Limit search to available items
Nearby BJL CLASSMARKS are:
Result Page   Prev Next
Save marked records Save all on page
Mark   Media Year
QA 76.76 C672 M1    
      The art of producing games / David McCarthy, Ste Curran, Simon Byron. BJL  BOOK 2005
      The complete guide to game development, art and design / David McCarthy, Ste Curran and Simon Byron. BJL  BOOK 2005
      Special effects game programming with DirectX. BJL  BOOK 2002
QA76.76.C672 M3 : Unreal Engine 4 virtual reality projects : build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints / Kevin Mack, Robert Ruud.; BJL     
      Unreal Engine 4 virtual reality projects : build immersive, real-world VR applications using UE4, C++ BJL  BOOK 2019
QA76.76.C672 M3 2017 : Unreal Engine VR cookbook : developing virtual reality with UE4 / Mitch McCaffrey.; BJL     
      Unreal Engine VR cookbook : developing virtual reality with UE4 / Mitch McCaffrey. BJL  BOOK 2017
QA 76.76 C672 M5 : Game development with Unity / Michelle Menard.; BJL     
      Game development with Unity / Michelle Menard. BJL  BOOK c2012
QA 76.76 C672 M6    
      Artificial intelligence for games. BJL  BOOK 2006
      Artificial intelligence for games / Ian Millington and John Funge. BJL  BOOK 2009
      Microsoft XNA Game Studio 2.0 / Rob Miles. BJL  BOOK c2008
QA76.76.C672 N97 : Game programming patterns / Robert Nystrom.; BJL     
      Game programming patterns / Robert Nystrom. BJL  BOOK 2014
QA 76.76 C672 R2 : 3D game programming : using DirectX 10 and OpenGL / Pierre Rautenbach.; BJL     
      3D game programming : using DirectX 10 and OpenGL / Pierre Rautenbach. BJL  BOOK c2008
QA76.76.C672 R3 2014 : Physics for JavaScript games, animation, and simulations : with HTML5 Canvas / Dev Ramtal, Adrian Dobre.; BJL     
      Physics for JavaScript games, animation, and simulations : with HTML5 Canvas / Dev Ramtal, Adrian Dob BJL  BOOK 2014
QA76.76.C672 R6336 : Game audio with FMOD and Unity / Ciaran Robinson.; BJL     
      Game audio with FMOD and Unity / Ciaran Robinson. BJL  BOOK 2019
QA76.76.C672 .R635 2019 : Game audio with FMOD and Unity / Ciarán Robinson.; Online materials     
      Game audio with FMOD and Unity / Ciarán Robinson. Online materials  EBOOKS 2019
QA76.76.C672 R636 2014 : Level up! : the guide to great video game design / Scott Rogers.; BJL     
      Level up! : the guide to great video game design / Scott Rogers. BJL  BOOK 2014
QA76.76.C672 R67 2017 : Lean game development : apply lean frameworks to the process of game development / Julia Naomi Rosenfield Boeira.; BJL     
      Lean game development : apply lean frameworks to the process of game development / Julia Naomi Rosenf BJL  BOOK 2017
QA76.76.C672 .R674 2017 : Lean game development : apply lean frameworks to the process of game development / Julia Naomi Rosenfield Boeira.; Online materials     
      Lean game development : apply lean frameworks to the process of game development / Julia Naomi Rosenf Online materials  EBOOKS 2017
QA 76.76 C672 R7 : Andrew Rollings and Ernest Adams on game design / Andrew Rollings, Ernest Adams.; BJL     
      Andrew Rollings and Ernest Adams on game design / Andrew Rollings, Ernest Adams. BJL  BOOK c2003
QA 76.76 C672 S1 : Rules of play : game design fundamentals / Katie Salen and Eric Zimmerman.; BJL     
      Rules of play : game design fundamentals / Katie Salen and Eric Zimmerman. BJL  BOOK c2004
QA 76.76 C672 S2 : Game interface design / Kevin D. Saunders, Jeannie Novak.; BJL     
      Game interface design / Kevin D. Saunders, Jeannie Novak. BJL  BOOK c2013
QA76.76.C672 S2790 2017 : An introduction to Unreal Engine 4 / Andrew Sanders.; BJL     
      An introduction to Unreal Engine 4 / Andrew Sanders. BJL  BOOK 2017
QA 76.76 C672 S3    
      The art of game design : a book of lenses / Jesse Schell. BJL  BOOK c2008
      The art of game design : a book of lenses / Jesse Schell. BJL  BOOK 2015
QA 76.76 C672 S5    
      Beginning Directx 11 game programming / Allen Sherrod and Wendy Jones. BJL  BOOK c2012
      ShaderX² : introductions & tutorials with DirectX 9 / edited by Wolfgang F. Engel. BJL  BOOK 2004
      ShaderX² : shader programming tips & tricks with DirectX 9 / edited by Wolfgang F. Engel. BJL  BOOK 2003
      ShaderX³ : advanced rendering with DirectX and OpenGL / edited by Wolfgang Engel. BJL  BOOK c2005
QA76.76.C672 S556 : Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media / Jean-Luc Sinclair.; BJL     
      Principles of game audio and sound design : sound design and audio implementation for interactive and BJL  BOOK 2020
QA76.76.C672 .S563 2020 : Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media / Jean-Luc Sinclair.; Online materials     
      Principles of game audio and sound design : sound design and audio implementation for interactive and Online materials  EBOOKS 2020
QA 76.76 C672 S6 : Drawing basics and video game art : classic to cutting-edge art techniques for winning video game design / Chris Solarski ; foreword by Tristan Donovan.; BJL     
      Drawing basics and video game art : classic to cutting-edge art techniques for winning video game des BJL  BOOK 2012
QA76.76.C672 S743 2011 : The game audio tutorial : a practical guide to sound and music for interactive games / Richard Stevens, Dave Raybould.; BJL     
      The game audio tutorial : a practical guide to sound and music for interactive games / Richard Steven BJL  BOOK c2011
QA 76.76 C672 T4 : Game engine design and implementation / Alan Thorn.; BJL     
      Game engine design and implementation / Alan Thorn. BJL  BOOK 2011
QA76.76.C672 T679 2019 : An architectural approach to level design / by Christopher W. Totten.; BJL     
      An architectural approach to level design / by Christopher W. Totten. BJL  BOOK 2019
QA 76.76 C672 T9 : Flash 5 cartoons and games f/x & design / Bill Turner, James Robertson, Richard Bazley.; BJL     
      Flash 5 cartoons and games f/x & design / Bill Turner, James Robertson, Richard Bazley. BJL  BOOK 2001
QA 76.76 C672 W2 : Advanced 3D game programming with DirectX 10.0 / Peter Walsh.; BJL     
      Advanced 3D game programming with DirectX 10.0 / Peter Walsh. BJL  BOOK c2008
QA 76.76 C672 W3 : 3D games : real-time rendering and software technology : volume 1 / Alan Watt and Fabio Policarpo.; BJL     
      3D games : real-time rendering and software technology : volume 1 / Alan Watt and Fabio Policarpo. BJL  BOOK 2001
QA76.76.C68 B6 2011 : Worm : the first digital world war / Mark Bowden.; BJL     
      Worm : the first digital world war / Mark Bowden. BJL  BOOK c2011
QA 76.76 C68 S9 : The art of computer virus research and defense.; BJL     
      The art of computer virus research and defense. BJL  BOOK 2005
QA 76.76 C73 S6 : Software cost estimation with Cocomo II / Barry W. Boehm ... [et al.].; BJL     
      Software cost estimation with Cocomo II / Barry W. Boehm ... [et al.]. BJL  BOOK 2000
QA76.76.D47 : Extreme programming explained : embrace change / Kent Beck with Cynthia Andres.; BJL     
      Extreme programming explained : embrace change / Kent Beck with Cynthia Andres. BJL  BOOK 2004
QA 76.76 D47 A6 : AntiPatterns : refactoring software, architectures, and projects in crisis / William J. Brown ... [et al.].; BJL     
      AntiPatterns : refactoring software, architectures, and projects in crisis / William J. Brown ... [et BJL  BOOK c1998
QA 76.76 D47 A9 : Documenting the software development process : a handbook of structured techniques / S.J. Ayer, F.S. Patrinostro.; BJL     
      Documenting the software development process : a handbook of structured techniques / S.J. Ayer, F.S. BJL  BOOK 1992
