Limit search to available items
Result Page   
Save marked records Save all on page
SUBJECTS (1-50 of 140)
Computer Games Programming
1
Mark
  3D game programming : using DirectX 10 and OpenGL
Rautenbach, Pierre.
London : Cengage Learning, c2008.  
c2008
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 R2  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 R2  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 R2  8 WEEK LOAN  AVAILABLE
2
Mark
  3D games : real-time rendering and software technology : volume 1
Watt, Alan H., 1942-
New York : ACM Press, 2001.  
2001
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 W3  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 W3  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 W3  8 WEEK LOAN  AVAILABLE
Click to view copies/volumes at all libraries
3
Mark
  3D math primer for graphics and game development
Dunn, Fletcher.
Plano, Tex. : Wordware Pub., c2002.  
c2002
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  T 385 D9  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  T 385 D9  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  T 385 D9  8 WEEK LOAN  AVAILABLE
4
Mark
  3D math primer for graphics and game development
Dunn, Fletcher.
Boca Raton, Fla. : A K Peters/CRC Press, 2011.  
2011
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  T 385 D9  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  T 385 D9  8 WEEK LOAN  AVAILABLE
5
Mark
  3D math primer for graphics and game development
Dunn, Fletcher.
Boca Raton, FL : CRC Press, 2012. -Access this resource online
2012
EBOOKS
6
Mark
  Advanced 3D game programming with DirectX 10.0
Walsh, Peter, 1980-
Plano, Tex. : Wordware, c2008.  
c2008
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 W2  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 W2  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 W2  8 WEEK LOAN  AVAILABLE
Click to view copies/volumes at all libraries
7
Mark
  Agile game development with Scrum
Keith, Clinton, author.
Upper Saddle River, NJ : Addison-Wesley, c2010.  
c2010
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA76.76.C672 K45 2010  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA76.76.C672 K45 2010  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA76.76.C672 K45 2010  8 WEEK LOAN  AVAILABLE
8
Mark
  AI for games and animation : a cognitive modeling approach.
Funge, John David, 1968-
Natick, Mass. : A K Peters, 1999.  
1999
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 F9  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 F9  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 F9  8 WEEK LOAN  AVAILABLE
Click to view copies/volumes at all libraries
9
Mark
  AI game development : synthetic creatures with learning and reactive behaviors.
Champandard, Alex J.
Indianapolis, Ind. : New Riders, c2004.  
c2004
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 C4  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 C4  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 C4  8 WEEK LOAN  AVAILABLE
10
Mark
  AI game programming wisdom

Hingham, Mass. : Charles River Media, c2002.  
c2002
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 A2  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 A2  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 A2  8 WEEK LOAN  AVAILABLE
Click to view copies/volumes at all libraries
11
Mark
  AI game programming wisdom 2

Hingham, Mass. : Charles River Media, c2004.  
c2004
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 A2  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 A2  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 A2  8 WEEK LOAN  AVAILABLE
Click to view copies/volumes at all libraries
12
Mark
  AI game programming wisdom 3

Boston, Mass. : Charles River Media, c2006.  
c2006
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 A2  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 A2  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 A2  8 WEEK LOAN  AVAILABLE
Click to view copies/volumes at all libraries
13
Mark
  Andrew Rollings and Ernest Adams on game design
Rollings, Andrew, 1972-
Indianapolis, Ind. : New Riders, c2003.  
c2003
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 R7  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 R7  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 R7  8 WEEK LOAN  AVAILABLE
Click to view copies/volumes at all libraries
14
Mark
  The art of halo : creating a virtual world
Trautmann, Eric S.
New York : Del Rey, 2004.  
2004
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  794.816836 TRA  4 WEEK LOAN  AVAILABLE
15
Mark
  The art of producing games
McCarthy, David, 1960- author.
Boston, MA. : Course PTR, 2005.  
2005
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA 76.76 C672 M1  4 WEEK LOAN  AVAILABLE
16
Mark
  Artificial intelligence for computer games : an introduction.
Funge, John David, 1968-
Wellesley, Mass. : Peters, c2004.  
c2004
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 F9  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 F9  8 WEEK LOAN  AVAILABLE
17
Mark
  Artificial intelligence for games.
Millington, Ian.
San Francisco, Calif. : Morgan Kaufmann, 2006.  
2006
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 M6  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 M6  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 M6  8 WEEK LOAN  AVAILABLE
Click to view copies/volumes at all libraries
18
Mark
  Artificial intelligence for games
Millington, Ian.
London ; San Francisco, Calif. : Morgan Kaufmann, 2009.  
2009
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 M6  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 M6  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 M6  8 WEEK LOAN  AVAILABLE
19
Mark
  Beginning Directx 11 game programming
Sherrod, Allen.
Boston, Mass. : Course Technology, c2012.  
c2012
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 S5  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 S5  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 S5  8 WEEK LOAN  AVAILABLE
Click to view copies/volumes at all libraries
20
Mark
  Beginning math and physics for game programmers
Stahler, Wendy, author.
Indianapolis : New Riders, c2004.  
c2004
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.9 M35 S7  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.9 M35 S7  8 WEEK LOAN  AVAILABLE
21
Mark
  The best of game programming gems

