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Title The pleasures of computer gaming : essays on cultural history, theory and aesthetics / edited by Melanie Swalwell and Jason Wilson.
Publication Info Jefferson, N.C. : McFarland & Co., c2008.



Descript vi, 197 p. : ill. ; 23 cm.
Contents Little Jesuses and *@#?-off robots: on cybernetics, aesthetics, and not being very good at Lego Star Wars -- Gaming/gambling: addiction and the videogame experience -- Forbidden pleasures: cheating in computer games -- Movement and kinaesthetic responsiveness: a neglected pleasure -- "Participation TV": videogame archaeology and new media art -- The navigator's experience: an examination of the spatial in computer games -- Wargaming and computer games: fun with the future -- Gameplay as thirdspace.
ISBN 9780786435951 (softcover)
078643595X (softcover)
Click on the terms below to find similar items in the catalogue
Subject Computer games -- Social aspects.
Video games -- Social aspects.
New media art.
Alt author Swalwell, Melanie, 1972-
Wilson, Jason, 1974-
Descript vi, 197 p. : ill. ; 23 cm.
Contents Little Jesuses and *@#?-off robots: on cybernetics, aesthetics, and not being very good at Lego Star Wars -- Gaming/gambling: addiction and the videogame experience -- Forbidden pleasures: cheating in computer games -- Movement and kinaesthetic responsiveness: a neglected pleasure -- "Participation TV": videogame archaeology and new media art -- The navigator's experience: an examination of the spatial in computer games -- Wargaming and computer games: fun with the future -- Gameplay as thirdspace.
ISBN 9780786435951 (softcover)
078643595X (softcover)
Subject Computer games -- Social aspects.
Video games -- Social aspects.
New media art.
Alt author Swalwell, Melanie, 1972-
Wilson, Jason, 1974-

Subject Computer games -- Social aspects.
Video games -- Social aspects.
New media art.
Descript vi, 197 p. : ill. ; 23 cm.
Contents Little Jesuses and *@#?-off robots: on cybernetics, aesthetics, and not being very good at Lego Star Wars -- Gaming/gambling: addiction and the videogame experience -- Forbidden pleasures: cheating in computer games -- Movement and kinaesthetic responsiveness: a neglected pleasure -- "Participation TV": videogame archaeology and new media art -- The navigator's experience: an examination of the spatial in computer games -- Wargaming and computer games: fun with the future -- Gameplay as thirdspace.
Alt author Swalwell, Melanie, 1972-
Wilson, Jason, 1974-
ISBN 9780786435951 (softcover)
078643595X (softcover)

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