Limit search to available items
Result Page   
Save marked records Save all on page
SUBJECTS (1-50 of 57)
Three Dimensional Display Systems
1
Mark
  3-D computer graphics : a mathematical introduction with OpenGL.
Buss, Samuel R.
New York : Cambridge University Press, 2003.  
2003
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  T 385 B9  8 WEEK LOAN  AVAILABLE
2
Mark
  3D animation essentials
Beane, Andy.
Indianapolis, Ind. : Wiley, c2012.  
c2012
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  TR897.7 .B43  7 DAYS  AVAILABLE
 BJL Reading Room 1st floor HDC  TR897.7 .B43  7 DAYS  AVAILABLE
3
Mark
  3D game engine design : a practical approach to real-time computer graphics.
Eberly, David H.
San Francisco, Calif. : Morgan Kaufmann, 2001.  
2001
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  T 385 E1  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  T 385 E1  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  T 385 E1  8 WEEK LOAN  AVAILABLE
4
Mark
  3D game programming : using DirectX 10 and OpenGL
Rautenbach, Pierre.
London : Cengage Learning, c2008.  
c2008
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 R2  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 R2  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 R2  8 WEEK LOAN  AVAILABLE
5
Mark
  3D user interfaces theory and practice

Boston : Addison-Wesley, c2005. -Access this resource online
c2005
EBOOKS
6
Mark
  3D user interfaces : theory and practice.
LaViola, Joseph J., author.
Boston : Addison-Wesley, [2017]  
2017
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA76.9.U83 A14 2017  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA76.9.U83 A14 2017  8 WEEK LOAN  AVAILABLE
7
Mark
  3D user interfaces : theory and practice.
LaViola, Joseph J., author.
Boston : Addison-Wesley, 2017. -Access this resource online
2017
EBOOKS
8
Mark
  Animal groups in three dimensions

Cambridge : Cambridge University Press, 1997.  
1997
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  591.5011 PAR  4 WEEK LOAN  AVAILABLE
9
Mark
  The art of 3D : computer animation and effects
Kerlow, Isaac Victor, 1958-
Hoboken, N.J. : John Wiley & Sons, Inc, 2004.  
2004
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  T 385 K3  4 WEEK LOAN  AVAILABLE
10
Mark
  The art of 3D computer animation and effects
Kerlow, Isaac Victor, 1958-
Hoboken, N.J. : Wiley, c2009.  
c2009
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  T 385 K3  4 WEEK LOAN  AVAILABLE
11
Mark
  Autodesk Maya 2010 : the modeling & animation handbook
Guindon, Marc-Andre.
San Rafael, Calif. : Autodesk, c2009.  
c2009
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  TR 897.7 G9  8 WEEK LOAN  AVAILABLE
 BJL Reading Room Mezzanine  006.696 MAY  4 WEEK LOAN  LOST IN LIB
 BJL Reading Room Mezzanine  006.696 MAY  4 WEEK LOAN  LOST IN LIB
Click to view copies/volumes at all libraries
12
Mark
  Autodesk Maya 2017 : basics guide
Murdock, Kelly, author.
Mission, KS : SDC Publications, [2017]  
2017
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  TR897.72.M39 M8 2017  4 WEEK LOAN  AVAILABLE
 BJL Reading Room 1st floor HDC  TR897.72.M39 M8 2017  4 WEEK LOAN  AVAILABLE
 BJL Reading Room 1st floor HDC  TR897.72.M39 M8 2017  4 WEEK LOAN  AVAILABLE
13
Mark
  Autodesk Maya 2018 basics guide
Murdock, Kelly, author.
Mission, KS : SDC Publications, [2018]  
2018
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  TR897.7 .M8 2018  4 WEEK LOAN  AVAILABLE
 BJL Reading Room 1st floor HDC  TR897.7 .M8 2018  4 WEEK LOAN  AVAILABLE
 BJL Reading Room 1st floor HDC  TR897.7 .M8 2018  4 WEEK LOAN  AVAILABLE
14
Mark
  Autodesk Maya 2019 basics guide
Murdock, Kelly, author.
Mission, K.S. : SDC Publications, [2019]  
2019
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  TR 897.7 M9  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  TR 897.7 M9  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  TR 897.7 M9  8 WEEK LOAN  AVAILABLE
15
Mark
  Autodesk Maya 2020 : basics guide
Murdock, Kelly, author.
Mission, KS : SDC Publications, [2020]  
2020
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  TR897.72.M39 M8  4 WEEK LOAN  AVAILABLE
 BJL Reading Room 1st floor HDC  TR897.72.M39 M8  4 WEEK LOAN  AVAILABLE
16
Mark
  Beginner's guide to ZBrush