Boston, Mass. : Course Technology, Cengage Learning, 2008.  
2008
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 G1  8 WEEK LOAN  AVAILABLE
22
Mark
  Chris Crawford on game design
Crawford, Chris, 1950-
Indianapolis, Ind. ; London : New Riders, 2003.  
2003
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA 76.76 C672 C8  4 WEEK LOAN  AVAILABLE
23
Mark
  Collison detection in interactive 3D environments.
Bergen, Gino Van Den.
San Francisco, Calif. : Morgan Kaufmann, 20043.  
 
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  T 385 B4  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  T 385 B4  8 WEEK LOAN  AVAILABLE
24
Mark
  Aaron Marks' complete guide to game audio for composers, sound designers, musicians and game develop
Marks, Aaron, author.
Boca Raton : CRC Press, [2017] -Access this resource online
2017
EBOOKS
25
Mark
  Aaron Marks' complete guide to game audio : for composers, sound designers, musicians and game devel
Marks, Aaron, author.
Boca Raton : CRC Press, [2017] 2017  
2017
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  TK7881.4 M368  7 DAYS  AVAILABLE
26
Mark
  The complete guide to game audio for composers, musicians, sound designers, and game developers
Marks, Aaron.
Lawrence, Kan. : CMP Books, c2001. -Access this resource online
c2001
EBOOKS
27
Mark
  The complete guide to game audio : for composers, musicians, sound designers, game developers
Marks, Aaron.
Oxford : Focal, 2009.  
2009
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  TK 7881.4 M368  4 WEEK LOAN  AVAILABLE
 BJL Reading Room 1st floor HDC  TK 7881.4 M368  4 WEEK LOAN  AVAILABLE
28
Mark
  The complete guide to game audio for composers, musicians, sound designers, game developers
Marks, Aaron.
Oxford : Focal, 2009. -Access this resource online
2009
EBOOKS
29
Mark
  Computer games and software engineering

Boca Raton : CRC Press, [2015] -Access this resource online
2015
EBOOKS
30
Mark
  Computer games and software engineering

