GV 1229 P2 : Indoor games and activities : a comprehensive guide to the teaching of games skills to pupils of seven to thirteen years / Alison L. Parratt.; BJL
Indoor games and activities : a comprehensive guide to the teaching of games skills to pupils of seve
BJL
BOOK
1983
GV 1230 C8 : Uncertainty in games / Greg Costikyan.; BJL
Uncertainty in games / Greg Costikyan.
BJL
BOOK
2013
GV1230 .E38 2012 : Characteristics of games / George Skaff Elias, Richard Garfield, and K. Robert Gutschera ; foreword by Eric Zimmerman ; diagrams by Peter Whitley.; BJL
Characteristics of games / George Skaff Elias, Richard Garfield, and K. Robert Gutschera ; foreword b
BJL
BOOK
c2012
GV 1230 E4 : Case studies in game design / Henry Ellington, Eric Addinall & Fred Percival.; BJL
Case studies in game design / Henry Ellington, Eric Addinall & Fred Percival.
BJL
BOOK
1984
GV 1230 F5 : Critical play : radical game design / Mary Flanagan.; BJL
Critical play : radical game design / Mary Flanagan.
BJL
GV 1469.15 A7 / q : The art of Blizzard Entertainment / [art direction, Nick Carpenter, Jeff Chamberlain, Samwise Didier, Chris Metzen ; editor, Roxanna Aliaga]; BJL
The art of Blizzard Entertainment / [art direction, Nick Carpenter, Jeff Chamberlain, Samwise Didier,
BJL
BOOK
2017
GV1469.15 .B35 2014 : An information technology surrogate for religion : the veneration of deceased family in online games / William Sims Bainbridge.; BJL
An information technology surrogate for religion : the veneration of deceased family in online games
BJL
BOOK
2014
GV 1469.15 C3 : Exodus to the virtual world : how online fun is changing reality / Edward Castronova.; BJL
Exodus to the virtual world : how online fun is changing reality / Edward Castronova.
BJL
BOOK
2007
GV1469.15 .C43 2006 : Synthetic worlds : the business and culture of online games / Edward Castronova.; BJL
Synthetic worlds : the business and culture of online games / Edward Castronova.
BJL
BOOK
2006
GV 1469.15 C9 : Game plan : great designs that changed the face of computer gaming / Ste Curran.; BJL
Game plan : great designs that changed the face of computer gaming / Ste Curran.
BJL
BOOK
c2004
GV1469.15 .D538 2018 : Digital gaming re-imagines the Middle Ages / edited by Daniel T. Kline.; BJL
Digital gaming re-imagines the Middle Ages / edited by Daniel T. Kline.
BJL
BOOK
2018
GV 1469.15 G2 : The games that weren't / words and concept / Frank Gasking.; BJL
The games that weren't / words and concept / Frank Gasking.
BJL
BOOK
2020
GV1469.15 .G35 2016 : Preproduction blueprint : how to plan game environments and level designs / by Alex Galuzin.; BJL
Preproduction blueprint : how to plan game environments and level designs / by Alex Galuzin.
BJL
BOOK
2016
GV 1469.15 K5 : Dungeons and dreamers : the rise of computer game culture : from geek to chic / Brad King and John Borland.; BJL
Dungeons and dreamers : the rise of computer game culture : from geek to chic / Brad King and John Bo
BJL
BOOK
2003
GV1469.15 .V55 2018 : Videogames : design/play/disrupt / edited by Marie Foulston and Kristian Volsing.; BJL
Videogames : design/play/disrupt / edited by Marie Foulston and Kristian Volsing.
BJL
BOOK
2018
GV 1469.15 W6 : Digital games and learning : research and theory / by Nicola Whitton.; BJL
Digital games and learning : research and theory / by Nicola Whitton.
BJL
BOOK
2014
GV 1469.15 Y6 : Young children, videos and computer games : issues for teachers and parents / Jack Sanger ... [et al.].; BJL
Young children, videos and computer games : issues for teachers and parents / Jack Sanger ... [et al.
