Limit search to available items
Nearby BJL CLASSMARKS are:
Result Page   Prev Next
Save marked records Save all on page
Mark   Media Year
QA76.76.C672 C6635 2015 : Computer games and software engineering / edited by Kendra M. L. Cooper, University of Texas, Dallas, USA, Walt Scacchi, University of California, Irvine, Irvine, USA.; BJL     
      Computer games and software engineering / edited by Kendra M. L. Cooper, University of Texas, Dallas, BJL  BOOK 2015
QA 76.76 C672 C7 : Physics modeling for game programmers.; BJL     
      Physics modeling for game programmers. BJL  BOOK 2004
QA 76.76 C672 C8    
      The art of computer game design / Chris Crawford. BJL  BOOK c1984
      Chris Crawford on game design / Chris Crawford. BJL  BOOK 2003
QA76.76.C672 D4 2012 : Pro Tools 10 for game audio / Greg deBeer.; BJL     
      Pro Tools 10 for game audio / Greg deBeer. BJL  BOOK c2012
QA 76.76 C672 D5    
      Direct3D ShaderX : vertex and pixel shader tips and tricks / edited by Wolfgang F. Engel ; [foreword BJL  BOOK c2002
      HTML5 game development from the ground up with Construct 2 / Roberto Dillon. BJL  BOOK 2014
      On the way to fun : an emotion-based approach to successful game design / Roberto Dillon. BJL  BOOK 2010
      The ultimate guide to video game writing and design / by Flint Dille and John Zuur Platten ; edited b BJL  BOOK 2007
QA76.76.C672 D863 2014 : Production pipeline fundamentals for film and games / edited by Renee Dunlop.; BJL     
      Production pipeline fundamentals for film and games / edited by Renee Dunlop. BJL  BOOK 2014
QA 76.76 C672 E1    
      Game physics / with a contribution by Ken Shoemake. BJL  BOOK c2004
      Game physics / David H. Eberly. BJL  BOOK 2010
QA 76.76 C672 E5 : Programming vertex and pixel shaders.; BJL     
      Programming vertex and pixel shaders. BJL  BOOK c2004
QA 76.76 C672 E6 : Real-time collision detection / Christer Ericson.; BJL     
      Real-time collision detection / Christer Ericson. BJL  BOOK 2005
QA76.76.C672 F47 2019 : Learning C# by developing games with Unity 2019 : code in C# and build 3D games with Unity / Harrison Ferrone.; BJL     
      Learning C# by developing games with Unity 2019 : code in C# and build 3D games with Unity / Harrison BJL  BOOK 2019
QA76.76.C672 .F477 2019 : Learning C# by developing games with unity 2019 : code in C# and build 3d games with unity / Harrison Ferrone.; Online materials     
      Learning C# by developing games with unity 2019 : code in C# and build 3d games with unity / Harrison Online materials  EBOOKS 2019
QA 76.76 C672 F8 : Creating emotion in games : the art and craft of emotioneering / by David Freeman.; BJL     
      Creating emotion in games : the art and craft of emotioneering / by David Freeman. BJL  BOOK c2004
QA 76.76 C672 F9    
      AI for games and animation : a cognitive modeling approach. BJL  BOOK 1999
      Artificial intelligence for computer games : an introduction. BJL  BOOK c2004
QA 76.76 C672 G1    
      The best of game programming gems / edited by Mark DeLoura. BJL  BOOK 2008
      Game design : secrets of the sages / edited by Marc Saltzman. BJL  BOOK c2000
      Game engine gems 2 / edited by by Eric Lengyel. BJL  BOOK 2011
      Game engine gems, volume 1 / edited by Eric Lengyel. BJL  BOOK c2011
8 additional entries    
QA 76.76 C672 G4 : Introduction to game design, prototyping, and development : from concept to playable game - with Unity and C# / Jeremy Gibson.; BJL     
      Introduction to game design, prototyping, and development : from concept to playable game - with Unit BJL  BOOK 2015
QA76.76.C672 G5 : Unity 2018 augmented reality projects : build four immersive and fun AR applications using ARKit, ARCore, and Vuforia / Jesse Glover.; BJL     
