Computer Crimes Investigation Handbooks Manuals Etc
Cyber forensics : a field manual for collecting, examining, and preserving evidence of computer crime
BJL ; HV8079.C65 C93 2002
BOOK
c2002
Handbook of computer crime investigation : forensic tools and technology / edited by Eoghan Casey.
BJL ; HV 8079 C65 H2
BOOK
2002
Computer Crimes Investigation Iran Case Studies : Countdown to Zero Day : Stuxnet and the launch of the world's first digital weapon / Kim Zetter.; Zetter, Kim,
Countdown to Zero Day : Stuxnet and the launch of the world's first digital weapon / Kim Zetter.
BJL ; UG593 .Z48 2014
BOOK
2014
Computer Crimes Law And Legislation : Cybercrime, digital forensics and jurisdiction / Mohamed Chawki [and three others].; Chawki, Mohamed,
Cybercrime, digital forensics and jurisdiction / Mohamed Chawki [and three others].
Online materials ; HV6773 .C439 2015
EBOOKS
2015
Computer Crimes Netherlands : Hackers : crime and the digital sublime.; Taylor, Paul A.,
Hackers : crime and the digital sublime.
BJL
BOOK
1999
Computer Crimes New York : Masters of deception : the gang that ruled cyberspace / Michelle Slatalla and Joshua Quittner.; Slatalla, Michelle.
Masters of deception : the gang that ruled cyberspace / Michelle Slatalla and Joshua Quittner.
BJL ; HV 6773.25 N5 S6
BOOK
1995
Computer Crimes Prevention
Conflict management in digital business : new strategy and approach / edited by Fahri Ozsungur.
Online materials ; HD30.38 .C664 2022
EBOOKS
2022
Cyber security : threats and responses for government and business / Jack Caravelli and Nigel Jones.
Online materials ; TK5105.59 .C364 2019
EBOOKS
2019
Cybercrime : law enforcement, security and surveillance in the information age / edited by Douglas Th
BJL ; HV 6773.3 U5 T4
BOOK
2000
Cyberspace law : censorship and regulation of the Internet / edited by Hannibal Travis.
BJL ; KT 165 C9
BOOK
2013
6 additional entries
Computer Crimes Social Aspects : Crime, justice and social media / Michael Salter.; Salter, Michael,
Crime, justice and social media / Michael Salter.
Online materials
EBOOKS
2016
Computer Crimes United States
Citizenfour [videorecording] / directed by Laura Poitras.
BJL ; JF 1525 W45 C5
DVD
c2015
Crime, deviance and the computer / edited by Richard C. Hollinger.
BJL ; HV 6773.2 C9
BOOK
c1997
Ghost in the wires : my adventures as the world's most wanted hacker / Kevin Mitnick with William L.
BJL ; HV6772.M58 A3 2011
BOOK
2011
Sex, laws, and cyberspace : freedom and censorship on the frontiers of the online revolution / Jonath
BJL ; K 60 I4 W1
BOOK
1997
The Snowden files : the inside story of the world's most wanted man / Luke Harding.
BJL ; JF 1525 W45 H2
BOOK
2014
Computer Crimes United States Case Studies : Kingpin : how one hacker took over the billion-dollar cybercrime underground / Kevin Poulsen.; Poulsen, Kevin,
Kingpin : how one hacker took over the billion-dollar cybercrime underground / Kevin Poulsen.
BJL ; HV6773.2 .P68 2011
BOOK
c2011
Computer Crimes United States Prevention : Understanding and managing cybercrime / Samuel C. McQuade, III.; McQuade, Samuel C.
Understanding and managing cybercrime / Samuel C. McQuade, III.
BJL ; HV 6773 M1
BOOK
c2006
Computer Drawing
The art of computer game design / Chris Crawford.
BJL ; QA 76.76 C672 C8
BOOK
c1984
The art of Fallout 4 / foreword by Istvan Pely.
BJL ; q GV1469.27 .A786 2015
BOOK
2015
The arts and crafts computer : using your computer as an artist's tool / Janet Ashford.
BJL ; TT869.5 .A84 2002
BOOK
2002
The complete guide to digital illustration / Steve Caplin and Adam Banks ; consultant editor, Nigel H
BJL ; T 385 C2
BOOK
2003
7 additional entries
Computer Drawing Special Effects
The great journey : Halo, the art of building worlds / Martin Robinson ; foreword by Frank O'Connor.
BJL ; q GV1469.35.H35 R63 2011
BOOK
2011
Machinima / Matt Kelland, Dave Morris, and Dave Lloyd.
