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Mark   Media Year
GV 1218.5 D1 : Children's toys throughout the ages.; BJL     
      Children's toys throughout the ages. BJL  BOOK 1953
GV 1218.5 J5 / p : Children's toys : the trade assessed.; BJL     
      Children's toys : the trade assessed. BJL  BOOK 1964
GV 1219 K7 / q : Dolls of Japan.; BJL     
      Dolls of Japan. BJL  BOOK  
GV 1229 P2 : Indoor games and activities : a comprehensive guide to the teaching of games skills to pupils of seven to thirteen years / Alison L. Parratt.; BJL     
      Indoor games and activities : a comprehensive guide to the teaching of games skills to pupils of seve BJL  BOOK 1983
GV 1230 C8 : Uncertainty in games / Greg Costikyan.; BJL     
      Uncertainty in games / Greg Costikyan. BJL  BOOK 2013
GV1230 .E38 2012 : Characteristics of games / George Skaff Elias, Richard Garfield, and K. Robert Gutschera ; foreword by Eric Zimmerman ; diagrams by Peter Whitley.; BJL     
      Characteristics of games / George Skaff Elias, Richard Garfield, and K. Robert Gutschera ; foreword b BJL  BOOK c2012
GV 1230 E4 : Case studies in game design / Henry Ellington, Eric Addinall & Fred Percival.; BJL     
      Case studies in game design / Henry Ellington, Eric Addinall & Fred Percival. BJL  BOOK 1984
GV 1230 F5 : Critical play : radical game design / Mary Flanagan.; BJL     
      Critical play : radical game design / Mary Flanagan. BJL  BOOK 2009
GV 1233 S6 : The Soldiers prayer book.; BJL     
      The Soldiers prayer book. BJL  BOOK  
GV 1235 W4 : Women, sport & performance : a physiological perspective.; BJL     
      Women, sport & performance : a physiological perspective. BJL  BOOK 1991
GV 1299 A1 T6 : Javaanse Kaartspelen.; South East Asian Collection     
      Javaanse Kaartspelen. South East Asian Collection  BOOK 1941
GV 1301 P4 : Gambling in English life.; BJL     
      Gambling in English life. BJL  BOOK 1958
GV 1303 J8 / s : Pascasii Justi De alea libri duo.; BJL     
      Pascasii Justi De alea libri duo. BJL  BOOK 1642
GV1312 .A76 2018 : Storytelling in the modern board game : narrative trends from the late 1960s to today / Marco Arnaudo.; BJL     
      Storytelling in the modern board game : narrative trends from the late 1960s to today / Marco Arnaudo BJL  BOOK 2018
GV 1312 B4 : Board games round the world : a resource book for mathematical investigations / Robbie Bell and Michael Cornelius.; BJL     
      Board games round the world : a resource book for mathematical investigations / Robbie Bell and Micha BJL  BOOK 1988
GV 1312 M9 : A history of board-games other than chess.; BJL     
      A history of board-games other than chess. BJL  BOOK 1952
GV 1312 T1 / q : Pick a pair! : 30 board games for 2 players / Frank Tapson and Alan Parr.; Education Resources     
      Pick a pair! : 30 board games for 2 players / Frank Tapson and Alan Parr. Education Resources  BOOK 1979
GV 1330 R9 R5 : Soviet chess.; BJL     
      Soviet chess. BJL  BOOK 1965
GV 1442 C4 / q : The game of chess / translated and printed by William Caxton c.1483.; BJL     
      The game of chess / translated and printed by William Caxton c.1483. BJL  BOOK 1976
GV 1445 L3 : Chess.; BJL     
      Chess. BJL  BOOK 1973
GV 1448 A1 : The chess mind.; BJL     
      The chess mind. BJL  BOOK 1975
GV 1449.3 N5 : Deep Blue : an artificial intelligence milestone.; BJL     
      Deep Blue : an artificial intelligence milestone. BJL  BOOK c2003
GV 1450 P1 : Semi-open chess.; BJL     
      Semi-open chess. BJL  BOOK 1968
GV 1469.15 A7 / q : The art of Blizzard Entertainment / [art direction, Nick Carpenter, Jeff Chamberlain, Samwise Didier, Chris Metzen ; editor, Roxanna Aliaga]; BJL     
      The art of Blizzard Entertainment / [art direction, Nick Carpenter, Jeff Chamberlain, Samwise Didier, BJL  BOOK 2017
GV1469.15 .B35 2014 : An information technology surrogate for religion : the veneration of deceased family in online games / William Sims Bainbridge.; BJL     
      An information technology surrogate for religion : the veneration of deceased family in online games BJL  BOOK 2014
GV 1469.15 C3 : Exodus to the virtual world : how online fun is changing reality / Edward Castronova.; BJL     
      Exodus to the virtual world : how online fun is changing reality / Edward Castronova. BJL  BOOK 2007
GV1469.15 .C43 2006 : Synthetic worlds : the business and culture of online games / Edward Castronova.; BJL     
      Synthetic worlds : the business and culture of online games / Edward Castronova. BJL  BOOK 2006
GV 1469.15 C9 : Game plan : great designs that changed the face of computer gaming / Ste Curran.; BJL     
      Game plan : great designs that changed the face of computer gaming / Ste Curran. BJL  BOOK c2004
GV1469.15 .D538 2018 : Digital gaming re-imagines the Middle Ages / edited by Daniel T. Kline.; BJL     
      Digital gaming re-imagines the Middle Ages / edited by Daniel T. Kline. BJL  BOOK 2018
GV 1469.15 G2 : The games that weren't / words and concept / Frank Gasking.; BJL     