      Unity 2018 augmented reality projects : build four immersive and fun AR applications using ARKit, ARC BJL  BOOK 2018
QA76.76.C672 .G568 2018 : Unity 2018 augmented reality projects : build four immersive and fun AR applications using ARKit, ARCore, and Vuforia / Jesse Glover.; Online materials     
      Unity 2018 augmented reality projects : build four immersive and fun AR applications using ARKit, ARC Online materials  EBOOKS 2018
QA 76.76 C672 G6 : Unity 3.x game development essentials : game development with C# and Javascript : build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more! / Will Goldstone.; BJL     
      Unity 3.x game development essentials : game development with C# and Javascript : build fully functio BJL  BOOK 2011
QA 76.76 C672 G8 : Game engine architecture / Jason Gregory.; BJL     
      Game engine architecture / Jason Gregory. BJL  BOOK 2014
QA 76.76 C672 H3 : OpenGL game programming / Kevin Hawkins and Dave Astle.; BJL     
      OpenGL game programming / Kevin Hawkins and Dave Astle. BJL  BOOK 2001
QA76.76.C672 H3 2019 : Developing 2D games with Unity : independent game programming with C# / Jared Halpern.; BJL     
      Developing 2D games with Unity : independent game programming with C# / Jared Halpern. BJL  BOOK 2019
QA76.76.C672 H375 2005 : Real-time cinematography for games / Brian Hawkins.; BJL     
      Real-time cinematography for games / Brian Hawkins. BJL  BOOK 2004
QA 76.76 C672 H5 : The game narrative toolbox / Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler, Ann Lemay.; BJL     
      The game narrative toolbox / Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler, Ann Lema BJL  BOOK 2015
QA 76.76 C672 H8 : The essential guide to game audio : the theory and practice of sound for games / Steve Horowitz and Scott Looney.; BJL     
      The essential guide to game audio : the theory and practice of sound for games / Steve Horowitz and S BJL  BOOK 2014
QA 76.76 C672 I6 : Introduction to game development / edited by Steve Rabin.; BJL     
      Introduction to game development / edited by Steve Rabin. BJL  BOOK c2010
QA76.76.C672 I72 2006 : Better game characters by design : a psychological approach / Katherine Isbister.; BJL     
      Better game characters by design : a psychological approach / Katherine Isbister. BJL  BOOK 2006
QA76.76.C672 K35 2012    
      The game jam survival guide : build a game in one crazy weekend and survive to tell the tale! / Chris Online materials  EBOOKS 2012
      The Game Jam survival guide : build a game in one crazy weekend and survive to tell the tale! / Chris BJL  BOOK 2012
QA76.76.C672 K45 2010 : Agile game development with Scrum / Clinton Keith.; BJL     
      Agile game development with Scrum / Clinton Keith. BJL  BOOK c2010
QA76.76.C672 K46 2015 : Game collision detection : a practical introduction / Kenwright.; BJL     
      Game collision detection : a practical introduction / Kenwright. BJL  BOOK 2015
QA76.76.C672 K74 2009 : Level design : concept, theory, and practice / Rudolf Kremers.; Online materials     
      Level design : concept, theory, and practice / Rudolf Kremers. Online materials  EBOOKS 2009
QA 76.76 C672 K8 : A theory of fun for game design / Raph Koster.; BJL     
      A theory of fun for game design / Raph Koster. BJL  BOOK 2014
QA 76.76 C672 K9 : Level design : concept, theory, and practice / Rudolf Kremers.; BJL     
      Level design : concept, theory, and practice / Rudolf Kremers. BJL  BOOK 2009
QA 76.76 C672 L2    
      Tricks of the 3D game programming gurus : advanced 3D graphics and rasterization. BJL  BOOK c2003
      Tricks of the Windows games programming gurus. BJL  BOOK 2002
      Windows game programming for dummies / André LaMothe. BJL  BOOK 2002
