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SUBJECTS (1-18 of 18)
Computer Games
1
Mark
  The art of BioShock infinite

Milwaukie, OR : Dark Horse Books, 2013.  
2013
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  q GV 1469.37 A7  4 WEEK LOAN  AVAILABLE
2
Mark
  The art of computer game design
Crawford, Chris, 1950-
Berkeley, Calif. : Osborne / McGraw-Hill, c1984.  
c1984
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA 76.76 C672 C8  4 WEEK LOAN  AVAILABLE
3
Mark
  The art of game characters
Morris, Dave, 1957-
Lewes : Ilex, 2005.  
2005
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV 1469.34 C48 M8  4 WEEK LOAN  AVAILABLE
4
Mark
  The art of The last of us

Milwaukie, Oregon : Dark Horse Books, 2013.  
2013
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  q GV1469.35.L17 A78 2013  4 WEEK LOAN  AVAILABLE
5
Mark
  The art of the Mass effect universe

Milwaukie, Or. : Dark Horse, 2012.  
2012
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  q GV1469.27 .A79 2012  4 WEEK LOAN  AVAILABLE
6
Mark
  Audio for games : planning, process, and production
Brandon, Alexander.
Berkeley, Calif. : New Riders Games, c2005.  
c2005
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  TK 7881.4 B8  4 WEEK LOAN  AVAILABLE
7
Mark
  Creating the art of the game
Omernick, Matthew.
Indianapolis, Ind. : New Riders, c2004.  
c2004
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  794.8166 OME  4 WEEK LOAN  AVAILABLE
8
Mark
  Digital gaming re-imagines the Middle Ages

London ; New York : Routledge, 2014. -Access this resource online
2014
EBOOKS
9
Mark
  Digital gaming re-imagines the Middle Ages

London : Routledge, 2018.  
2018
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV1469.15 .D538 2018  7 DAYS  AVAILABLE
 BJL Reading Room 1st floor HDC  GV1469.15 .D538 2018  7 DAYS  AVAILABLE
10
Mark
  Dungeons and dreamers : the rise of computer game culture : from geek to chic
King, Brad, 1972-
Berkeley, Calif. ; London : McGraw-Hill, 2003.  
2003
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  794.8 KIN  4 WEEK LOAN  AVAILABLE
11
Mark
  Frontiers of multimedia research

[New York] : Association for Computing Machinery ; [San Rafael] : Morgan & Claypool Publishers, [2018] -Access this resource online
2018
EBOOKS
12
Mark
  Game architecture and design
Rollings, Andrew, 1972-
Indianapolis, Ind. : New Riders, c2004.  
c2004
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.64 R7  8 WEEK LOAN  AVAILABLE
13
Mark
  Game art : the graphic art of computer games
Morris, Dave, 1957-
New York : Watson-Guptill Publications, c2003.  
c2003
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  T 385 M8  4 WEEK LOAN  AVAILABLE
14
Mark
  Gaming the past : using video games to teach secondary history
McCall, Jeremiah B., 1972-
London : Routledge, 2011. -Access this resource online
2011
EBOOKS
15
Mark
  How computer games help children learn
Shaffer, David Williamson.
Basingstoke : Palgrave Macmillan, 2006.  
2006
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  371.334 SHA  4 WEEK LOAN  AVAILABLE
 BJL Reading Room Mezzanine  371.334 SHA  4 WEEK LOAN  AVAILABLE
16
Mark
  The language of gaming
Ensslin, Astrid.
Basingstoke : Palgrave Macmillan, 2012.  
2012
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  808.066794 ENS  4 WEEK LOAN  AVAILABLE
17
Mark
  The making of Doom 3
Kent, Steve L.
New York : McGraw-Hill/Osborne, c2004.  
c2004
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  793.932 KEN  4 WEEK LOAN  AVAILABLE
18
Mark
  Using games to enhance learning and teaching : a beginner's guide

New York ; London : Routledge, 2012.  
2012
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 5th Floor  LB 1029 G3 U8  8 WEEK LOAN  AVAILABLE
 BJL 5th Floor  LB 1029 G3 U8  8 WEEK LOAN  AVAILABLE
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