LEADER 00000cam 2200721Ii 4500 001 on1028023054 003 OCoLC 005 20190419045318.6 006 m o d 007 cr cnu---unuuu 008 180309s2018 mnu ob s001 0 eng d 020 9781452956930|q(electronic bk.) 020 1452956936|q(electronic bk.) 020 |z9781517904500 020 |z1517904501 020 |z9781517904494 020 |z1517904498 035 (OCoLC)1028023054 040 N$T|beng|erda|epn|cN$T|dN$T|dYDX|dP@U|dJSTOR|dEBLCP|dOCLCF |dMERUC|dUUM|dMERER|dTEFOD|dOCLCQ|dINT|dIUL|dOCLCQ|dEZ9 |dLOA|dOCLCQ|dAU@ 049 MAIN 050 4 NC1766.J3|bL34 2018eb 082 04 791.43/340952|223 100 1 LaMarre, Thomas,|d1959- 245 14 The anime ecology :|ba genealogy of television, animation, and game media /|cThomas Lamarre. 264 1 Minneapolis :|bUniversity of Minnesota Press,|c[2018] 264 4 |c©2018 300 1 online resource 336 text|btxt|2rdacontent 337 computer|bc|2rdamedia 338 online resource|bcr|2rdacarrier 505 0 Cover; Half Title; Title; Copyright; Contents; INTRODUCTION: Television Animation and Infrastructure Ecology; PART I. THE SCREENâ#x80;#x93;BRAIN APPARATUS; 1. Population Seizure; 2. Neurosciences and Television; 3. This Stuff Called Blink; 4. A Thousand Tiny Blackouts; PART II. A LITTLE SOCIAL MEDIA HISTORY OF TELEVISION; 5. Media Genealogy and Transmedia Ecology; 6. A Little History of Japanese Television; 7. Television and New Media; 8. Sociality or Something Like It; 9. Platformativity and Ontopower; PART III. INFRASTRUCTURE COMPLEXES; 10. The Family Broadcast Complex; 11. The Home Theater Complex. 505 8 12. The Game Play Complex13. The Portable Interface Complex; CONCLUSION: Signaletic Animism; ACKNOWLEDGMENTS; NOTES; BIBLIOGRAPHY; INDEX; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; R; S; T; U; V; W; Y; Z. 506 1 Unlimited number of concurrent users.|5UkHlHU 650 0 Animated films|zJapan|xHistory and criticism. 650 0 Television programs|xSocial aspects. 650 0 Video games|xSocial aspects. 650 0 Cultural industries|xSocial aspects. 856 40 |uhttps://www.jstor.org/stable/10.5749/j.ctt21c4stv 921 . 936 JSTOR-D-2018/19