QA76.76.C672 L3 2017 : Game audio development with Unity 5.X : design a blockbuster game soundtrack with Unity 5.X / Micheal Lanham.; BJL     
      Game audio development with Unity 5.X : design a blockbuster game soundtrack with Unity 5.X / Micheal BJL  BOOK 2017
QA 76.76 C672 L5    
      Mathematics for 3D game programming and computer graphics. BJL  BOOK c2004
      Mathematics for 3D game programming and computer graphics. BJL  BOOK 2012
QA76.76.C672 L54 2015 : Designing the user experience of game development tools / David Lightbown.; BJL     
      Designing the user experience of game development tools / David Lightbown. BJL  BOOK 2015
QA 76.76 C672 L6 : Developer's guide to computer game design / John Scott Lewinski.; BJL     
      Developer's guide to computer game design / John Scott Lewinski. BJL  BOOK c2000
QA 76.76 C672 L9    
      Introduction to 3D game programming with DirectX 9.0 / Frank D. Luna. BJL  BOOK c2003
      Introduction to 3D game programming with DirectX 10 / by Frank D. Luna. BJL  BOOK 2008
      Introduction to 3D game programming with DirectX 11. BJL  BOOK 2012
QA 76.76 C672 M1    
      The art of producing games / David McCarthy, Ste Curran, Simon Byron. BJL  BOOK 2005
      The complete guide to game development, art and design / David McCarthy, Ste Curran and Simon Byron. BJL  BOOK 2005
      Special effects game programming with DirectX. BJL  BOOK 2002
QA76.76.C672 M3 : Unreal Engine 4 virtual reality projects : build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints / Kevin Mack, Robert Ruud.; BJL     
      Unreal Engine 4 virtual reality projects : build immersive, real-world VR applications using UE4, C++ BJL  BOOK 2019
QA76.76.C672 M3 2017 : Unreal Engine VR cookbook : developing virtual reality with UE4 / Mitch McCaffrey.; BJL     
      Unreal Engine VR cookbook : developing virtual reality with UE4 / Mitch McCaffrey. BJL  BOOK 2017
QA 76.76 C672 M5 : Game development with Unity / Michelle Menard.; BJL     
      Game development with Unity / Michelle Menard. BJL  BOOK c2012
QA 76.76 C672 M6    
      Artificial intelligence for games. BJL  BOOK 2006
      Artificial intelligence for games / Ian Millington and John Funge. BJL  BOOK 2009
      Microsoft XNA Game Studio 2.0 / Rob Miles. BJL  BOOK c2008
QA76.76.C672 N97 : Game programming patterns / Robert Nystrom.; BJL     
      Game programming patterns / Robert Nystrom. BJL  BOOK 2014
QA 76.76 C672 R2 : 3D game programming : using DirectX 10 and OpenGL / Pierre Rautenbach.; BJL     
      3D game programming : using DirectX 10 and OpenGL / Pierre Rautenbach. BJL  BOOK c2008
QA76.76.C672 R3 2014 : Physics for JavaScript games, animation, and simulations : with HTML5 Canvas / Dev Ramtal, Adrian Dobre.; BJL     
      Physics for JavaScript games, animation, and simulations : with HTML5 Canvas / Dev Ramtal, Adrian Dob BJL  BOOK 2014
QA76.76.C672 R6336 : Game audio with FMOD and Unity / Ciaran Robinson.; BJL     
      Game audio with FMOD and Unity / Ciaran Robinson. BJL  BOOK 2019
QA76.76.C672 .R635 2019 : Game audio with FMOD and Unity / Ciarán Robinson.; Online materials     
      Game audio with FMOD and Unity / Ciarán Robinson. Online materials  EBOOKS 2019
QA76.76.C672 R636 2014 : Level up! : the guide to great video game design / Scott Rogers.; BJL     
      Level up! : the guide to great video game design / Scott Rogers. BJL  BOOK 2014
QA76.76.C672 R67 2017 : Lean game development : apply lean frameworks to the process of game development / Julia Naomi Rosenfield Boeira.; BJL     
      Lean game development : apply lean frameworks to the process of game development / Julia Naomi Rosenf BJL  BOOK 2017
Save marked records Save all on page
Result Page   Prev Next