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Mark   Media Year
QA76.76.C672 K74 2009 : Level design : concept, theory, and practice / Rudolf Kremers.; Online materials     
      Level design : concept, theory, and practice / Rudolf Kremers. Online materials  EBOOKS 2009
QA 76.76 C672 K8 : A theory of fun for game design / Raph Koster.; BJL     
      A theory of fun for game design / Raph Koster. BJL  BOOK 2014
QA 76.76 C672 K9 : Level design : concept, theory, and practice / Rudolf Kremers.; BJL     
      Level design : concept, theory, and practice / Rudolf Kremers. BJL  BOOK 2009
QA 76.76 C672 L2    
      Tricks of the 3D game programming gurus : advanced 3D graphics and rasterization. BJL  BOOK c2003
      Tricks of the Windows games programming gurus. BJL  BOOK 2002
      Windows game programming for dummies / André LaMothe. BJL  BOOK 2002
QA76.76.C672 L3 2017 : Game audio development with Unity 5.X : design a blockbuster game soundtrack with Unity 5.X / Micheal Lanham.; BJL     
      Game audio development with Unity 5.X : design a blockbuster game soundtrack with Unity 5.X / Micheal BJL  BOOK 2017
QA 76.76 C672 L5    
      Mathematics for 3D game programming and computer graphics. BJL  BOOK c2004
      Mathematics for 3D game programming and computer graphics. BJL  BOOK 2012
QA76.76.C672 L54 2015 : Designing the user experience of game development tools / David Lightbown.; BJL     
      Designing the user experience of game development tools / David Lightbown. BJL  BOOK 2015
QA 76.76 C672 L6 : Developer's guide to computer game design / John Scott Lewinski.; BJL     
      Developer's guide to computer game design / John Scott Lewinski. BJL  BOOK c2000
QA 76.76 C672 L9    
      Introduction to 3D game programming with DirectX 9.0 / Frank D. Luna. BJL  BOOK c2003
      Introduction to 3D game programming with DirectX 10 / by Frank D. Luna. BJL  BOOK 2008
      Introduction to 3D game programming with DirectX 11. BJL  BOOK 2012
QA 76.76 C672 M1    
      The art of producing games / David McCarthy, Ste Curran, Simon Byron. BJL  BOOK 2005
      The complete guide to game development, art and design / David McCarthy, Ste Curran and Simon Byron. BJL  BOOK 2005
      Special effects game programming with DirectX. BJL  BOOK 2002
QA76.76.C672 M3 : Unreal Engine 4 virtual reality projects : build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints / Kevin Mack, Robert Ruud.; BJL     
      Unreal Engine 4 virtual reality projects : build immersive, real-world VR applications using UE4, C++ BJL  BOOK 2019
QA76.76.C672 M3 2017 : Unreal Engine VR cookbook : developing virtual reality with UE4 / Mitch McCaffrey.; BJL     
      Unreal Engine VR cookbook : developing virtual reality with UE4 / Mitch McCaffrey. BJL  BOOK 2017
QA 76.76 C672 M5 : Game development with Unity / Michelle Menard.; BJL     
      Game development with Unity / Michelle Menard. BJL  BOOK c2012
QA 76.76 C672 M6    
      Artificial intelligence for games. BJL  BOOK 2006
      Artificial intelligence for games / Ian Millington and John Funge. BJL  BOOK 2009
      Microsoft XNA Game Studio 2.0 / Rob Miles. BJL  BOOK c2008
QA76.76.C672 N97 : Game programming patterns / Robert Nystrom.; BJL     
      Game programming patterns / Robert Nystrom. BJL  BOOK 2014
QA 76.76 C672 R2 : 3D game programming : using DirectX 10 and OpenGL / Pierre Rautenbach.; BJL     
      3D game programming : using DirectX 10 and OpenGL / Pierre Rautenbach. BJL  BOOK c2008
QA76.76.C672 R3 2014 : Physics for JavaScript games, animation, and simulations : with HTML5 Canvas / Dev Ramtal, Adrian Dobre.; BJL     
      Physics for JavaScript games, animation, and simulations : with HTML5 Canvas / Dev Ramtal, Adrian Dob BJL  BOOK 2014