Worcester : 3dtotal Publishing, 2017.  
2017
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  T386.Z33 B4 2017  4 WEEK LOAN  AVAILABLE
 BJL Reading Room 1st floor HDC  T386.Z33 B4 2017  4 WEEK LOAN  AVAILABLE
 BJL Reading Room 1st floor HDC  T386.Z33 B4 2017  4 WEEK LOAN  AVAILABLE
17
Mark
  Collison detection in interactive 3D environments.
Bergen, Gino Van Den.
San Francisco, Calif. : Morgan Kaufmann, 20043.  
 
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  T 385 B4  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  T 385 B4  8 WEEK LOAN  AVAILABLE
18
Mark
  Core Web3D
Walsh, Aaron E.
Upper Saddle River, NJ : Prentice Hall PTR, 2001.  
2001
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  T 385 W2  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  T 385 W2  8 WEEK LOAN  AVAILABLE
19
Mark
  Creating the art of the game
Omernick, Matthew, author.
Indianapolis, Ind. : New Riders, c2004.  
c2004
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  T 385 O5  4 WEEK LOAN  AVAILABLE
20
Mark
  Developing 2D games with Unity : independent game programming with C#
Halpern, Jared, author.
[New York] : Apress, [2019]  
2019
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA76.76.C672 H3 2019  4 WEEK LOAN  AVAILABLE
21
Mark
  Digital 3D design
Danaher, Simon.
Boston, MA : Thomson/Course Technology, 2004.  
2004
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  T 385 D1  4 WEEK LOAN  AVAILABLE
22
Mark
  Direct3D ShaderX : vertex and pixel shader tips and tricks

Plano, Tex. : Wordware Publishing, c2002.  
c2002
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 D5  8 WEEK LOAN  AVAILABLE
23
Mark
  Essential virtual reality fast : how to understand the techniques and potential of virtual reality.
Vince, John (John A.)
Berlin ; New York : Springer, 1998.  
1998
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.9 H85 V7  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.9 H85 V7  8 WEEK LOAN  AVAILABLE
24
Mark
  Game audio development with Unity 5.X : design a blockbuster game soundtrack with Unity 5.X
Lanham, Micheal, author.
Birmingham : Packt Publishing, 2017. -Access this resource online
2017
EBOOKS
25
Mark
  Game audio development with Unity 5.X : design a blockbuster game soundtrack with Unity 5.X
Lanham, Micheal, author.
Birmingham : Packt, 2017.  
2017
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA76.76.C672 L3 2017  8 WEEK LOAN  AVAILABLE
26
Mark
  Game audio with FMOD and Unity
Robinson, Ciarán, author.
New York : Routledge, 2019.  
2019
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA76.76.C672 R6336  4 WEEK LOAN  AVAILABLE
27
Mark
  Game physics
Eberly, David H.
San Francisco, Calif. : Morgan Kaufmann, 2010.  
2010
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 E1  8 WEEK LOAN  LOST IN LIB
 BJL 3rd Floor  QA 76.76 C672 E1  8 WEEK LOAN  AVAILABLE
28
Mark
  Geometric tools for computer graphics
Schneider, Philip J.
Amsterdam : Morgan Kaufmann Publishers, 2003.  
2003
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  T 385 S3  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  T 385 S3  8 WEEK LOAN  AVAILABLE
29
Mark
  Getting started with ArcGIS : GIS by ESRI
Booth, Bob, 1968-
Redlands, Calif. : Environmental Systems Research Institute, 2001.  
2001
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 4th Floor  G 70.212 B7  8 WEEK LOAN  AVAILABLE
 BJL 4th Floor  G 70.212 B7  8 WEEK LOAN  AVAILABLE
30
Mark
  Holistic game development with Unity : an all-in-one guide to implementing game mechanics, art, desi
De Byl, Penny author.
Boca Raton : CRC Press, 2016. -Access this resource online
2016
EBOOKS
31
Mark
  Introduction to 3D game programming with DirectX 9.0
Luna, Frank D.
Plano, Tex. : Wordware, c2003.  
c2003
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 L9  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 L9  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 L9  8 WEEK LOAN  AVAILABLE
Click to view copies/volumes at all libraries
32
Mark
  Introduction to 3D game programming with DirectX 10
Luna, Frank D.
Sudbury, Mass. : Wordware Pub., Inc., 2008.  
2008
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 L9  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 L9  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 L9  8 WEEK LOAN  AVAILABLE
Click to view copies/volumes at all libraries
33
Mark
  Introduction to 3D game programming with DirectX 11.
Luna, Frank D.
Dulles, Va. : Mercury Learning and Information, 2012.  
2012
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 L9  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 L9  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 L9  8 WEEK LOAN  AVAILABLE
Click to view copies/volumes at all libraries
34
Mark
  Introduction to virtual reality.
Vince, John (John A.)
London : Springer, c2004.  
c2004
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.9 H85 V7  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.9 H85 V7  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.9 H85 V7  8 WEEK LOAN  AVAILABLE
35
Mark
  Learning Autodesk Maya 2013 a video introduction
Derakhshani, Dariush
Hoboken, NJ : Wiley, 2012  
2012
COMPUTER FILE
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  006.696 MAY  7 DAYS  AVAILABLE
36
Mark
  Level of detail for 3D graphics

