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SUBJECTS (1-50 of 140)
Computer Games Programming
1
Mark
3D game programming : using DirectX 10 and OpenGL
Rautenbach, Pierre.
London : Cengage Learning, c2008.
c2008
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 R2
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 R2
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 R2
8 WEEK LOAN
AVAILABLE
2
Mark
3D games : real-time rendering and software technology : volume 1
Watt, Alan H., 1942-
New York : ACM Press, 2001.
2001
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 W3
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 W3
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 W3
8 WEEK LOAN
AVAILABLE
Click to view copies/volumes at all libraries
3
Mark
3D math primer for graphics and game development
Dunn, Fletcher.
Plano, Tex. : Wordware Pub., c2002.
c2002
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
T 385 D9
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
T 385 D9
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
T 385 D9
8 WEEK LOAN
AVAILABLE
4
Mark
3D math primer for graphics and game development
Dunn, Fletcher.
Boca Raton, Fla. : A K Peters/CRC Press, 2011.
2011
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
T 385 D9
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
T 385 D9
8 WEEK LOAN
AVAILABLE
5
Mark
3D math primer for graphics and game development
Dunn, Fletcher.
Boca Raton, FL : CRC Press, 2012.
Access this resource online
2012
EBOOKS
6
Mark
Advanced 3D game programming with DirectX 10.0
Walsh, Peter, 1980-
Plano, Tex. : Wordware, c2008.
c2008
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 W2
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 W2
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 W2
8 WEEK LOAN
AVAILABLE
Click to view copies/volumes at all libraries
7
Mark
Agile game development with Scrum
Keith, Clinton, author.
Upper Saddle River, NJ : Addison-Wesley, c2010.
c2010
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA76.76.C672 K45 2010
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA76.76.C672 K45 2010
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA76.76.C672 K45 2010
8 WEEK LOAN
AVAILABLE
8
Mark
AI for games and animation : a cognitive modeling approach.
Funge, John David, 1968-
Natick, Mass. : A K Peters, 1999.
1999
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 F9
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 F9
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 F9
8 WEEK LOAN
AVAILABLE
Click to view copies/volumes at all libraries
9
Mark
AI game development : synthetic creatures with learning and reactive behaviors.
Champandard, Alex J.
Indianapolis, Ind. : New Riders, c2004.
c2004
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 C4
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 C4
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 C4
8 WEEK LOAN
AVAILABLE
10
Mark
AI game programming wisdom
Hingham, Mass. : Charles River Media, c2002.
c2002
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 A2
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 A2
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 A2
8 WEEK LOAN
AVAILABLE
Click to view copies/volumes at all libraries
11
Mark
AI game programming wisdom 2
Hingham, Mass. : Charles River Media, c2004.
c2004
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 A2
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 A2
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 A2
8 WEEK LOAN
AVAILABLE
Click to view copies/volumes at all libraries
12
Mark
AI game programming wisdom 3
Boston, Mass. : Charles River Media, c2006.
c2006
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 A2
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 A2
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 A2
8 WEEK LOAN
AVAILABLE
Click to view copies/volumes at all libraries
13
Mark
Andrew Rollings and Ernest Adams on game design
Rollings, Andrew, 1972-
Indianapolis, Ind. : New Riders, c2003.
c2003
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 R7
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 R7
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 R7
8 WEEK LOAN
AVAILABLE
Click to view copies/volumes at all libraries
14
Mark
The art of halo : creating a virtual world
Trautmann, Eric S.
New York : Del Rey, 2004.
2004
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room Mezzanine
794.816836 TRA
4 WEEK LOAN
AVAILABLE
15
Mark
The art of producing games
McCarthy, David, 1960- author.
Boston, MA. : Course PTR, 2005.
2005
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA 76.76 C672 M1
4 WEEK LOAN
AVAILABLE
16
Mark
Artificial intelligence for computer games : an introduction.
Funge, John David, 1968-
Wellesley, Mass. : Peters, c2004.
c2004
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 F9
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 F9
8 WEEK LOAN
AVAILABLE
17
Mark
Artificial intelligence for games.