QA76.76.C672 R6336 : Game audio with FMOD and Unity / Ciaran Robinson.; BJL     
      Game audio with FMOD and Unity / Ciaran Robinson. BJL  BOOK 2019
QA76.76.C672 .R635 2019 : Game audio with FMOD and Unity / Ciarán Robinson.; Online materials     
      Game audio with FMOD and Unity / Ciarán Robinson. Online materials  EBOOKS 2019
QA76.76.C672 R636 2014 : Level up! : the guide to great video game design / Scott Rogers.; BJL     
      Level up! : the guide to great video game design / Scott Rogers. BJL  BOOK 2014
QA76.76.C672 R67 2017 : Lean game development : apply lean frameworks to the process of game development / Julia Naomi Rosenfield Boeira.; BJL     
      Lean game development : apply lean frameworks to the process of game development / Julia Naomi Rosenf BJL  BOOK 2017
QA76.76.C672 .R674 2017 : Lean game development : apply lean frameworks to the process of game development / Julia Naomi Rosenfield Boeira.; Online materials     
      Lean game development : apply lean frameworks to the process of game development / Julia Naomi Rosenf Online materials  EBOOKS 2017
QA 76.76 C672 R7 : Andrew Rollings and Ernest Adams on game design / Andrew Rollings, Ernest Adams.; BJL     
      Andrew Rollings and Ernest Adams on game design / Andrew Rollings, Ernest Adams. BJL  BOOK c2003
QA 76.76 C672 S1 : Rules of play : game design fundamentals / Katie Salen and Eric Zimmerman.; BJL     
      Rules of play : game design fundamentals / Katie Salen and Eric Zimmerman. BJL  BOOK c2004
QA 76.76 C672 S2 : Game interface design / Kevin D. Saunders, Jeannie Novak.; BJL     
      Game interface design / Kevin D. Saunders, Jeannie Novak. BJL  BOOK c2013
QA76.76.C672 S2790 2017 : An introduction to Unreal Engine 4 / Andrew Sanders.; BJL     
      An introduction to Unreal Engine 4 / Andrew Sanders. BJL  BOOK 2017
QA 76.76 C672 S3    
      The art of game design : a book of lenses / Jesse Schell. BJL  BOOK c2008
      The art of game design : a book of lenses / Jesse Schell. BJL  BOOK 2015
QA 76.76 C672 S5    
      Beginning Directx 11 game programming / Allen Sherrod and Wendy Jones. BJL  BOOK c2012
      ShaderX² : introductions & tutorials with DirectX 9 / edited by Wolfgang F. Engel. BJL  BOOK 2004
      ShaderX² : shader programming tips & tricks with DirectX 9 / edited by Wolfgang F. Engel. BJL  BOOK 2003
      ShaderX³ : advanced rendering with DirectX and OpenGL / edited by Wolfgang Engel. BJL  BOOK c2005
QA76.76.C672 S556 : Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media / Jean-Luc Sinclair.; BJL     
      Principles of game audio and sound design : sound design and audio implementation for interactive and BJL  BOOK 2020
QA76.76.C672 .S563 2020 : Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media / Jean-Luc Sinclair.; Online materials     
      Principles of game audio and sound design : sound design and audio implementation for interactive and Online materials  EBOOKS 2020
QA 76.76 C672 S6 : Drawing basics and video game art : classic to cutting-edge art techniques for winning video game design / Chris Solarski ; foreword by Tristan Donovan.; BJL     
      Drawing basics and video game art : classic to cutting-edge art techniques for winning video game des BJL  BOOK 2012
QA76.76.C672 S743 2011 : The game audio tutorial : a practical guide to sound and music for interactive games / Richard Stevens, Dave Raybould.; BJL     
      The game audio tutorial : a practical guide to sound and music for interactive games / Richard Steven BJL  BOOK c2011
QA 76.76 C672 T4 : Game engine design and implementation / Alan Thorn.; BJL     
      Game engine design and implementation / Alan Thorn. BJL  BOOK 2011
QA76.76.C672 T679 2019 : An architectural approach to level design / by Christopher W. Totten.; BJL     
