QA 76.76 C672 G4 : Introduction to game design, prototyping, and development : from concept to playable game - with Unity and C# / Jeremy Gibson.; BJL
Introduction to game design, prototyping, and development : from concept to playable game - with Unit
BJL
BOOK
2015
QA76.76.C672 G5 : Unity 2018 augmented reality projects : build four immersive and fun AR applications using ARKit, ARCore, and Vuforia / Jesse Glover.; BJL
Unity 2018 augmented reality projects : build four immersive and fun AR applications using ARKit, ARC
BJL
BOOK
2018
QA76.76.C672 .G568 2018 : Unity 2018 augmented reality projects : build four immersive and fun AR applications using ARKit, ARCore, and Vuforia / Jesse Glover.; Online materials
Unity 2018 augmented reality projects : build four immersive and fun AR applications using ARKit, ARC
Online materials
EBOOKS
2018
QA 76.76 C672 G6 : Unity 3.x game development essentials : game development with C# and Javascript : build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more! / Will Goldstone.; BJL
Unity 3.x game development essentials : game development with C# and Javascript : build fully functio
BJL
Artificial intelligence for games / Ian Millington and John Funge.
BJL
BOOK
2009
Microsoft XNA Game Studio 2.0 / Rob Miles.
BJL
BOOK
c2008
QA76.76.C672 N97 : Game programming patterns / Robert Nystrom.; BJL
Game programming patterns / Robert Nystrom.
BJL
BOOK
2014
QA 76.76 C672 R2 : 3D game programming : using DirectX 10 and OpenGL / Pierre Rautenbach.; BJL
3D game programming : using DirectX 10 and OpenGL / Pierre Rautenbach.
BJL
BOOK
c2008
QA76.76.C672 R3 2014 : Physics for JavaScript games, animation, and simulations : with HTML5 Canvas / Dev Ramtal, Adrian Dobre.; BJL
Physics for JavaScript games, animation, and simulations : with HTML5 Canvas / Dev Ramtal, Adrian Dob
BJL
BOOK
2014
QA76.76.C672 R6336 : Game audio with FMOD and Unity / Ciaran Robinson.; BJL
Game audio with FMOD and Unity / Ciaran Robinson.
BJL
BOOK
2019
QA76.76.C672 .R635 2019 : Game audio with FMOD and Unity / Ciarán Robinson.; Online materials
Game audio with FMOD and Unity / Ciarán Robinson.
Online materials
EBOOKS
2019
QA76.76.C672 R636 2014 : Level up! : the guide to great video game design / Scott Rogers.; BJL
Level up! : the guide to great video game design / Scott Rogers.
BJL
BOOK
2014
QA76.76.C672 R67 2017 : Lean game development : apply lean frameworks to the process of game development / Julia Naomi Rosenfield Boeira.; BJL
Lean game development : apply lean frameworks to the process of game development / Julia Naomi Rosenf
BJL
BOOK
2017
QA76.76.C672 .R674 2017 : Lean game development : apply lean frameworks to the process of game development / Julia Naomi Rosenfield Boeira.; Online materials
Lean game development : apply lean frameworks to the process of game development / Julia Naomi Rosenf
Online materials
EBOOKS
2017
QA 76.76 C672 R7 : Andrew Rollings and Ernest Adams on game design / Andrew Rollings, Ernest Adams.; BJL
Andrew Rollings and Ernest Adams on game design / Andrew Rollings, Ernest Adams.
BJL
BOOK
c2003
QA 76.76 C672 S1 : Rules of play : game design fundamentals / Katie Salen and Eric Zimmerman.; BJL
Rules of play : game design fundamentals / Katie Salen and Eric Zimmerman.
BJL
BOOK
c2004
QA 76.76 C672 S2 : Game interface design / Kevin D. Saunders, Jeannie Novak.; BJL
Game interface design / Kevin D. Saunders, Jeannie Novak.
BJL
Beginning Directx 11 game programming / Allen Sherrod and Wendy Jones.
BJL
BOOK
c2012
ShaderX² : introductions & tutorials with DirectX 9 / edited by Wolfgang F. Engel.
BJL
BOOK
2004
ShaderX² : shader programming tips & tricks with DirectX 9 / edited by Wolfgang F. Engel.
BJL
BOOK
2003
ShaderX³ : advanced rendering with DirectX and OpenGL / edited by Wolfgang Engel.
BJL
BOOK
c2005
QA76.76.C672 S556 : Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media / Jean-Luc Sinclair.; BJL
Principles of game audio and sound design : sound design and audio implementation for interactive and
BJL
BOOK
2020
QA76.76.C672 .S563 2020 : Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media / Jean-Luc Sinclair.; Online materials
Principles of game audio and sound design : sound design and audio implementation for interactive and
Online materials
EBOOKS
2020
QA 76.76 C672 S6 : Drawing basics and video game art : classic to cutting-edge art techniques for winning video game design / Chris Solarski ; foreword by Tristan Donovan.; BJL
Drawing basics and video game art : classic to cutting-edge art techniques for winning video game des
BJL
BOOK
2012
QA76.76.C672 S743 2011 : The game audio tutorial : a practical guide to sound and music for interactive games / Richard Stevens, Dave Raybould.; BJL
The game audio tutorial : a practical guide to sound and music for interactive games / Richard Steven
BJL
BOOK
c2011
QA 76.76 C672 T4 : Game engine design and implementation / Alan Thorn.; BJL
Game engine design and implementation / Alan Thorn.
BJL
BOOK
2011
QA76.76.C672 T679 2019 : An architectural approach to level design / by Christopher W. Totten.; BJL
An architectural approach to level design / by Christopher W. Totten.
BJL
BOOK
2019
QA 76.76 C672 T9 : Flash 5 cartoons and games f/x & design / Bill Turner, James Robertson, Richard Bazley.; BJL
Flash 5 cartoons and games f/x & design / Bill Turner, James Robertson, Richard Bazley.
BJL