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Mark   Media Year
QA 76.76 A65 R6    
      Debugging applications for Microsoft .NET and Microsoft Windows. BJL  BOOK 2003
      Debugging Microsoft .NET 2.0 applications. BJL  BOOK 2007
QA 76.76 A65 S2 : Rapid Android development : build rich, sensor-based applications with processing / Daniel Sauter.; BJL     
      Rapid Android development : build rich, sensor-based applications with processing / Daniel Sauter. BJL  BOOK 2013
QA 76.76 A65 S3 : Applying use cases : a practical guide / Geri Schneider, Jason P. Winters.; BJL     
      Applying use cases : a practical guide / Geri Schneider, Jason P. Winters. BJL  BOOK 1998
QA 76.76 A87 L7 : Inside Microsoft .NET IL assembler.; BJL     
      Inside Microsoft .NET IL assembler. BJL  BOOK c2002
QA 76.76 B3 B8 : Advanced programming using Visual Basic .Net / Julia Case Bradley, Anita C. Millspaugh.; BJL     
      Advanced programming using Visual Basic .Net / Julia Case Bradley, Anita C. Millspaugh. BJL  BOOK 2003
QA76.76.C54 : Children's technology review (Online); Online materials     
      Children's technology review [electronic resource]. Online materials  EJOURNALS  
QA76.76.C54 I86 2009 : Engineering play : a cultural history of children's software / Mizuko Ito.; BJL     
      Engineering play : a cultural history of children's software / Mizuko Ito. BJL  BOOK c2009
QA76.76.C65 : Visual Studio Code Distilled : Evolved Code Editing for Windows, macOS, and Linux / Alessandro Del Sole.; Online materials     
      Visual Studio Code Distilled : Evolved Code Editing for Windows, macOS, and Linux / Alessandro Del So Online materials  EBOOKS 2018
QA 76.76 C65 B4    
      Introduction to compiling techniques : a first course using ANSI C, LEX and YACC. BJL  BOOK 1990
      Introduction to compiling techniques : a first course using ANSI C, LEX, and YACC. BJL  BOOK 1996
QA 76.76 C65 C7 : Using QuickMod.; BJL     
      Using QuickMod. BJL  BOOK 1990
QA 76.76 C65 F5 : Crafting a compiler / Charles N. Fischer, Richard J. LeBlanc.; BJL     
      Crafting a compiler / Charles N. Fischer, Richard J. LeBlanc. BJL  BOOK 1988
QA 76.76 C65 G6 : Compiling for the .NET common language runtime (CLR).; BJL     
      Compiling for the .NET common language runtime (CLR). BJL  BOOK 2002
QA 76.76 C65 I5    
      Transputer development system. BJL  BOOK 1990
      Transputer instruction set : a compiler writer's guide. BJL  BOOK 1988
QA 76.76 C65 M6    
      Modern compiler design / Dick Grune ... [et al.]. BJL  BOOK 2000
      Modern compiler design / Dick Grune ... [et al.]. BJL  BOOK 2012
QA 76.76 C65 M9 : Advanced compiler design and implementation / Steven S. Muchnick.; BJL     
      Advanced compiler design and implementation / Steven S. Muchnick. BJL  BOOK c1997
QA 76.76 C65 R2 : A compiler generator for microcomputers / Peter Rechenberg, Hanspeter Mossenbock; translated [from the German] by J. O'Meara and the authors.; BJL     
      A compiler generator for microcomputers / Peter Rechenberg, Hanspeter Mossenbock; translated [from th BJL  BOOK 1989
QA 76.76 C65 T6 : Compiler generators : what they can do, what they might do, and what they will probably never do.; BJL     
      Compiler generators : what they can do, what they might do, and what they will probably never do. BJL  BOOK 1990
QA 76.76 C65 W6 : Compiler design / Reinhard Wilhelm, Dieter Maurer ; translated by Stephen S. Wilson.; BJL     
      Compiler design / Reinhard Wilhelm, Dieter Maurer ; translated by Stephen S. Wilson. BJL  BOOK 1995
QA76.76.C67 .L863 2016 : Introduction to 3D game programming with directX 12 / Frank D. Luna.; Online materials     
      Introduction to 3D game programming with directX 12 / Frank D. Luna. Online materials  EBOOKS 2016
QA76.76.C672    
      The art of halo : creating a virtual world / text by Eric S. Trautmann. BJL  BOOK 2004
