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Author Robinson, Ciarán, author.
Title Game audio with FMOD and Unity / Ciarán Robinson.
Publisher New York ; London : Routledge, Taylor & Francis Group, 2019.



Descript 1 online resource (279 pages)
Content text txt
Media computer c
Carrier online resource cr
Note Includes index.
Contents Game engines -- Audio middleware -- Game audio vs TV & film sound -- Getting started with FMOD -- Looping -- 2D vs 3D sound -- Getting started in Unity -- Level building in Unity -- Exploring the game environment -- Integrating FMOD and unity -- Interactive game objects -- Crate sounds -- Putting the S into FPS -- Changing footsteps -- The enemies shoot back -- Parameters -- Parameters 2 -- Bonus chapter parameters 2 -- Signal routing in FMOD -- FMOD effect plugins -- Ambience and transceivers -- Real-time mixing -- Snapshots -- The health system -- Game over man! -- Game music part 1 variation -- Game music part 2 parameter control -- Setting up Unity for music -- Mixing the game sidechains -- Optimising the game -- Building the game.
ISBN 9781138315969
9780429850349 (e-book)
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Author Robinson, Ciarán, author.
Subject Unity (Electronic resource)
Computer games -- Programming.
Computer sound processing.
Video games -- Sound effects.
Descript 1 online resource (279 pages)
Content text txt
Media computer c
Carrier online resource cr
Note Includes index.
Contents Game engines -- Audio middleware -- Game audio vs TV & film sound -- Getting started with FMOD -- Looping -- 2D vs 3D sound -- Getting started in Unity -- Level building in Unity -- Exploring the game environment -- Integrating FMOD and unity -- Interactive game objects -- Crate sounds -- Putting the S into FPS -- Changing footsteps -- The enemies shoot back -- Parameters -- Parameters 2 -- Bonus chapter parameters 2 -- Signal routing in FMOD -- FMOD effect plugins -- Ambience and transceivers -- Real-time mixing -- Snapshots -- The health system -- Game over man! -- Game music part 1 variation -- Game music part 2 parameter control -- Setting up Unity for music -- Mixing the game sidechains -- Optimising the game -- Building the game.
ISBN 9781138315969
9780429850349 (e-book)
Author Robinson, Ciarán, author.
Subject Unity (Electronic resource)
Computer games -- Programming.
Computer sound processing.
Video games -- Sound effects.

Subject Unity (Electronic resource)
Computer games -- Programming.
Computer sound processing.
Video games -- Sound effects.
Descript 1 online resource (279 pages)
Content text txt
Media computer c
Carrier online resource cr
Note Includes index.
Contents Game engines -- Audio middleware -- Game audio vs TV & film sound -- Getting started with FMOD -- Looping -- 2D vs 3D sound -- Getting started in Unity -- Level building in Unity -- Exploring the game environment -- Integrating FMOD and unity -- Interactive game objects -- Crate sounds -- Putting the S into FPS -- Changing footsteps -- The enemies shoot back -- Parameters -- Parameters 2 -- Bonus chapter parameters 2 -- Signal routing in FMOD -- FMOD effect plugins -- Ambience and transceivers -- Real-time mixing -- Snapshots -- The health system -- Game over man! -- Game music part 1 variation -- Game music part 2 parameter control -- Setting up Unity for music -- Mixing the game sidechains -- Optimising the game -- Building the game.
ISBN 9781138315969
9780429850349 (e-book)

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