BJL
BOOK
1997
GV1469.17 : Serious games [electronic resource] : foundations, concepts and practice / Ralf Dorner, Stefan Gobel, Wolfgang Effelsberg, Josef Wiemeyer, editors.; Online materials
Serious games [electronic resource] : foundations, concepts and practice / Ralf Dorner, Stefan Gobel,
Online materials
EBOOKS
2016
GV1469.17.S63 : Games and gaming : an introduction to new media / Larissa Hjorth.; BJL
Games and gaming : an introduction to new media / Larissa Hjorth.
BJL
BOOK
2011
GV1469.17.S63 B35 2013 : eGods : faith versus fantasy in computer gaming / William Sims Bainbridge.; Online materials
eGods : faith versus fantasy in computer gaming / William Sims Bainbridge.
Online materials
EBOOKS
2013
GV 1469.17 S63 C7 : Computer games : text, narrative and play / Diane Carr ... [et al.].; BJL
Computer games : text, narrative and play / Diane Carr ... [et al.].
BJL
BOOK
2006
GV 1469.17 S63 D2 : Visual digital culture : surface play and spectacle in new media genres / Andrew Darley.; BJL
Visual digital culture : surface play and spectacle in new media genres / Andrew Darley.
BJL
BOOK
2000
GV 1469.17 S63 E2 : Forskningsnotat om computerspil og skadelighed. English; BJL
Playing with fire : how do computer games influence the player? / Simon Egenfeldt-Nielsen & Jonas Hei
BJL
BOOK
2004
GV 1469.17 S63 F5 : First person : new media as story, performance, and game / edited by Noah Wardrip-Fruin and Pat Harrigan.; BJL
First person : new media as story, performance, and game / edited by Noah Wardrip-Fruin and Pat Harri
BJL
BOOK
2006?
GV1469.17.S63 G38 2017eb : Gaming representation : race, gender, and sexuality in video games / edited by Jennifer Malkowski and Treaandrea M. Russworm.; Online materials
Gaming representation : race, gender, and sexuality in video games / edited by Jennifer Malkowski and
Online materials
EBOOKS
2017
GV 1469.17 S63 M1 : Reality is broken : why games make us better and how they can change the world / Jane McGonigal.; BJL
Reality is broken : why games make us better and how they can change the world / Jane McGonigal.
BJL
BOOK
2011
GV 1469.17 S63 M9 : Multiplayer : the social aspects of digital gaming / edited by Thorsten Quandt and Sonja Kröger.; BJL
Multiplayer : the social aspects of digital gaming / edited by Thorsten Quandt and Sonja Kröger.
BJL
BOOK
2014
GV 1469.17 S63 P3 : Wordplay and the discourse of video games : analyzing words, design, and play / Christopher Paul.; BJL
Wordplay and the discourse of video games : analyzing words, design, and play / Christopher Paul.
BJL
BOOK
2012
GV1469.17.S63 P42 2009 : Communities of play : emergent cultures in multiplayer games and virtual worlds / Celia Pearce and Artemesia ; forewords by Tom Boellstorff and Bonnie A. Nardi.; BJL
Communities of play : emergent cultures in multiplayer games and virtual worlds / Celia Pearce and Ar
BJL
BOOK
c2009
GV 1469.17 S63 P7 : The pleasures of computer gaming : essays on cultural history, theory and aesthetics / edited by Melanie Swalwell and Jason Wilson.; BJL
The pleasures of computer gaming : essays on cultural history, theory and aesthetics / edited by Mela
BJL
BOOK
c2008
GV 1469.17 S63 S4 : Second person : role playing and story in games and playable media / edited by Pat Harrigan and Noah Wardrip-Fruin.; BJL
Second person : role playing and story in games and playable media / edited by Pat Harrigan and Noah
BJL
BOOK
2007
GV 1469.17 S63 T2 : Play between worlds : exploring online game culture / T.L. Taylor.; BJL
Play between worlds : exploring online game culture / T.L. Taylor.
BJL