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SUBJECTS (1-39 of 39)
Video Games Design
1
Mark
  Ancient Greece and Rome in videogames representation, play, transmedia
Clare, Ross, author.
London : Bloomsbury Academic, 2021. -Access this resource online
2021
EBOOKS
2
Mark
  Ancient Greece and Rome in videogames : representation, play, transmedia
Clare, Ross, author.
London : Bloomsbury Academic, 2023.  
2023
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV1469.3 .C53  7 DAYS  AVAILABLE
3
Mark
  The art of BioShock infinite

Milwaukie, OR : Dark Horse Books, 2013.  
2013
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  q GV 1469.37 A7  4 WEEK LOAN  AVAILABLE
4
Mark
  The art of game worlds
Morris, Dave, 1957-
New York, NY : Harper Design International, 2004.  
2004
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  794.8166 MOR  4 WEEK LOAN  AVAILABLE
5
Mark
  The art of halo : creating a virtual world
Trautmann, Eric S.
New York : Del Rey, 2004.  
2004
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  794.816836 TRA  4 WEEK LOAN  AVAILABLE
6
Mark
  The art of Plants vs. Zombies : a visual retra [crossed out] retrospec [crossed out] book

Milwaukie, OR : Dark Horse Books, 2014.  
2014
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  794.8 SIM  4 WEEK LOAN  AVAILABLE
7
Mark
  Avant-garde videogames : playing with technoculture
Schrank, Brian, 1976-
Cambridge, Massachusetts : The MIT Press, [2014]  
2014
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  794.81536 SCH  4 WEEK LOAN  AVAILABLE
8
Mark
  BioShock and philosophy : irrational game, rational book

Chichester, West Sussex, UK ; Malden, MA : John Wiley and Sons, Inc., 2015. -Access this resource online
2015
EBOOKS
9
Mark
  BioShock and philosophy : irrational game, rational book

Chichester, West Sussex, UK ; Malden, MA : John Wiley and Sons, Inc., 2015.  
2015
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV1469.37 .B498 2015  4 WEEK LOAN  AVAILABLE
10
Mark
  Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made
Schreier, Jason, author.
New York : Harper, [2017]  
2017
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV1469.3 .S37  4 WEEK LOAN  AVAILABLE
11
Mark
  Challenges for game designers
Brathwaite, Brenda, author.
[Atascadero, CA, United States] : [Createspace Independent Publishing], [2017]  
2017
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  GV1469.3 .B73 2017  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  GV1469.3 .B73 2017  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  GV1469.3 .B73 2017  8 WEEK LOAN  AVAILABLE
12
Mark
  Cinetech : film, convergence and new media
Keane, Stephen.
Basingstoke : Palgrave Macmillan, 2007.  
2007
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  791.43 KEA  4 WEEK LOAN  AVAILABLE
13
Mark
  The complete guide to game development, art and design
McCarthy, David, 1960-
Lewes : Ilex, 2005.  
2005
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA 76.76 C672 M1  4 WEEK LOAN  AVAILABLE
14
Mark
  Creating the art of the game
Omernick, Matthew, author.
Indianapolis, Ind. : New Riders, c2004.  
c2004
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  T 385 O5  4 WEEK LOAN  AVAILABLE
15
Mark
  Designing creatures & characters : how to build an artist's portfolio for video games, film, animati
Holmes, Marc Taro, author.
Cincinnati, Ohio : Impact, [2016]  
2016
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV1469.34.C48 H65  4 WEEK LOAN  AVAILABLE
 BJL Reading Room 1st floor HDC  GV1469.34.C48 H65  4 WEEK LOAN  AVAILABLE
16
Mark
  Developing 2D games with Unity : independent game programming with C#
Halpern, Jared, author.
[Place of publication not identified] : Apress, [2019] -Access this resource online
2019
EBOOKS
17
Mark
  Drawing basics and video game art : classic to cutting-edge art techniques for winning video game de
Solarski, Chris.
New York : Watson-Guptill, [2012]  
2012
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA 76.76 C672 S6  4 WEEK LOAN  AVAILABLE
18
Mark
  Fundamentals of game design
Adams, Ernest.
Upper Saddle River, N.J. : Pearson Prentice Hall, c2007.  
c2007
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Teaching Reserve  QA 76.76 C672 A2  UNTIL CLOSING  ASK at the Reading Room
19
Mark
  Fundamentals of game design
Adams, Ernest.
Berkeley, Calif. : New Riders, [2014]  
2014
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA 76.76 C672 A2  4 WEEK LOAN  AVAILABLE
20
Mark
  The game design reader : a rules of play anthology

