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SUBJECTS (1-2 of 2)
Electronic Games Industry
1
Mark
  Fun Inc. : why games are the twenty-first century's most serious business
Chatfield, Tom, 1980-
London : Virgin, 2010.  
2010
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  338.7617948 CHA  4 WEEK LOAN  AVAILABLE
2
Mark
  Synthetic worlds : the business and culture of online games
Castronova, Edward.
London : University of Chicago Press, 2006.  
2006
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  794.8168 CAS  4 WEEK LOAN  AVAILABLE
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