      The games that weren't / words and concept / Frank Gasking. BJL  BOOK 2020
GV1469.15 .G35 2016 : Preproduction blueprint : how to plan game environments and level designs / by Alex Galuzin.; BJL     
      Preproduction blueprint : how to plan game environments and level designs / by Alex Galuzin. BJL  BOOK 2016
GV 1469.15 K5 : Dungeons and dreamers : the rise of computer game culture : from geek to chic / Brad King and John Borland.; BJL     
      Dungeons and dreamers : the rise of computer game culture : from geek to chic / Brad King and John Bo BJL  BOOK 2003
GV1469.15 .V55 2018 : Videogames : design/play/disrupt / edited by Marie Foulston and Kristian Volsing.; BJL     
      Videogames : design/play/disrupt / edited by Marie Foulston and Kristian Volsing. BJL  BOOK 2018
GV 1469.15 W6 : Digital games and learning : research and theory / by Nicola Whitton.; BJL     
      Digital games and learning : research and theory / by Nicola Whitton. BJL  BOOK 2014
GV 1469.15 Y6 : Young children, videos and computer games : issues for teachers and parents / Jack Sanger ... [et al.].; BJL     
      Young children, videos and computer games : issues for teachers and parents / Jack Sanger ... [et al. BJL  BOOK 1997
GV1469.17 : Serious games [electronic resource] : foundations, concepts and practice / Ralf Dorner, Stefan Gobel, Wolfgang Effelsberg, Josef Wiemeyer, editors.; Online materials     
      Serious games [electronic resource] : foundations, concepts and practice / Ralf Dorner, Stefan Gobel, Online materials  EBOOKS 2016
GV1469.17.S63 : Games and gaming : an introduction to new media / Larissa Hjorth.; BJL     
      Games and gaming : an introduction to new media / Larissa Hjorth. BJL  BOOK 2011
GV1469.17.S63 B35 2013 : eGods : faith versus fantasy in computer gaming / William Sims Bainbridge.; Online materials     
      eGods : faith versus fantasy in computer gaming / William Sims Bainbridge. Online materials  EBOOKS 2013
GV 1469.17 S63 C7 : Computer games : text, narrative and play / Diane Carr ... [et al.].; BJL     
      Computer games : text, narrative and play / Diane Carr ... [et al.]. BJL  BOOK 2006
GV 1469.17 S63 D2 : Visual digital culture : surface play and spectacle in new media genres / Andrew Darley.; BJL     
      Visual digital culture : surface play and spectacle in new media genres / Andrew Darley. BJL  BOOK 2000
GV 1469.17 S63 E2 : Forskningsnotat om computerspil og skadelighed. English; BJL     
      Playing with fire : how do computer games influence the player? / Simon Egenfeldt-Nielsen & Jonas Hei BJL  BOOK 2004
GV 1469.17 S63 F5 : First person : new media as story, performance, and game / edited by Noah Wardrip-Fruin and Pat Harrigan.; BJL     
      First person : new media as story, performance, and game / edited by Noah Wardrip-Fruin and Pat Harri BJL  BOOK 2006?
GV1469.17.S63 G38 2017eb : Gaming representation : race, gender, and sexuality in video games / edited by Jennifer Malkowski and Treaandrea M. Russworm.; Online materials     
      Gaming representation : race, gender, and sexuality in video games / edited by Jennifer Malkowski and Online materials  EBOOKS 2017
GV 1469.17 S63 M1 : Reality is broken : why games make us better and how they can change the world / Jane McGonigal.; BJL     
      Reality is broken : why games make us better and how they can change the world / Jane McGonigal. BJL  BOOK 2011
GV 1469.17 S63 M9 : Multiplayer : the social aspects of digital gaming / edited by Thorsten Quandt and Sonja Kröger.; BJL     
      Multiplayer : the social aspects of digital gaming / edited by Thorsten Quandt and Sonja Kröger. BJL  BOOK 2014
GV 1469.17 S63 P3 : Wordplay and the discourse of video games : analyzing words, design, and play / Christopher Paul.; BJL     
      Wordplay and the discourse of video games : analyzing words, design, and play / Christopher Paul. BJL  BOOK 2012
GV1469.17.S63 P42 2009 : Communities of play : emergent cultures in multiplayer games and virtual worlds / Celia Pearce and Artemesia ; forewords by Tom Boellstorff and Bonnie A. Nardi.; BJL     
      Communities of play : emergent cultures in multiplayer games and virtual worlds / Celia Pearce and Ar BJL  BOOK c2009
GV 1469.17 S63 P7 : The pleasures of computer gaming : essays on cultural history, theory and aesthetics / edited by Melanie Swalwell and Jason Wilson.; BJL     
      The pleasures of computer gaming : essays on cultural history, theory and aesthetics / edited by Mela BJL  BOOK c2008
GV 1469.17 S63 S4 : Second person : role playing and story in games and playable media / edited by Pat Harrigan and Noah Wardrip-Fruin.; BJL     
      Second person : role playing and story in games and playable media / edited by Pat Harrigan and Noah BJL  BOOK 2007
GV 1469.17 S63 T2 : Play between worlds : exploring online game culture / T.L. Taylor.; BJL     
      Play between worlds : exploring online game culture / T.L. Taylor. BJL  BOOK 2009
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