion -- Production plan : bringing order to chaos -- Team management : communication, objectivity, and leadership -- External relationships : managing beyond the development team -- Putting it all together : from idea to reality.
ISBN 9781418015411
1418015415
Click on the terms below to find similar items in the catalogue
Author Hight, John, 1960-
Series Game development essentials
Subject Video games industry -- Management.
Project management.
Alt author Novak, Jeannie, 1966-
Descript xx, 284 p. : ill. (chiefly col.) ; 26 cm. + 1 CD-ROM.
Note Includes 1 CD-ROM.
Contents History of game project management : from engineer to producer -- Concept development : describing the big idea -- Game design : defining the vision -- Technical design : creating the blueprint for production -- Art & sound design : giving the game shape and emotion -- Production plan : bringing order to chaos -- Team management : communication, objectivity, and leadership -- External relationships : managing beyond the development team -- Putting it all together : from idea to reality.
ISBN 9781418015411
1418015415
Author Hight, John, 1960-
Series Game development essentials
Subject Video games industry -- Management.
Project management.
Alt author Novak, Jeannie, 1966-
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 5th Floor  HD 9993 E452 H6  8 WEEK LOAN  AVAILABLE

Subject Video games industry -- Management.
Project management.
Descript xx, 284 p. : ill. (chiefly col.) ; 26 cm. + 1 CD-ROM.
Note Includes 1 CD-ROM.
Contents History of game project management : from engineer to producer -- Concept development : describing the big idea -- Game design : defining the vision -- Technical design : creating the blueprint for production -- Art & sound design : giving the game shape and emotion -- Production plan : bringing order to chaos -- Team management : communication, objectivity, and leadership -- External relationships : managing beyond the development team -- Putting it all together : from idea to reality.
Alt author Novak, Jeannie, 1966-
ISBN 9781418015411
1418015415

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