Subject |
Video games.
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Race in mass media.
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Sex in mass media.
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Descript |
1 online resource (xviii, 260 pages) : illustrations (some color). |
Content |
text txt |
Media |
computer c |
Carrier |
online resource cr |
Contents |
I turned out to be such a damsel in distress : noir games and the unrealized femme fatale / Jennifer Malkowski -- No time to dream: killing time, casual games, and gender / Braxton Soderman -- Aw fuck, I got a bitch on my team! : women and the exclusionary cultures of the computer game complex / Carly A. Kocurek and Jennifer deWinter -- Attention whores and ugly nerds: gender and cosplay at the game con / Nina Huntemann -- Machinima parodies: appropriating video games to criticize gender norms / Gabrielle Trepanier-Jobin -- Dystopian blackness and the limits of racial empathy in The Walking Dead and The Last of Us / TreaAndrea M. Russworm -- Journey into the techno-primitive desert / Irene Chien -- The rubble and the ruin: race, gender, and sites of inglorious conflict in Spec Ops: The Line / Soraya Murray -- Representing race and disability: Grand Theft Auto: San Andreas as a whole text / Rachael Hutchinson -- Entering the picture: digital portraiture and the aesthetics of video game representation / Lisa Patti -- Playing to lose: the queer art of failing at video games / Bonnie Ruberg -- Romancing an empire, becoming Isaac: the queer possibilities of Jade Empire and The Binding of Isaac / Jordan Wood -- A game chooses, a player obeys: BioShock, posthumanism, and the limits of queerness / Edmond Y. Chang. |
Note |
Unlimited number of concurrent users. UkHlHU |
Alt author |
Malkowski, Jennifer, 1983-
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Russworm, TreaAndrea M.,
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ISBN |
9780253026606 (electronic bk.) |
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0253026601 (electronic bk.) |
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9780253025739 (cloth) |
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0253025737 (cloth) |
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9780253026477 (paperback) |
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0253026474 (paperback) |
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