BJL ; TR 897.7 K2
BOOK
2005
Computer Drawing Special Effects Pictorial Works : The art of Blizzard Entertainment / [art direction, Nick Carpenter, Jeff Chamberlain, Samwise Didier, Chris Metzen ; editor, Roxanna Aliaga]
The art of Blizzard Entertainment / [art direction, Nick Carpenter, Jeff Chamberlain, Samwise Didier,
BJL ; q GV 1469.15 A7
BOOK
2017
Computer Drawing Themes Motives : Aaron's code : meta-art, artificial intelligence, and the work of Harold Cohen.; McCorduck, Pamela,
Aaron's code : meta-art, artificial intelligence, and the work of Harold Cohen.
BJL ; NC 103 C62 M1
BOOK
1991
Computer Engineering
AppleDesign : the work of the Apple industrial design group / Paul Kunkel ; photographs, Rick English
BJL ; q HD 9696.2 U64 A6
BOOK
1997
Computer organization and design : the hardware/software interface / David A. Patterson, John L. Henn
BJL ; QA 76.9 C643 H5
BOOK
2005
Computer organization and design : the hardware/software interface / David A. Patterson, John L. Henn
BJL ; QA 76.9 C643 H5
BOOK
c2009
Computer systems : digital design, fundamentals of computer architecture and assembly language / Ata
BJL ; TK7885 .E4
BOOK
2018
3 additional entries
Computer Engineers United States Biography
iWoz : computer geek to cult icon - getting to the core of Apple's inventor / Steve Wozniak with Gina
BJL ; QA76.8.A
BOOK
2007
Steve Jobs / Walter Isaacson.
BJL ; QA76.2.J63 I83 2015
BOOK
2015
Computer Files : Handbook of data quality : research and practice; Sadiq, Shazia.
Handbook of data quality : research and practice
Online materials
EBOOKS
2013
Computer Fonts
Digital typography / Donald E. Knuth.
BJL
BOOK
c1999
The non-designer's type book : insights and techniques for creating professional-level type.
BJL ; Z 246 W7
BOOK
c2006
Computer Game Music
Creating music and sounds for games / G.W. Childs IV.
BJL ; QA 76.76 C672 C5
BOOK
c2007
The game audio tutorial : a practical guide to sound and music for interactive games / Richard Steven
BJL ; QA76.76.C672 S743 2011
BOOK
c2011
The game audio tutorial [electronic resource] : a practical guide to sound and music for interactive
Online materials
EBOOKS
c2011
Keeping score : interviews with today's top film, television, and game music composers / Tom Hoover.
BJL
BOOK
c2010
Music for new media : composing for videogames, web sites, presentations, and other interactive media
BJL ; MT 56 H6
BOOK
c2007
Computer Game Music Analysis Appreciation : The Oxford handbook of interactive audio / edited by Karen Collins, Bill Kapralos, and Holly Tessler.
The Oxford handbook of interactive audio / edited by Karen Collins, Bill Kapralos, and Holly Tessler.
BJL ; QA 76.76 I59 O9
BOOK
2014
Computer Game Music History And Criticism : From Pac-Man to pop music : interactive audio in games and new media / edited by Karen Collins.
From Pac-Man to pop music : interactive audio in games and new media / edited by Karen Collins.
BJL ; ML 3540.7 F9
BOOK
c2008
Computer Game Music Instruction And Study
A composer's guide to game music / by Winifred Phillips.
Online materials
EBOOKS
2014
A composer's guide to game music / by Winifred Phillips.
BJL ; MT 64 V53 P5
BOOK
2017
Computer Games
The art of BioShock infinite / editor, Philip R. Simon ; commentary text by Julian Murdoch, with Dori
BJL ; q GV 1469.37 A7
BOOK
2013
The art of computer game design / Chris Crawford.
BJL ; QA 76.76 C672 C8
BOOK
c1984
The art of game characters / Dave Morris and Leo Hartas.
BJL ; GV 1469.34 C48 M8
BOOK
2005
The art of The last of us / Introduction by Neil Druckman and Bruce Straley.
BJL ; q GV1469.35.L17 A78 2013
BOOK
2013
15 additional entries
Computer Games Authorship
The game narrative toolbox / Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler, Ann Lema
BJL ; QA 76.76 C672 H5
BOOK
2015
The game narrative toolbox / Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler, Ann Lema
Online materials
EBOOKS
2015
Computer Games Congresses : Religions in play : games, rituals, and virtual worlds / Philippe Bornet, Maya Burger (eds.).