London : MIT, c2006.  
c2006
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  794.81536 SAL  4 WEEK LOAN  AVAILABLE
 BJL Reading Room Mezzanine  794.81536 SAL  4 WEEK LOAN  AVAILABLE
 BJL Reading Room Mezzanine  794.81536 SAL  4 WEEK LOAN  AVAILABLE
21
Mark
  Game design theory a new philosophy for understanding games
Burgun, Keith.
Boca Raton, Fla. ; London : CRC, c2013. -Access this resource online
c2013
EBOOKS
22
Mark
  Game development with Unity
Menard, Michelle, author.
Boston, Mass. : Course Technology Cengage Learning, c2012.  
c2012
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA 76.76 C672 M5  4 WEEK LOAN  AVAILABLE
23
Mark
  The Game Jam survival guide : build a game in one crazy weekend and survive to tell the tale!
Kaitila, Christer, author.
Birmingham : Packt, 2012.  
2012
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA76.76.C672 K35 2012  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA76.76.C672 K35 2012  8 WEEK LOAN  AVAILABLE
24
Mark
  Game level design
Byrne, Edward, 1975-
Hingham, Mass. : Charles River Media, 2004.  
2004
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA 76.76 C672 B9  4 WEEK LOAN  AVAILABLE
25
Mark
  Game User Experience and Player-Centered Design.
Bostan, Barbaros.
Cham : Springer International Publishing AG, 2020. -Access this resource online
2020
EBOOKS
26
Mark
  Games, design and play : a detailed approach to iterative game design
Macklin, Colleen, author.
Boston : Addison-Wesley, [2016]  
2016
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  GV1469.3 .M33 2016  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  GV1469.3 .M33 2016  8 WEEK LOAN  AVAILABLE
27
Mark
  The great journey : Halo, the art of building worlds
Robinson, Martin, 1981- author.
London : Titan Books, 2011.  
2011
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  q GV1469.35.H35 R63 2011  4 WEEK LOAN  AVAILABLE
28
Mark
  How to play video games

New York : New York University Press, [2019] -Access this resource online
2019
EBOOKS
29
Mark
  Level up! : the guide to great video game design
Rogers, Scott.
Chichester, West Sussex : John Wiley & Sons, 2014. -Access this resource online
2014
EBOOKS
30
Mark
  Level up! : the guide to great video game design
Rogers, Scott, author.
Chichester, West Sussex, United Kingdom : Wiley, 2014.  
2014
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA76.76.C672 R636 2014  4 WEEK LOAN  AVAILABLE
 BJL Reading Room 1st floor HDC  QA76.76.C672 R636 2014  4 WEEK LOAN  AVAILABLE
31
Mark
  Physics for game developers.
Bourg, David M.
Beijing : O'Reilly, 2002.  
2002
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QC 28 B7  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QC 28 B7  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QC 28 B7  8 WEEK LOAN  AVAILABLE
Click to view copies/volumes at all libraries
32
Mark
  Press reset : ruin and recovery in the video game industry
Schreier, Jason, author.
New York : Grand Central Publishing, 2021.  
2021
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  HD9993.E452 S37  4 WEEK LOAN  AVAILABLE
33
Mark
  Spelunky
Yu, Derek, author.
Los Angeles, CA : Boss Fight Books, [2016]  
2016
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV1469.35.S656 Y8 2016  4 WEEK LOAN  AVAILABLE
34
Mark
  Thinking about video games : interviews with the experts
Heineman, David S.
Bloomington : Indiana University Press, [2015] -Access this resource online
2015
EBOOKS
35
Mark
  The ultimate guide to video game writing and design
Dille, Flint.
New York : Lone Eagle, 2007.  
2007
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 D5  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 D5  8 WEEK LOAN  AVAILABLE
36
Mark
  Uncertainty in games
Costikyan, Greg, author.
Cambridge, Massachusetts : London : The MIT Press, [2013]  
2013
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV 1230 C8  4 WEEK LOAN  AVAILABLE
37
Mark
  Unreal Engine VR cookbook : developing virtual reality with UE
McCaffrey, Mitch.
Harlow : Addison-Wesley, 2017. -Access this resource online
2017
EBOOKS
38
Mark
  Video game design : principles and practices from the ground up
Salmond, Michael, author.
London : Bloomsbury Academic, 2019.  
2019
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV1469.3 .S25 2019  4 WEEK LOAN  AVAILABLE
 BJL Reading Room 1st floor HDC  GV1469.3 .S25 2019  4 WEEK LOAN  AVAILABLE
39
Mark
  Video games for health : principles and strategies for design and evaluation
Beale, Ivan L.
Hauppauge, N.Y. : Nova Science Publisher's, c2010.  
c2010
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  613.071 BEA  4 WEEK LOAN  AVAILABLE
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