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SUBJECTS (1-12 of 12)
Computer Games Social Aspects
1
Mark
  The business and culture of digital games : gamework/gameplay

London : SAGE, 2006.  
2006
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  794.8 KER  4 WEEK LOAN  AVAILABLE
2
Mark
  Computer games : text, narrative and play

Cambridge : Polity, 2006.  
2006
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV 1469.17 S63 C7  4 WEEK LOAN  AVAILABLE
3
Mark
  Digital diversions : youth culture in the age of multimedia

London : UCL Press, 1998.  
1998
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.575 D5  8 WEEK LOAN  AVAILABLE
4
Mark
  The First World War in computer games
Kempshall, Chris, author.
Basingstoke, Hampshire : Palgrave Macmillan, 2015.  
2015
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  GV 1469.27 K3  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  GV 1469.27 K3  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  GV 1469.27 K3  8 WEEK LOAN  AVAILABLE
5
Mark
  Playing with fire : how do computer games influence the player?
Egenfeldt-Nielsen, Simon, author.
Göteborg : International Clearinghouse on Children, Youth and Media, Nordicom, Göteborg University, 2004.  
2004
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 4th Floor  GV 1469.17 S63 E2  8 WEEK LOAN  AVAILABLE
6
Mark
  Gamer theory
Wark, McKenzie, 1961- author.
Cambridge, Mass. : Harvard University Press, c2007.  
c2007
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV 1469.17 S63 W2  4 WEEK LOAN  AVAILABLE
7
Mark
  Games and gaming : an introduction to new media
Hjorth, Larissa.
Oxford : Berg, 2011.  
2011
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  306.487 HJO  4 WEEK LOAN  AVAILABLE
8
Mark
  More than a game : the computer game as fictional form.
Atkins, Barry.
Manchester : Manchester University Press, 2003.  
2003
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  306.4870285 ATK  4 WEEK LOAN  AVAILABLE
9
Mark
  The pleasures of computer gaming : essays on cultural history, theory and aesthetics

Jefferson, N.C. : McFarland & Co., c2008.  
c2008
BOOK
10
Mark
  Reality is broken : why games make us better and how they can change the world
McGonigal, Jane.
London : Jonathan Cape, 2011.  
2011
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV 1469.17 S63 M1  4 WEEK LOAN  AVAILABLE
11
Mark
  Visual digital culture : surface play and spectacle in new media genres
Darley, Andrew, author.
London : Routledge, 2000.  
2000
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  306.46 DAR  7 DAYS  AVAILABLE
 BJL Reading Room Mezzanine  306.46 DAR  4 WEEK LOAN  AVAILABLE
 BJL Reading Room 1st floor HDC  GV 1469.17 S63 D2  4 WEEK LOAN  AVAILABLE
12
Mark
  The warcraft civilization : social science in a virtual world
Bainbridge, William Sims.
Cambridge, MA : MIT Press, c2010. -Access this resource online
c2010
EBOOKS
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