Start Over Please hold this item Export MARC Display Return To Browse
 
     
Limit search to available items
Record: Previous Record Next Record
Title Gaming representation : race, gender, and sexuality in video games / edited by Jennifer Malkowski and Treaandrea M. Russworm.
Publisher Bloomington : Indiana University Press, 2017.
Copyright date ©2017



Descript 1 online resource (xviii, 260 pages) : illustrations (some color).
Content text txt
Media computer c
Carrier online resource cr
Contents I turned out to be such a damsel in distress : noir games and the unrealized femme fatale / Jennifer Malkowski -- No time to dream: killing time, casual games, and gender / Braxton Soderman -- Aw fuck, I got a bitch on my team! : women and the exclusionary cultures of the computer game complex / Carly A. Kocurek and Jennifer deWinter -- Attention whores and ugly nerds: gender and cosplay at the game con / Nina Huntemann -- Machinima parodies: appropriating video games to criticize gender norms / Gabrielle Trepanier-Jobin -- Dystopian blackness and the limits of racial empathy in The Walking Dead and The Last of Us / TreaAndrea M. Russworm -- Journey into the techno-primitive desert / Irene Chien -- The rubble and the ruin: race, gender, and sites of inglorious conflict in Spec Ops: The Line / Soraya Murray -- Representing race and disability: Grand Theft Auto: San Andreas as a whole text / Rachael Hutchinson -- Entering the picture: digital portraiture and the aesthetics of video game representation / Lisa Patti -- Playing to lose: the queer art of failing at video games / Bonnie Ruberg -- Romancing an empire, becoming Isaac: the queer possibilities of Jade Empire and The Binding of Isaac / Jordan Wood -- A game chooses, a player obeys: BioShock, posthumanism, and the limits of queerness / Edmond Y. Chang.
Note Unlimited number of concurrent users. UkHlHU
ISBN 9780253026606 (electronic bk.)
0253026601 (electronic bk.)
9780253025739 (cloth)
0253025737 (cloth)
9780253026477 (paperback)
0253026474 (paperback)
Click on the terms below to find similar items in the catalogue
Series Digital Game Studies
Digital game studies.
Subject Video games.
Race in mass media.
Sex in mass media.
Alt author Malkowski, Jennifer, 1983-
Russworm, TreaAndrea M.,
Descript 1 online resource (xviii, 260 pages) : illustrations (some color).
Content text txt
Media computer c
Carrier online resource cr
Contents I turned out to be such a damsel in distress : noir games and the unrealized femme fatale / Jennifer Malkowski -- No time to dream: killing time, casual games, and gender / Braxton Soderman -- Aw fuck, I got a bitch on my team! : women and the exclusionary cultures of the computer game complex / Carly A. Kocurek and Jennifer deWinter -- Attention whores and ugly nerds: gender and cosplay at the game con / Nina Huntemann -- Machinima parodies: appropriating video games to criticize gender norms / Gabrielle Trepanier-Jobin -- Dystopian blackness and the limits of racial empathy in The Walking Dead and The Last of Us / TreaAndrea M. Russworm -- Journey into the techno-primitive desert / Irene Chien -- The rubble and the ruin: race, gender, and sites of inglorious conflict in Spec Ops: The Line / Soraya Murray -- Representing race and disability: Grand Theft Auto: San Andreas as a whole text / Rachael Hutchinson -- Entering the picture: digital portraiture and the aesthetics of video game representation / Lisa Patti -- Playing to lose: the queer art of failing at video games / Bonnie Ruberg -- Romancing an empire, becoming Isaac: the queer possibilities of Jade Empire and The Binding of Isaac / Jordan Wood -- A game chooses, a player obeys: BioShock, posthumanism, and the limits of queerness / Edmond Y. Chang.
Note Unlimited number of concurrent users. UkHlHU
ISBN 9780253026606 (electronic bk.)
0253026601 (electronic bk.)
9780253025739 (cloth)
0253025737 (cloth)
9780253026477 (paperback)
0253026474 (paperback)
Series Digital Game Studies
Digital game studies.
Subject Video games.
Race in mass media.
Sex in mass media.
Alt author Malkowski, Jennifer, 1983-
Russworm, TreaAndrea M.,

Subject Video games.
Race in mass media.
Sex in mass media.
Descript 1 online resource (xviii, 260 pages) : illustrations (some color).
Content text txt
Media computer c
Carrier online resource cr
Contents I turned out to be such a damsel in distress : noir games and the unrealized femme fatale / Jennifer Malkowski -- No time to dream: killing time, casual games, and gender / Braxton Soderman -- Aw fuck, I got a bitch on my team! : women and the exclusionary cultures of the computer game complex / Carly A. Kocurek and Jennifer deWinter -- Attention whores and ugly nerds: gender and cosplay at the game con / Nina Huntemann -- Machinima parodies: appropriating video games to criticize gender norms / Gabrielle Trepanier-Jobin -- Dystopian blackness and the limits of racial empathy in The Walking Dead and The Last of Us / TreaAndrea M. Russworm -- Journey into the techno-primitive desert / Irene Chien -- The rubble and the ruin: race, gender, and sites of inglorious conflict in Spec Ops: The Line / Soraya Murray -- Representing race and disability: Grand Theft Auto: San Andreas as a whole text / Rachael Hutchinson -- Entering the picture: digital portraiture and the aesthetics of video game representation / Lisa Patti -- Playing to lose: the queer art of failing at video games / Bonnie Ruberg -- Romancing an empire, becoming Isaac: the queer possibilities of Jade Empire and The Binding of Isaac / Jordan Wood -- A game chooses, a player obeys: BioShock, posthumanism, and the limits of queerness / Edmond Y. Chang.
Note Unlimited number of concurrent users. UkHlHU
Alt author Malkowski, Jennifer, 1983-
Russworm, TreaAndrea M.,
ISBN 9780253026606 (electronic bk.)
0253026601 (electronic bk.)
9780253025739 (cloth)
0253025737 (cloth)
9780253026477 (paperback)
0253026474 (paperback)

Links and services for this item: