Beginning Directx 11 game programming / Allen Sherrod and Wendy Jones.
BJL
BOOK
c2012
ShaderX² : introductions & tutorials with DirectX 9 / edited by Wolfgang F. Engel.
BJL
BOOK
2004
ShaderX² : shader programming tips & tricks with DirectX 9 / edited by Wolfgang F. Engel.
BJL
BOOK
2003
ShaderX³ : advanced rendering with DirectX and OpenGL / edited by Wolfgang Engel.
BJL
BOOK
c2005
QA76.76.C672 S556 : Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media / Jean-Luc Sinclair.; BJL
Principles of game audio and sound design : sound design and audio implementation for interactive and
BJL
BOOK
2020
QA76.76.C672 .S563 2020 : Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media / Jean-Luc Sinclair.; Online materials
Principles of game audio and sound design : sound design and audio implementation for interactive and
Online materials
EBOOKS
2020
QA 76.76 C672 S6 : Drawing basics and video game art : classic to cutting-edge art techniques for winning video game design / Chris Solarski ; foreword by Tristan Donovan.; BJL
Drawing basics and video game art : classic to cutting-edge art techniques for winning video game des
BJL
BOOK
2012
QA76.76.C672 S743 2011 : The game audio tutorial : a practical guide to sound and music for interactive games / Richard Stevens, Dave Raybould.; BJL
The game audio tutorial : a practical guide to sound and music for interactive games / Richard Steven
BJL
BOOK
c2011
QA 76.76 C672 T4 : Game engine design and implementation / Alan Thorn.; BJL
Game engine design and implementation / Alan Thorn.
BJL
BOOK
2011
QA76.76.C672 T679 2019 : An architectural approach to level design / by Christopher W. Totten.; BJL
An architectural approach to level design / by Christopher W. Totten.
BJL
BOOK
2019
QA 76.76 C672 T9 : Flash 5 cartoons and games f/x & design / Bill Turner, James Robertson, Richard Bazley.; BJL
Flash 5 cartoons and games f/x & design / Bill Turner, James Robertson, Richard Bazley.
BJL
BOOK
2001
QA 76.76 C672 W2 : Advanced 3D game programming with DirectX 10.0 / Peter Walsh.; BJL
Advanced 3D game programming with DirectX 10.0 / Peter Walsh.
BJL
BOOK
c2008
QA 76.76 C672 W3 : 3D games : real-time rendering and software technology : volume 1 / Alan Watt and Fabio Policarpo.; BJL
3D games : real-time rendering and software technology : volume 1 / Alan Watt and Fabio Policarpo.
BJL
BOOK
2001
QA76.76.C68 B6 2011 : Worm : the first digital world war / Mark Bowden.; BJL
Worm : the first digital world war / Mark Bowden.
BJL
BOOK
c2011
QA 76.76 C68 S9 : The art of computer virus research and defense.; BJL
The art of computer virus research and defense.
BJL
BOOK
2005
QA 76.76 C73 S6 : Software cost estimation with Cocomo II / Barry W. Boehm ... [et al.].; BJL
Software cost estimation with Cocomo II / Barry W. Boehm ... [et al.].
BJL
BOOK
2000
QA76.76.D47 : Extreme programming explained : embrace change / Kent Beck with Cynthia Andres.; BJL
Extreme programming explained : embrace change / Kent Beck with Cynthia Andres.
BJL
BOOK
2004
QA 76.76 D47 A6 : AntiPatterns : refactoring software, architectures, and projects in crisis / William J. Brown ... [et al.].; BJL
AntiPatterns : refactoring software, architectures, and projects in crisis / William J. Brown ... [et
BJL
BOOK
c1998
QA 76.76 D47 A9 : Documenting the software development process : a handbook of structured techniques / S.J. Ayer, F.S. Patrinostro.; BJL
Documenting the software development process : a handbook of structured techniques / S.J. Ayer, F.S.
BJL
BOOK
1992
QA 76.76 D47 B1 : The spine of software : designing provably correct software : theory and practice, or, A mathematical introduction to the semantics of computer programs.; BJL
The spine of software : designing provably correct software : theory and practice, or, A mathematical
BJL
BOOK
1987
QA 76.76 D47 B6 : Beyond programming : to a new era of design.; BJL
Beyond programming : to a new era of design.
BJL
BOOK
1996
QA 76.76 D47 B7 : The unified modeling language user guide / Grady Booch, James Rumbaugh, Ivar Jacobson.; BJL
The unified modeling language user guide / Grady Booch, James Rumbaugh, Ivar Jacobson.
BJL
BOOK
1999
QA76.76.D47 B74 2015 : Agile project management with Kanban / Eric Brechner ; with a contribution from James Waletzky.; BJL
Agile project management with Kanban / Eric Brechner ; with a contribution from James Waletzky.
BJL
BOOK
2015
QA 76.76 D47 C2 : Mastering Delphi 2 for Windows 95/NT.; BJL
Coordination technology for collaborative applications : organizations, processes, and agents / Wolfr
BJL
BOOK
1998
Software design for real-time systems.
BJL
BOOK
1995
Software project management : from concept to deployment.
BJL
BOOK
2001
QA 76.76 D47 D4 / q : Design metrics for software quality : proceedings of the seminar series on New Directions in Software Development, Wolverhampton Polytechnic, School of Computing and Information Technology / edited by M.S. Jackson.; BJL
Design metrics for software quality : proceedings of the seminar series on New Directions in Software
BJL
BOOK
1989
QA 76.76 D47 D7 : Program derivation : the development of programs from specifications.; BJL
Program derivation : the development of programs from specifications.
BJL
BOOK
1989
QA 76.76 D47 E3 : Elements of software process assessment and improvement / edited by Khaled El Emam and Nazim H. Madhavji.; BJL
Elements of software process assessment and improvement / edited by Khaled El Emam and Nazim H. Madha
BJL
Software development environments and CASE technology : European symposium, Königswinter, June 17-19,
BJL
BOOK
1991
QA 76.76 D47 E9 / q : Experience with the management of software projects 1989 : proceedings of the third IFAC/IFIP workshop, Indiana, USA, 30 October-1 November 1989 / edited by F.J. Mowle and P.F. Elzer.; BJL
Experience with the management of software projects 1989 : proceedings of the third IFAC/IFIP worksho
BJL
BOOK
1990
QA76.76.D47 F33 : Data-oriented design / Richard Fabian.; BJL
Data-oriented design / Richard Fabian.
BJL
BOOK
2018
QA 76.76 D47 F5 : CASE : using software development tools.; BJL
CASE : using software development tools.
BJL
BOOK
1991
QA 76.76 D47 G2 : Function point analysis : measurement practices for successful software projects / David Garmus, David Herron.; BJL
Function point analysis : measurement practices for successful software projects / David Garmus, Davi
BJL