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SUBJECTS (1-35 of 35)
Video Games
1
Mark
  The art of The last of us

Milwaukie, Oregon : Dark Horse Books, 2013.  
2013
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  q GV1469.35.L17 A78 2013  4 WEEK LOAN  AVAILABLE
2
Mark
  The art of the Mass effect universe

Milwaukie, Or. : Dark Horse, 2012.  
2012
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  q GV1469.27 .A79 2012  4 WEEK LOAN  AVAILABLE
3
Mark
  Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made
Schreier, Jason, author.
New York : Harper, [2017]  
2017
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV1469.3 .S37  4 WEEK LOAN  AVAILABLE
4
Mark
  Children in the new media landscape : games, pornography, perceptions

Göteborg, Sweden : UNESCO International Clearinghouse on Children and Violence on the Screen at Nordicom, 2000.  
2000
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 5th Floor  HQ 784 M3 C5  8 WEEK LOAN  AVAILABLE
5
Mark
  Digital gaming re-imagines the Middle Ages

London ; New York : Routledge, 2014. -Access this resource online
2014
EBOOKS
6
Mark
  Digital gaming re-imagines the Middle Ages

London : Routledge, 2018.  
2018
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  GV1469.15 .D538 2018  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  GV1469.15 .D538 2018  8 WEEK LOAN  AVAILABLE
7
Mark
  From Sun Tzu to XBox : war and video games
Halter, Ed.
New York, N.Y. : Thunder's Mouth Press, c2006.  
c2006
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  U 310.2 H1  4 WEEK LOAN  AVAILABLE
8
Mark
  Game art : the graphic art of computer games
Morris, Dave, 1957-
New York : Watson-Guptill Publications, c2003.  
c2003
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  T 385 M8  4 WEEK LOAN  AVAILABLE
9
Mark
  Gaming representation : race, gender, and sexuality in video games

Bloomington : Indiana University Press, 2017. -Access this resource online
2017
EBOOKS
10
Mark
  Gaming the past : using video games to teach secondary history
McCall, Jeremiah B., 1972-
London : Routledge, 2011. -Access this resource online
2011
EBOOKS
11
Mark
  Gears of war soundtrack
Riepl, Kevin.
[S.l.] : Epic Games, [n.d.]  
 
CD AUDIO
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 6th Floor  781.54 GEA  7 DAYS  AVAILABLE
12
Mark
  High theory/low culture : analysing popular television and film

New York : St. Martin's Press, 1986.  
1986
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  302.234 MAC  4 WEEK LOAN  AVAILABLE
13
Mark
  How to do things with videogames.
Bogost, Ian.
Minneapolis : University of Minnesota Press, 2011. -Access this resource online
2011
EBOOKS
14
Mark
  Joystick nation : how videogames gobbled our money, won our hearts and rewired our minds.
Herz, J. C., 1971-
London : Abacus, 1997.  
1997
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  794.8 HER  4 WEEK LOAN  AVAILABLE
15
Mark
  The language of gaming
Ensslin, Astrid.
Basingstoke : Palgrave Macmillan, 2012.  
2012
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  808.066794 ENS  4 WEEK LOAN  AVAILABLE
16
Mark
  My avatar, my self : identity in video role-playing games
Waggoner, Zach.
Jefferson, N.C. : McFarland, c2009.  
c2009
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA 76.76 I59 W1  4 WEEK LOAN  AVAILABLE
17
Mark
  On video games : the visual politics of race, gender and space
Murray, Soraya, author.
London : I.B. Tauris, 2018. -Access this resource online
2018
EBOOKS
18
Mark
  On video games : the visual politics of race, gender and space
Murray, Soraya, author.
London : Bloomsbury Academic, 2021.  
2021
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV1469.34.S52 M8  4 WEEK LOAN  AVAILABLE
19
Mark
  Playing the past : history and nostalgia in video games

Nashville : Vanderbilt University Press, c2008. -Access this resource online
c2008
EBOOKS
20
Mark
  Playing the past : history and nostalgia in video games

Nashville : Vanderbilt University Press, c2008.  
c2008
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV1469.3 .P483 2008  4 WEEK LOAN  AVAILABLE
 BJL Reading Room 1st floor HDC  GV1469.3 .P483 2008  4 WEEK LOAN  AVAILABLE
21
Mark
  Playing with sound / a theory of interacting with sound and music in video games
Collins, Karen, 1973-
Cambridge, Mass. : MIT Press Ltd, 2013. -Access this resource online
2013
EBOOKS
22
Mark
  Playing with sound : a theory of interacting with sound and music in video games
Collins, Karen, 1973-
Cambridge, Massachusetts : The MIT Press, [2013]  
2013
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  006.7 COL  7 DAYS  AVAILABLE
23
Mark
  Respawn : gamers, hackers, and technogenic life
Milburn, Colin, 1975- author.
Durham : Duke University Press, 2018. -Access this resource online
2018
EBOOKS
24
Mark
  Sound play : video games and the musical imagination
Cheng, William Joaquin.
New York : Oxford University Press, 2014. -Access this resource online
2014
EBOOKS
25
Mark
  Sound play : video games and the musical imagination
Cheng, William.
Oxford ; New York : Oxford University Press, 2014.  
2014
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  GV 1469.3 C5  8 WEEK LOAN  AVAILABLE
26
Mark
  Storyplaying : agency and narrative in video games
Domsch, Sebastian.
Boston : De Gruyter, [2013] -Access this resource online
2013
EBOOKS
27
Mark
  Thinking about video games : interviews with the experts
Heineman, David S.
Bloomington : Indiana University Press, [2015] -Access this resource online
2015
EBOOKS
28
Mark
  Tomb raiders and space invaders : videogame forms and contexts
King, Geoff, 1960-
London : I. B. Tauris, 2006.  
2006
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  794.8 KIN  4 WEEK LOAN  AVAILABLE
29
Mark
  Trigger happy : the inner life of videogames.
Poole, Steven.
London : Fourth Estate, 2000.  
2000
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  794.8 POO  4 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  GV 1469.3 P8  8 WEEK LOAN  AVAILABLE
30
Mark
  Understanding video games : the essential introduction
Egenfeldt-Nielsen, Simon, author.
New York ; London : Routledge, 2013.  
2013
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV 1469.3 E2  4 WEEK LOAN  AVAILABLE
31
Mark
  Understanding video games : the essential introduction
Egenfeldt-Nielsen, Simon.
New York : Routledge, 2013. -Access this resource online
2013
EBOOKS
32
Mark
  Understanding video games : the essential introduction
Egenfeldt-Nielsen, Simon.
Taylor and Francis, 2015. -Access this resource online
2015
EBOOKS
33
Mark
  Understanding video games : the essential introduction
Egenfeldt-Nielsen, Simon.
New York ; London : Routledge, 2016.  
2016
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV 1469.3 E2  4 WEEK LOAN  AVAILABLE
34
Mark
  Video game spaces : image, play, and structure in 3D game worlds
Nitsche, Michael, 1968-
Cambridge, Mass. ; London : MIT, c2008.  
c2008
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV 1469.3 N7  4 WEEK LOAN  AVAILABLE
35
Mark
  The video game theory reader

London : Routledge, 2003.  
2003
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV 1469.3 V6  4 WEEK LOAN  AVAILABLE
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