Boca Raton : CRC Press, [2015]  
2015
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA76.76.C672 C6635 2015  4 WEEK LOAN  AVAILABLE
 BJL Reading Room 1st floor HDC  QA76.76.C672 C6635 2015  4 WEEK LOAN  AVAILABLE
31
Mark
  Core HTML5 canvas : graphics, animation, and game development
Geary, David M. (David Mark), 1957-
Upper Saddle River, N.J. : Prentice Hall, c2012.  
c2012
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA 76.76 H94 G2  4 WEEK LOAN  AVAILABLE
 BJL Reading Room 1st floor HDC  QA 76.76 H94 G2  4 WEEK LOAN  AVAILABLE
 BJL Reading Room 1st floor HDC  QA 76.76 H94 G2  4 WEEK LOAN  AVAILABLE
32
Mark
  Creating emotion in games : the art and craft of emotioneering
Freeman, David.
Berkeley, Calif. : New Riders, c2004.  
c2004
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 F8  8 WEEK LOAN  AVAILABLE
33
Mark
  Creating music and sounds for games
Childs, G. W. (Musician), author.
Boston, Mass. : Thomson Course Technology, c2007.  
c2007
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 C5  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 C5  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 C5  8 WEEK LOAN  AVAILABLE
Click to view copies/volumes at all libraries
34
Mark
  CryENGINE 3 game development beginner's guide : discover how to use the CryENGINE 3 free SDK, the ne
Tracy, Sean.
Birmingham : Packt Publishing, 2012.  
2012
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  794.81526 TRA  4 WEEK LOAN  AVAILABLE
35
Mark
  Designing virtual worlds
Bartle, Richard A., author.
Indianapolis : New Riders Publishing, c2004.  
c2004
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA 76.9 H85 B2  4 WEEK LOAN  AVAILABLE
36
Mark
  Developer's guide to computer game design
Lewinski, John Scott.
Plano, Tex. : Wordware, c2000.  
c2000
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 L6  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 L6  8 WEEK LOAN  AVAILABLE
37
Mark
  Developing 2D games with Unity : independent game programming with C#
Halpern, Jared, author.
[New York] : Apress, [2019]  
2019
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA76.76.C672 H3 2019  4 WEEK LOAN  AVAILABLE
38
Mark
  Digital illusion : entertaining the future with high technology

New York : ACM Press, 1997.  
1997
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 I59 D6  8 WEEK LOAN  AVAILABLE
39
Mark
  Direct3D ShaderX : vertex and pixel shader tips and tricks

Plano, Tex. : Wordware Publishing, c2002.  
c2002
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 D5  8 WEEK LOAN  AVAILABLE
40
Mark
  The essential guide to game audio : the theory and practice of sound for games
Horowitz, Steve, 1964-
New York : Focal Press, 2014. -Access this resource online
2014
EBOOKS
41
Mark
  The essential guide to game audio : the theory and practice of sound for games
Horowitz, Steve, 1964-
New York : Focal Press, 2014.  
2014
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA 76.76 C672 H8  4 WEEK LOAN  DUE 19-03-24
42
Mark
  Flash 5 cartoons and games f/x & design
Turner, Bill.
Scottsdale, Ariz. : Coriolis Group Books, 2001.  
2001
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 T9  8 WEEK LOAN  AVAILABLE
43
Mark
  Fundamentals of game design
Adams, Ernest.
Upper Saddle River, N.J. : Pearson Prentice Hall, c2007.  
c2007
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Teaching Reserve  QA 76.76 C672 A2  UNTIL CLOSING  ASK at the Reading Room
44
Mark
  Fundamentals of game design
Adams, Ernest.
Berkeley, Calif. : New Riders ; London : Pearson Education [distributor], 2009.  
2009
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 A2  8 WEEK LOAN  AVAILABLE
45
Mark
  Fundamentals of game design
Adams, Ernest.
[Berkeley, California] : New Riders, [2014] -Access this resource online
2014
EBOOKS
46
Mark
  Fundamentals of game design
Adams, Ernest.
Berkeley, Calif. : New Riders, [2014]  
2014
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA 76.76 C672 A2  4 WEEK LOAN  AVAILABLE
47
Mark
  Fundamentals of game development
Chandler, Heather Maxwell.
Sudbury, Mass. ; London : Jones & Bartlett, 2010.  
2010
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 C4  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 C4  8 WEEK LOAN  AVAILABLE
48
Mark
  Game audio development
Marks, Aaron.
Clifton Park, N.Y. : Delmar Cengage Learning, c2009.  
c2009
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  794.8165 MAR  4 WEEK LOAN  AVAILABLE
 BJL Reading Room Mezzanine  794.8165 MAR  4 WEEK LOAN  DUE 15-04-24
49
Mark
  Game audio development with Unity 5.X : design a blockbuster game soundtrack with Unity 5.X
Lanham, Micheal, author.
Birmingham : Packt Publishing, 2017. -Access this resource online
2017
EBOOKS
50
Mark
  Game audio development with Unity 5.X : design a blockbuster game soundtrack with Unity 5.X
Lanham, Micheal, author.
Birmingham : Packt, 2017.  
2017
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA76.76.C672 L3 2017  8 WEEK LOAN  AVAILABLE
Save marked records Save all on page
Locate in results
Result Page