Religions in play : games, rituals, and virtual worlds / Philippe Bornet, Maya Burger (eds.).
BJL ; GV 1201 R3
BOOK
2012
Computer Games Design
3D game programming : using DirectX 10 and OpenGL / Pierre Rautenbach.
BJL ; QA 76.76 C672 R2
BOOK
c2008
The acoustic ecology of the first-person shooter : the player experience of sound in the First-Person
BJL
BOOK
2008
AI for game developers / David M. Bourg and Glenn Seemann.
BJL ; Q 335 B7
BOOK
c2004
AI game programming wisdom / edited by Steve Rabin.
BJL ; QA 76.76 C672 A2
BOOK
c2002
66 additional entries
Computer Games Design Psychological Aspects
Better game characters by design : a psychological approach / Katherine Isbister.
Online materials
EBOOKS
2006
Better game characters by design : a psychological approach / Katherine Isbister.
BJL ; QA76.76.C672 I72 2006
BOOK
2006
Computer Games Design Social Aspects
Better game characters by design : a psychological approach / Katherine Isbister.
Online materials
EBOOKS
2006
Better game characters by design : a psychological approach / Katherine Isbister.
BJL ; QA76.76.C672 I72 2006
BOOK
2006
On the way to fun : an emotion-based approach to successful game design / Roberto Dillon.
BJL ; QA 76.76 C672 D5
BOOK
2010
Computer Games Design Social Aspects Case Studies : Making virtual worlds : Linden Lab and Second Life / Thomas M. Malaby.; Malaby, Thomas M.,
Making virtual worlds : Linden Lab and Second Life / Thomas M. Malaby.
BJL ; GV 1469.25 S425 M2
BOOK
2009
Computer Games Development
Game analytics : maximizing the value of player data
Online materials
EBOOKS
2013
Unity 2018 augmented reality projects : build four immersive and fun AR applications using ARKit, ARC
Online materials ; QA76.76.C672 .G568 2018
EBOOKS
2018
Unity 2018 augmented reality projects : build four immersive and fun AR applications using ARKit, ARC
BJL ; QA76.76.C672 G5
BOOK
2018
Computer Games Economic Aspects : The business and culture of digital games : gamework/gameplay / edited by Aphra Kerr.
The business and culture of digital games : gamework/gameplay / edited by Aphra Kerr.
BJL
BOOK
2006
Computer Games Effects On Children : Forskningsnotat om computerspil og skadelighed. English; Egenfeldt-Nielsen, Simon,
Playing with fire : how do computer games influence the player? / Simon Egenfeldt-Nielsen & Jonas Hei
BJL ; GV 1469.17 S63 E2
BOOK
2004
Computer Games Evaluation
Designing the user experience of game development tools / David Lightbown.
Online materials
EBOOKS
2015
Designing the user experience of game development tools / David Lightbown.
BJL ; QA76.76.C672 L54 2015
BOOK
2015
Computer Games History : A history of videogames : in 14 consoles, 5 computers, 2 arcade cabinets...and an ocarina of time / Iain Simons & James Newman ; foreword by Ian Livingstone.; Simons, Iain,
A history of videogames : in 14 consoles, 5 computers, 2 arcade cabinets...and an ocarina of time / I
BJL ; GV1469.3 .S56 2018
BOOK
2018
Computer Games Industrial Applications : Serious games [electronic resource] : foundations, concepts and practice / Ralf Dorner, Stefan Gobel, Wolfgang Effelsberg, Josef Wiemeyer, editors.
Serious games [electronic resource] : foundations, concepts and practice / Ralf Dorner, Stefan Gobel,
Online materials ; GV1469.17
EBOOKS
2016
Computer Games Law And Legislation : The state of play : law, games, and virtual worlds / edited by Jack M. Balkin and Beth Simone Noveck.
The state of play : law, games, and virtual worlds / edited by Jack M. Balkin and Beth Simone Noveck.
BJL ; K3705.V53 S73 2006
BOOK
2006
Computer Games Online Games Strategy Guides : Complete guide to game audio; Marks, Aaron,
Aaron Marks' complete guide to game audio : for composers, sound designers, musicians and game develo
BJL ; TK7881.4 M368
BOOK
2017
Computer Games Philosophy
A theory of fun for game design / Raph Koster.
BJL ; QA 76.76 C672 K8
BOOK
2014
A theory of fun for game design / by Raph Koster.
Online materials
EBOOKS
2014
Unit operations : an approach to videogame criticism / Ian Bogost.