      The art of producing games / David McCarthy, Ste Curran, Simon Byron. BJL  BOOK 2005
      Game audio development / Aaron Marks, Jeannie Novak. BJL  BOOK c2009
      Game audio programming / James Boer. BJL  BOOK c2003
      The game design reader : a rules of play anthology / [edited by] Katie Salen and Eric Zimmerman. BJL  BOOK c2006
QA 76.76 C672 A1 : Advances in computer games : 12th international conference, ACG 2009, Pamplona, Spain, May 11-13, 2009, revised papers / H. Jaap van den Herik, Pieter Spronck (eds.).; BJL     
      Advances in computer games : 12th international conference, ACG 2009, Pamplona, Spain, May 11-13, 200 BJL  BOOK c2010
QA 76.76 C672 A2    
      AI game programming wisdom / edited by Steve Rabin. BJL  BOOK c2002
      AI game programming wisdom 2 / edited by Steve Rabin. BJL  BOOK c2004
      AI game programming wisdom 3 / edited by Steve Rabin. BJL  BOOK c2006
      Fundamentals of game design / Ernest Adams, Andrew Rollings. BJL  BOOK c2007
2 additional entries    
QA 76.76 C672 B3 : Game design : the art & business of creating games.; BJL     
      Game design : the art & business of creating games. BJL  BOOK c2001
QA76.76.C672 B4 : Hands-on game development without coding : create 2D and 3D games with visual scripting in Unity / Lucas Bertolini.; BJL     
      Hands-on game development without coding : create 2D and 3D games with visual scripting in Unity / Lu BJL  BOOK 2018
QA76.76.C672 .B478 2018 : Hands-on game development without coding : create 2D and 3D games with visual scripting in unity / Lucas Bertolini.; Online materials     
      Hands-on game development without coding : create 2D and 3D games with visual scripting in unity / Lu Online materials  EBOOKS 2018
QA 76.76 C672 B6 : Patterns in game design / Staffan Björk, Jussi Holopainen.; BJL     
      Patterns in game design / Staffan Björk, Jussi Holopainen. BJL  BOOK c2005
QA76.76.C672 .B64 2006 : Unit operations : an approach to videogame criticism / Ian Bogost.; BJL     
      Unit operations : an approach to videogame criticism / Ian Bogost. BJL  BOOK 2006
QA76.76.C672 B8685 2009 : Mastering unreal technology. Volume II, Advanced level design concepts with Unreal Engine 3 / Jason Busby, Zak Parrish, Jeff Wilson.; BJL     
      Mastering unreal technology. Volume II, Advanced level design concepts with Unreal Engine 3 / Jason B BJL  BOOK c2010
QA 76.76 C672 B9    
      Game level design / Ed Byrne. BJL  BOOK 2004
      Mastering Unreal technology : the art of level design / Jason Busby, Zak Parrish, Joel Van Eenwyk. BJL  BOOK c2005
      Mastering unreal technology. Vol.1, Introduction to level design with Unreal Engine 3 / Jason Busby, BJL  BOOK c2010
      Programming game AI by example. BJL  BOOK 2005
QA 76.76 C672 C4    
      AI game development : synthetic creatures with learning and reactive behaviors. BJL  BOOK c2004
      Fundamentals of game development / Heather Maxwell Chandler and Rafael Chandler. BJL  BOOK 2010
      The game production handbook / Heather Maxwell Chandler. BJL  BOOK 2014
      The game production handbook / Heather Maxwell Chandler. BJL  BOOK 2014
QA 76.76 C672 C5 : Creating music and sounds for games / G.W. Childs IV.; BJL     
      Creating music and sounds for games / G.W. Childs IV. BJL  BOOK c2007
QA 76.76 C672 C6 : Level design for games : creating compelling game experiences / Phil Co.; BJL     
      Level design for games : creating compelling game experiences / Phil Co. BJL  BOOK c2006
QA76.76.C672 C66 2016 : Sams teach yourself Unreal engine 4 game development in 24 hours / Aram Cookson, Ryan DowlingSoka, Clinton Crumpler.; BJL     
      Sams teach yourself Unreal engine 4 game development in 24 hours / Aram Cookson, Ryan DowlingSoka, Cl BJL  BOOK 2016
QA76.76.C672 C6635 2015 : Computer games and software engineering / edited by Kendra M. L. Cooper, University of Texas, Dallas, USA, Walt Scacchi, University of California, Irvine, Irvine, USA.; BJL     