San Francisco, Calif. ; London : Morgan Kaufmann, c2003. -Access this resource online
c2003
EBOOKS
37
Mark
  Level of detail for 3D graphics

Boston, Mass. : Morgan Kaufmann Publishers, c2003.  
c2003
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  T 385 L6  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  T 385 L6  8 WEEK LOAN  AVAILABLE
38
Mark
  Mastering Autodesk Maya 2013
Palamar, Todd.
Indianapolis, Ind. : Wiley, c2012.  
c2012
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  TR 897.7 P1  4 WEEK LOAN  AVAILABLE
39
Mark
  Mathematics for 3D game programming and computer graphics.
Lengyel, Eric.
Boston, Mass. : Course Technology/Cengage Learning, 2012.  
2012
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 L5  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 L5  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 L5  8 WEEK LOAN  AVAILABLE
40
Mark
  Mathematics for 3D game programming and computer graphics
Lengyel, Eric.
Boston, Mass. : Course Technology Cengage Learning, c2012. -Access this resource online
c2012
EBOOKS
41
Mark
  OpenGL superbible : the complete guide to OpenGL programming for Windows NT and Windows 95
Wright, Richard S., 1965-
Corte Madera, Calif. : Waite Group Press, 1996.  
1996
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  T 385 W9  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  T 385 W9  8 WEEK LOAN  AVAILABLE
42
Mark
  Physically based rendering : from theory to implementation
Pharr, Matt.
San Francisco, Calif. : Morgan Kaufmann, 2004.  
2004
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  T 385 P5  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  T 385 P5  8 WEEK LOAN  AVAILABLE
43
Mark
  Physically based rendering from theory to implementation
Pharr, Matt.
San Francisco, Calif. : Morgan Kaufmann, 2004. -Access this resource online
2004
EBOOKS
44
Mark
  Physically based rendering : from theory to implementation
Pharr, Matt.
Burlington, Mass. : Morgan Kaufmann/Elsevier, 2010.  
2010
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  T 385 P5  8 WEEK LOAN  AVAILABLE
45
Mark
  Physically based rendering : from theory to implementation.
Pharr, Matt.
Amsterdam : Morgan Kaufmann Publishers, [2017] -Access this resource online
2017
EBOOKS
46
Mark
  Physically based rendering : from theory to implementation.
Pharr, Matt, author.
Amsterdam : Morgan Kaufmann Publishers, [2017]  
2017
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  T 385 P5  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  T 385 P5  8 WEEK LOAN  AVAILABLE
47
Mark
  Practical algorithms for 3D computer graphics
Ferguson, R. Stuart (Robin Stuart), 1953-
Boca Raton : CRC Press Taylor & Francis Group, [2014]  
2014
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  T 385 .F455 2014  4 WEEK LOAN  AVAILABLE
48
Mark
  Practical rendering and computation with Direct3D 11
Zink, Jason.
Boca Raton, Fla. : CRC Press, c2011.  
c2011
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  T 385 Z7  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  T 385 Z7  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  T 385 Z7  8 WEEK LOAN  AVAILABLE
49
Mark
  Programming vertex and pixel shaders.
Engel, Wolfgang F.
Hingham, Mass. : Charles River Media, c2004.  
c2004
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 E5  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 E5  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 E5  8 WEEK LOAN  AVAILABLE
50
Mark
  ShaderX² : introductions & tutorials with DirectX 9

Plano, Tex. : Wordware Publications, 2004.  
2004
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 S5  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 S5  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 S5  8 WEEK LOAN  AVAILABLE
Click to view copies/volumes at all libraries
Save marked records Save all on page
Locate in results
Result Page