BJL ; QA 76.76 C672 B6
BOOK
2006
Computer Games Programming
3D game programming : using DirectX 10 and OpenGL / Pierre Rautenbach.
BJL ; QA 76.76 C672 R2
BOOK
c2008
3D games : real-time rendering and software technology : volume 1 / Alan Watt and Fabio Policarpo.
BJL ; QA 76.76 C672 W3
BOOK
2001
3D math primer for graphics and game development / Fletcher Dunn and Ian Parberry.
BJL ; T 385 D9
BOOK
c2002
3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry.
BJL ; T 385 D9
BOOK
2011
141 additional entries
Computer Games Programming Computer Programs
Game engine architecture / Jason Gregory.
BJL ; QA 76.76 C672 G8
BOOK
2014
Game engine architecture / Jason Gregory.
Online materials
EBOOKS
2019
Computer Games Programming Congresses : Advances in computer games : 12th international conference, ACG 2009, Pamplona, Spain, May 11-13, 2009, revised papers / H. Jaap van den Herik, Pieter Spronck (eds.).; ACG 2009
Advances in computer games : 12th international conference, ACG 2009, Pamplona, Spain, May 11-13, 200
BJL ; QA 76.76 C672 A1
BOOK
c2010
Computer Games Psychological Aspects
Designing the user experience of game development tools / David Lightbown.
Online materials
EBOOKS
2015
Designing the user experience of game development tools / David Lightbown.
BJL ; QA76.76.C672 L54 2015
BOOK
2015
Playing with fire : how do computer games influence the player? / Simon Egenfeldt-Nielsen & Jonas Hei
BJL ; GV 1469.17 S63 E2
BOOK
2004
Gameworld interfaces / Kristine Jorgensen.
BJL ; GV1469.34.P79 .J67 2013
BOOK
2013
3 additional entries
Computer Games Research : Digital games and learning : research and theory / by Nicola Whitton.; Whitton, Nicola.
Digital games and learning : research and theory / by Nicola Whitton.
BJL ; GV 1469.15 W6
BOOK
2014
Computer Games Social Aspects
The business and culture of digital games : gamework/gameplay / edited by Aphra Kerr.
BJL
BOOK
2006
Computer games : text, narrative and play / Diane Carr ... [et al.].
BJL ; GV 1469.17 S63 C7
BOOK
2006
Digital diversions : youth culture in the age of multimedia / edited by Julian Sefton-Green.
BJL ; QA 76.575 D5
BOOK
1998
The First World War in computer games / Chris Kempshall.
BJL ; GV 1469.27 K3
BOOK
2015
9 additional entries
Computer Games Social Aspects Fiction : The broken world / Tim Etchells.; Etchells, Tim,
The broken world / Tim Etchells.
BJL ; PR 6105 E8
BOOK
2009
Computer Games Sociological Aspects : Unit operations : an approach to videogame criticism / Ian Bogost.; Bogost, Ian,
Unit operations : an approach to videogame criticism / Ian Bogost.
BJL ; QA 76.76 C672 B6
BOOK
2006
Computer Games Software : Second Life for dummies / by Sarah Robbins and Mark Bell.; Smith-Robbins, Sarah.
Second Life for dummies / by Sarah Robbins and Mark Bell.
BJL
BOOK
2008
Computer Games Therapeutic Use : Serious games [electronic resource] : foundations, concepts and practice / Ralf Dorner, Stefan Gobel, Wolfgang Effelsberg, Josef Wiemeyer, editors.
Serious games [electronic resource] : foundations, concepts and practice / Ralf Dorner, Stefan Gobel,
Online materials ; GV1469.17
EBOOKS
2016
Computer Graphics
3-D computer graphics : a mathematical introduction with OpenGL.
BJL ; T 385 B9
BOOK
2003
3D computer graphics.
BJL ; T 385 W3
BOOK
2000
3D game engine design : a practical approach to real-time computer graphics.
BJL ; T 385 E1
BOOK
2001
3D games : real-time rendering and software technology : volume 1 / Alan Watt and Fabio Policarpo.
BJL ; QA 76.76 C672 W3
BOOK
2001
180 additional entries
Computer Graphics Computer Programs
Computer vision - ACCV 2016. Part IV : 13th Asian Conference on Computer Vision, Taipei, Taiwan, Nove
Online materials ; T385 .C6678 2017
EBOOKS
2017
Processing : a programming handbook for visual designers and artists / Casey Reas, Ben Fry.
BJL ; QA76.6 .R4138 2007
BOOK
c2007