      Computer games and software engineering / edited by Kendra M. L. Cooper, University of Texas, Dallas, BJL  BOOK 2015
QA 76.76 C672 C7 : Physics modeling for game programmers.; BJL     
      Physics modeling for game programmers. BJL  BOOK 2004
QA 76.76 C672 C8    
      The art of computer game design / Chris Crawford. BJL  BOOK c1984
      Chris Crawford on game design / Chris Crawford. BJL  BOOK 2003
QA76.76.C672 D4 2012 : Pro Tools 10 for game audio / Greg deBeer.; BJL     
      Pro Tools 10 for game audio / Greg deBeer. BJL  BOOK c2012
QA 76.76 C672 D5    
      Direct3D ShaderX : vertex and pixel shader tips and tricks / edited by Wolfgang F. Engel ; [foreword BJL  BOOK c2002
      HTML5 game development from the ground up with Construct 2 / Roberto Dillon. BJL  BOOK 2014
      On the way to fun : an emotion-based approach to successful game design / Roberto Dillon. BJL  BOOK 2010
      The ultimate guide to video game writing and design / by Flint Dille and John Zuur Platten ; edited b BJL  BOOK 2007
QA76.76.C672 D863 2014 : Production pipeline fundamentals for film and games / edited by Renee Dunlop.; BJL     
      Production pipeline fundamentals for film and games / edited by Renee Dunlop. BJL  BOOK 2014
QA 76.76 C672 E1    
      Game physics / with a contribution by Ken Shoemake. BJL  BOOK c2004
      Game physics / David H. Eberly. BJL  BOOK 2010
QA 76.76 C672 E5 : Programming vertex and pixel shaders.; BJL     
      Programming vertex and pixel shaders. BJL  BOOK c2004
QA 76.76 C672 E6 : Real-time collision detection / Christer Ericson.; BJL     
      Real-time collision detection / Christer Ericson. BJL  BOOK 2005
QA76.76.C672 F47 2019 : Learning C# by developing games with Unity 2019 : code in C# and build 3D games with Unity / Harrison Ferrone.; BJL     
      Learning C# by developing games with Unity 2019 : code in C# and build 3D games with Unity / Harrison BJL  BOOK 2019
QA76.76.C672 .F477 2019 : Learning C# by developing games with unity 2019 : code in C# and build 3d games with unity / Harrison Ferrone.; Online materials     
      Learning C# by developing games with unity 2019 : code in C# and build 3d games with unity / Harrison Online materials  EBOOKS 2019
QA 76.76 C672 F8 : Creating emotion in games : the art and craft of emotioneering / by David Freeman.; BJL     
      Creating emotion in games : the art and craft of emotioneering / by David Freeman. BJL  BOOK c2004
QA 76.76 C672 F9    
      AI for games and animation : a cognitive modeling approach. BJL  BOOK 1999
      Artificial intelligence for computer games : an introduction. BJL  BOOK c2004
QA 76.76 C672 G1    
      The best of game programming gems / edited by Mark DeLoura. BJL  BOOK 2008
      Game design : secrets of the sages / edited by Marc Saltzman. BJL  BOOK c2000
      Game engine gems 2 / edited by by Eric Lengyel. BJL  BOOK 2011
      Game engine gems, volume 1 / edited by Eric Lengyel. BJL  BOOK c2011
8 additional entries    
QA 76.76 C672 G4 : Introduction to game design, prototyping, and development : from concept to playable game - with Unity and C# / Jeremy Gibson.; BJL     
      Introduction to game design, prototyping, and development : from concept to playable game - with Unit BJL  BOOK 2015
QA76.76.C672 G5 : Unity 2018 augmented reality projects : build four immersive and fun AR applications using ARKit, ARCore, and Vuforia / Jesse Glover.; BJL     
      Unity 2018 augmented reality projects : build four immersive and fun AR applications using ARKit, ARC BJL  BOOK 2018
QA76.76.C672 .G568 2018 : Unity 2018 augmented reality projects : build four immersive and fun AR applications using ARKit, ARCore, and Vuforia / Jesse Glover.; Online materials     
      Unity 2018 augmented reality projects : build four immersive and fun AR applications using ARKit, ARC Online materials  EBOOKS 2018
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