Millington, Ian.
San Francisco, Calif. : Morgan Kaufmann, 2006.
2006
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 M6
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 M6
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 M6
8 WEEK LOAN
AVAILABLE
Click to view copies/volumes at all libraries
18
Mark
Artificial intelligence for games
Millington, Ian.
London ; San Francisco, Calif. : Morgan Kaufmann, 2009.
2009
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 M6
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 M6
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 M6
8 WEEK LOAN
AVAILABLE
19
Mark
Beginning Directx 11 game programming
Sherrod, Allen.
Boston, Mass. : Course Technology, c2012.
c2012
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 S5
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 S5
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 S5
8 WEEK LOAN
AVAILABLE
Click to view copies/volumes at all libraries
20
Mark
Beginning math and physics for game programmers
Stahler, Wendy, author.
Indianapolis : New Riders, c2004.
c2004
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.9 M35 S7
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.9 M35 S7
8 WEEK LOAN
AVAILABLE
21
Mark
The best of game programming gems
Boston, Mass. : Course Technology, Cengage Learning, 2008.
2008
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 G1
8 WEEK LOAN
AVAILABLE
22
Mark
Chris Crawford on game design
Crawford, Chris, 1950-
Indianapolis, Ind. ; London : New Riders, 2003.
2003
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA 76.76 C672 C8
4 WEEK LOAN
AVAILABLE
23
Mark
Collison detection in interactive 3D environments.
Bergen, Gino Van Den.
San Francisco, Calif. : Morgan Kaufmann, 20043.
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
T 385 B4
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
T 385 B4
8 WEEK LOAN
AVAILABLE
24
Mark
Aaron Marks' complete guide to game audio for composers, sound designers, musicians and game develop
Marks, Aaron, author.
Boca Raton : CRC Press, [2017]
Access this resource online
2017
EBOOKS
25
Mark
Aaron Marks' complete guide to game audio : for composers, sound designers, musicians and game devel
Marks, Aaron, author.
Boca Raton : CRC Press, [2017] 2017
2017
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
TK7881.4 M368
7 DAYS
AVAILABLE
26
Mark
The complete guide to game audio for composers, musicians, sound designers, and game developers
Marks, Aaron.
Lawrence, Kan. : CMP Books, c2001.
Access this resource online
c2001
EBOOKS
27
Mark
The complete guide to game audio : for composers, musicians, sound designers, game developers
Marks, Aaron.
Oxford : Focal, 2009.
2009
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
TK 7881.4 M368
4 WEEK LOAN
AVAILABLE
BJL Reading Room 1st floor HDC
TK 7881.4 M368
4 WEEK LOAN
AVAILABLE
28
Mark
The complete guide to game audio for composers, musicians, sound designers, game developers
Marks, Aaron.
Oxford : Focal, 2009.
Access this resource online
2009
EBOOKS
29
Mark
Computer games and software engineering
Boca Raton : CRC Press, [2015]
Access this resource online
2015
EBOOKS
30
Mark
Computer games and software engineering
Boca Raton : CRC Press, [2015]
2015
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA76.76.C672 C6635 2015
4 WEEK LOAN
AVAILABLE
BJL Reading Room 1st floor HDC
QA76.76.C672 C6635 2015
4 WEEK LOAN
AVAILABLE
31
Mark
Core HTML5 canvas : graphics, animation, and game development
Geary, David M. (David Mark), 1957-
Upper Saddle River, N.J. : Prentice Hall, c2012.
c2012
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA 76.76 H94 G2
4 WEEK LOAN
AVAILABLE
BJL Reading Room 1st floor HDC
QA 76.76 H94 G2
4 WEEK LOAN
AVAILABLE
BJL Reading Room 1st floor HDC
QA 76.76 H94 G2
4 WEEK LOAN
AVAILABLE
32
Mark
Creating emotion in games : the art and craft of emotioneering
Freeman, David.
Berkeley, Calif. : New Riders, c2004.
c2004
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 F8
8 WEEK LOAN
AVAILABLE
33
Mark
Creating music and sounds for games
Childs, G. W. (Musician), author.