QA 76.76 D47 B1 : The spine of software : designing provably correct software : theory and practice, or, A mathematical introduction to the semantics of computer programs.; BJL     
      The spine of software : designing provably correct software : theory and practice, or, A mathematical BJL  BOOK 1987
QA 76.76 D47 B6 : Beyond programming : to a new era of design.; BJL     
      Beyond programming : to a new era of design. BJL  BOOK 1996
QA 76.76 D47 B7 : The unified modeling language user guide / Grady Booch, James Rumbaugh, Ivar Jacobson.; BJL     
      The unified modeling language user guide / Grady Booch, James Rumbaugh, Ivar Jacobson. BJL  BOOK 1999
QA76.76.D47 B74 2015 : Agile project management with Kanban / Eric Brechner ; with a contribution from James Waletzky.; BJL     
      Agile project management with Kanban / Eric Brechner ; with a contribution from James Waletzky. BJL  BOOK 2015
QA 76.76 D47 C2 : Mastering Delphi 2 for Windows 95/NT.; BJL     
      Mastering Delphi 2 for Windows 95/NT. BJL  BOOK 1996
QA 76.76 D47 C6    
      Agile software development / Alistair Cockburn. BJL  BOOK 2002
      Clean code : a handbook of agile software craftsmanship / Robert C. Martin ... [et al.]. BJL  BOOK c2009
      Eclipse : building commercial-quality plug-ins / Eric Clayberg, Dan Rubel. BJL  BOOK c2006
      Software taming with dimensional design / Mike Coleman, Stephen Pratt. BJL  BOOK 1987
QA 76.76 D47 C7    
      Coordination technology for collaborative applications : organizations, processes, and agents / Wolfr BJL  BOOK 1998
      Software design for real-time systems. BJL  BOOK 1995
      Software project management : from concept to deployment. BJL  BOOK 2001
QA 76.76 D47 D4 / q : Design metrics for software quality : proceedings of the seminar series on New Directions in Software Development, Wolverhampton Polytechnic, School of Computing and Information Technology / edited by M.S. Jackson.; BJL     
      Design metrics for software quality : proceedings of the seminar series on New Directions in Software BJL  BOOK 1989
QA 76.76 D47 D7 : Program derivation : the development of programs from specifications.; BJL     
      Program derivation : the development of programs from specifications. BJL  BOOK 1989
QA 76.76 D47 E3 : Elements of software process assessment and improvement / edited by Khaled El Emam and Nazim H. Madhavji.; BJL     
      Elements of software process assessment and improvement / edited by Khaled El Emam and Nazim H. Madha BJL  BOOK 1999
QA 76.76 D47 E5    
      EMF : Eclipse Modeling Framework / Dave Steinberg ... [et al.]. BJL  BOOK c2009
      Software development environments and CASE technology : European symposium, Königswinter, June 17-19, BJL  BOOK 1991
QA 76.76 D47 E9 / q : Experience with the management of software projects 1989 : proceedings of the third IFAC/IFIP workshop, Indiana, USA, 30 October-1 November 1989 / edited by F.J. Mowle and P.F. Elzer.; BJL     
      Experience with the management of software projects 1989 : proceedings of the third IFAC/IFIP worksho BJL  BOOK 1990
QA76.76.D47 F33 : Data-oriented design / Richard Fabian.; BJL     
      Data-oriented design / Richard Fabian. BJL  BOOK 2018
QA 76.76 D47 F5 : CASE : using software development tools.; BJL     
      CASE : using software development tools. BJL  BOOK 1991
QA 76.76 D47 G2 : Function point analysis : measurement practices for successful software projects / David Garmus, David Herron.; BJL     
      Function point analysis : measurement practices for successful software projects / David Garmus, Davi BJL  BOOK 2001
QA 76.76 D47 G6 : Software design methods for real-time systems.; BJL     
      Software design methods for real-time systems. BJL  BOOK 1993
Save marked records Save all on page
Result Page   Prev Next