      An architectural approach to level design / by Christopher W. Totten. BJL  BOOK 2019
QA 76.76 C672 T9 : Flash 5 cartoons and games f/x & design / Bill Turner, James Robertson, Richard Bazley.; BJL     
      Flash 5 cartoons and games f/x & design / Bill Turner, James Robertson, Richard Bazley. BJL  BOOK 2001
QA 76.76 C672 W2 : Advanced 3D game programming with DirectX 10.0 / Peter Walsh.; BJL     
      Advanced 3D game programming with DirectX 10.0 / Peter Walsh. BJL  BOOK c2008
QA 76.76 C672 W3 : 3D games : real-time rendering and software technology : volume 1 / Alan Watt and Fabio Policarpo.; BJL     
      3D games : real-time rendering and software technology : volume 1 / Alan Watt and Fabio Policarpo. BJL  BOOK 2001
QA76.76.C68 B6 2011 : Worm : the first digital world war / Mark Bowden.; BJL     
      Worm : the first digital world war / Mark Bowden. BJL  BOOK c2011
QA 76.76 C68 S9 : The art of computer virus research and defense.; BJL     
      The art of computer virus research and defense. BJL  BOOK 2005
QA 76.76 C73 S6 : Software cost estimation with Cocomo II / Barry W. Boehm ... [et al.].; BJL     
      Software cost estimation with Cocomo II / Barry W. Boehm ... [et al.]. BJL  BOOK 2000
QA76.76.D47 : Extreme programming explained : embrace change / Kent Beck with Cynthia Andres.; BJL     
      Extreme programming explained : embrace change / Kent Beck with Cynthia Andres. BJL  BOOK 2004
QA 76.76 D47 A6 : AntiPatterns : refactoring software, architectures, and projects in crisis / William J. Brown ... [et al.].; BJL     
      AntiPatterns : refactoring software, architectures, and projects in crisis / William J. Brown ... [et BJL  BOOK c1998
QA 76.76 D47 A9 : Documenting the software development process : a handbook of structured techniques / S.J. Ayer, F.S. Patrinostro.; BJL     
      Documenting the software development process : a handbook of structured techniques / S.J. Ayer, F.S. BJL  BOOK 1992
QA 76.76 D47 B1 : The spine of software : designing provably correct software : theory and practice, or, A mathematical introduction to the semantics of computer programs.; BJL     
      The spine of software : designing provably correct software : theory and practice, or, A mathematical BJL  BOOK 1987
QA 76.76 D47 B6 : Beyond programming : to a new era of design.; BJL     
      Beyond programming : to a new era of design. BJL  BOOK 1996
QA 76.76 D47 B7 : The unified modeling language user guide / Grady Booch, James Rumbaugh, Ivar Jacobson.; BJL     
      The unified modeling language user guide / Grady Booch, James Rumbaugh, Ivar Jacobson. BJL  BOOK 1999
QA76.76.D47 B74 2015 : Agile project management with Kanban / Eric Brechner ; with a contribution from James Waletzky.; BJL     
      Agile project management with Kanban / Eric Brechner ; with a contribution from James Waletzky. BJL  BOOK 2015
QA 76.76 D47 C2 : Mastering Delphi 2 for Windows 95/NT.; BJL     
      Mastering Delphi 2 for Windows 95/NT. BJL  BOOK 1996
QA 76.76 D47 C6    
      Agile software development / Alistair Cockburn. BJL  BOOK 2002
      Clean code : a handbook of agile software craftsmanship / Robert C. Martin ... [et al.]. BJL  BOOK c2009
      Eclipse : building commercial-quality plug-ins / Eric Clayberg, Dan Rubel. BJL  BOOK c2006
      Software taming with dimensional design / Mike Coleman, Stephen Pratt. BJL  BOOK 1987
QA 76.76 D47 C7    
      Coordination technology for collaborative applications : organizations, processes, and agents / Wolfr BJL  BOOK 1998
      Software design for real-time systems. BJL  BOOK 1995
      Software project management : from concept to deployment. BJL  BOOK 2001
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