Subject |
Computer programming.
|
Descript |
1 online resource (257 p.) |
Note |
Description based upon print version of record. |
Contents |
97 Things Every Programmer Should Know -- Dedication -- Preface -- Permissions -- How to Contact Us -- Safari® Books Online -- Acknowledgments -- 1. Act with Prudence -- 2. Apply Functional Programming Principles -- 3. Ask, "What Would the User Do?" (You Are Not the User) -- 4. Automate Your Coding Standard -- 5. Beauty Is in Simplicity -- 6. Before You Refactor -- 7. Beware the Share -- 8. The Boy Scout Rule -- 9. Check Your Code First Before Looking to Blame Others -- 10. Choose Your Tools with Care -- 11. Code in the Language of the Domain -- 12. Code Is Design -- 13. Code Layout Matters |
|
14. Code Reviews -- 15. Coding with Reason -- 16. A Comment on Comments -- 17. Comment Only What the Code Cannot Say -- 18. Continuous Learning -- 19. Convenience Is Not an -ility -- 20. Deploy Early and Often -- 21. Distinguish Business Exceptions from Technical -- 22. Do Lots of Deliberate Practice -- 23. Domain-Specific Languages -- 24. Don't Be Afraid to Break Things -- 25. Don't Be Cute with Your Test Data -- 26. Don't Ignore That Error! -- 27. Don't Just Learn the Language, Understand Its Culture -- 28. Don't Nail Your Program into the Upright Position |
|
29. Don't Rely on "Magic Happens Here" -- 30. Don't Repeat Yourself -- 31. Don't Touch That Code! -- 32. Encapsulate Behavior, Not Just State -- 33. Floating-Point Numbers Aren't Real -- 34. Fulfill Your Ambitions with Open Source -- 35. The Golden Rule of API Design -- 36. The Guru Myth -- 37. Hard Work Does Not Pay Off -- 38. How to Use a Bug Tracker -- 39. Improve Code by Removing It -- 40. Install Me -- 41. Interprocess Communication Affects Application Response Time -- 42. Keep the Build Clean -- 43. Know How to Use Command-Line Tools -- 44. Know Well More Than Two Programming Languages |
|
45. Know Your IDE -- 46. Know Your Limits -- 47. Know Your Next Commit -- 48. Large, Interconnected Data Belongs to a Database -- 49. Learn Foreign Languages -- 50. Learn to Estimate -- 51. Learn to Say, "Hello, World" -- 52. Let Your Project Speak for Itself -- 53. The Linker Is Not a Magical Program -- 54. The Longevity of Interim Solutions -- 55. Make Interfaces Easy to Use Correctly and Hard to Use Incorrectly -- 56. Make the Invisible More Visible -- 57. Message Passing Leads to Better Scalability in Parallel Systems -- 58. A Message to the Future |
|
59. Missing Opportunities for Polymorphism -- 60. News of the Weird: Testers Are Your Friends -- 61. One Binary -- 62. Only the Code Tells the Truth -- 63. Own (and Refactor) the Build -- 64. Pair Program and Feel the Flow -- 65. Prefer Domain-Specific Types to Primitive Types -- 66. Prevent Errors -- 67. The Professional Programmer -- 68. Put Everything Under Version Control -- 69. Put the Mouse Down and Step Away from the Keyboard -- 70. Read Code -- 71. Read the Humanities -- 72. Reinvent the Wheel Often -- 73. Resist the Temptation of the Singleton Pattern |
|
74. The Road to Performance Is Littered with Dirty Code Bombs |
Note |
325 annual accesses. UkHlHU |
Alt author |
Henney, Kevlin.
|
ISBN |
9781449388676 |
|