Boston, Mass. : Thomson Course Technology, c2007.
c2007
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 C5
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 C5
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 C5
8 WEEK LOAN
AVAILABLE
Click to view copies/volumes at all libraries
34
Mark
CryENGINE 3 game development beginner's guide : discover how to use the CryENGINE 3 free SDK, the ne
Tracy, Sean.
Birmingham : Packt Publishing, 2012.
2012
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room Mezzanine
794.81526 TRA
4 WEEK LOAN
AVAILABLE
35
Mark
Designing virtual worlds
Bartle, Richard A., author.
Indianapolis : New Riders Publishing, c2004.
c2004
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA 76.9 H85 B2
4 WEEK LOAN
AVAILABLE
36
Mark
Developer's guide to computer game design
Lewinski, John Scott.
Plano, Tex. : Wordware, c2000.
c2000
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 L6
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 L6
8 WEEK LOAN
AVAILABLE
37
Mark
Developing 2D games with Unity : independent game programming with C#
Halpern, Jared, author.
[New York] : Apress, [2019]
2019
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA76.76.C672 H3 2019
4 WEEK LOAN
AVAILABLE
38
Mark
Digital illusion : entertaining the future with high technology
New York : ACM Press, 1997.
1997
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 I59 D6
8 WEEK LOAN
AVAILABLE
39
Mark
Direct3D ShaderX : vertex and pixel shader tips and tricks
Plano, Tex. : Wordware Publishing, c2002.
c2002
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 D5
8 WEEK LOAN
AVAILABLE
40
Mark
The essential guide to game audio : the theory and practice of sound for games
Horowitz, Steve, 1964-
New York : Focal Press, 2014.
Access this resource online
2014
EBOOKS
41
Mark
The essential guide to game audio : the theory and practice of sound for games
Horowitz, Steve, 1964-
New York : Focal Press, 2014.
2014
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA 76.76 C672 H8
4 WEEK LOAN
DUE 19-03-24
42
Mark
Flash 5 cartoons and games f/x & design
Turner, Bill.
Scottsdale, Ariz. : Coriolis Group Books, 2001.
2001
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 T9
8 WEEK LOAN
AVAILABLE
43
Mark
Fundamentals of game design
Adams, Ernest.
Upper Saddle River, N.J. : Pearson Prentice Hall, c2007.
c2007
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Teaching Reserve
QA 76.76 C672 A2
UNTIL CLOSING
ASK at the Reading Room
44
Mark
Fundamentals of game design
Adams, Ernest.
Berkeley, Calif. : New Riders ; London : Pearson Education [distributor], 2009.
2009
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 A2
8 WEEK LOAN
AVAILABLE
45
Mark
Fundamentals of game design
Adams, Ernest.
[Berkeley, California] : New Riders, [2014]
Access this resource online
2014
EBOOKS
46
Mark
Fundamentals of game design
Adams, Ernest.
Berkeley, Calif. : New Riders, [2014]
2014
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA 76.76 C672 A2
4 WEEK LOAN
AVAILABLE
47
Mark
Fundamentals of game development
Chandler, Heather Maxwell.
Sudbury, Mass. ; London : Jones & Bartlett, 2010.
2010
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 C4
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 C4
8 WEEK LOAN
AVAILABLE
48
Mark
Game audio development
Marks, Aaron.
Clifton Park, N.Y. : Delmar Cengage Learning, c2009.
c2009
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room Mezzanine
794.8165 MAR
4 WEEK LOAN
AVAILABLE
BJL Reading Room Mezzanine
794.8165 MAR
4 WEEK LOAN
DUE 15-04-24
49
Mark
Game audio development with Unity 5.X : design a blockbuster game soundtrack with Unity 5.X
Lanham, Micheal, author.
Birmingham : Packt Publishing, 2017.
Access this resource online
2017
EBOOKS
50
Mark
Game audio development with Unity 5.X : design a blockbuster game soundtrack with Unity 5.X
Lanham, Micheal, author.
Birmingham : Packt, 2017.
2017
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA76.76.C672 L3 2017
8 WEEK LOAN
AVAILABLE
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