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Author Welsh, Timothy J., 1980-
Title Mixed realism : videogames and the violence of fiction / Timothy J. Welsh.
Publisher Minneapolis : University of Minnesota Press, 2016.



Descript 1 online resource.
Content text txt
Media computer c
Carrier online resource cr
Contents Introduction: the paradox of real virtuality: super Columbine Massacre RPG! -- History, theory, methodology. Immersive fictions in the dot-com era -- Reading In cold blood today: toward a model of mixed realism -- Incomplete worlds: videogames beyond immersion -- Gaming in context: self-reflexive strategies in Prince of Persia: sands of time, eternal darkness, and .hack//infection -- Metafiction and the perils of ubiquitous mediation -- Extended studies. When what's real doesn't matter: House of leaves -- Acceptable losses: Call of duty: modern warfare 2 -- Coda. The rock of the virtual: violence in Blood meridian and Red dead redemption.
Note Unlimited number of concurrent users. UkHlHU
ISBN 9781452952000 (electronic bk.)
1452952000 (electronic bk.)
9780816689439 (hc ; alk. paper)
0816689431 (hc ; alk. paper)
9780816696086 (pb ; alk. paper)
081669608X (pb ; alk. paper)
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Author Welsh, Timothy J., 1980-
Series Electronic mediations ; 50
Electronic mediations ; v. 50.
Subject Violence in video games.
Video games -- Psychological aspects.
Violence in literature.
Descript 1 online resource.
Content text txt
Media computer c
Carrier online resource cr
Contents Introduction: the paradox of real virtuality: super Columbine Massacre RPG! -- History, theory, methodology. Immersive fictions in the dot-com era -- Reading In cold blood today: toward a model of mixed realism -- Incomplete worlds: videogames beyond immersion -- Gaming in context: self-reflexive strategies in Prince of Persia: sands of time, eternal darkness, and .hack//infection -- Metafiction and the perils of ubiquitous mediation -- Extended studies. When what's real doesn't matter: House of leaves -- Acceptable losses: Call of duty: modern warfare 2 -- Coda. The rock of the virtual: violence in Blood meridian and Red dead redemption.
Note Unlimited number of concurrent users. UkHlHU
ISBN 9781452952000 (electronic bk.)
1452952000 (electronic bk.)
9780816689439 (hc ; alk. paper)
0816689431 (hc ; alk. paper)
9780816696086 (pb ; alk. paper)
081669608X (pb ; alk. paper)
Author Welsh, Timothy J., 1980-
Series Electronic mediations ; 50
Electronic mediations ; v. 50.
Subject Violence in video games.
Video games -- Psychological aspects.
Violence in literature.

Subject Violence in video games.
Video games -- Psychological aspects.
Violence in literature.
Descript 1 online resource.
Content text txt
Media computer c
Carrier online resource cr
Contents Introduction: the paradox of real virtuality: super Columbine Massacre RPG! -- History, theory, methodology. Immersive fictions in the dot-com era -- Reading In cold blood today: toward a model of mixed realism -- Incomplete worlds: videogames beyond immersion -- Gaming in context: self-reflexive strategies in Prince of Persia: sands of time, eternal darkness, and .hack//infection -- Metafiction and the perils of ubiquitous mediation -- Extended studies. When what's real doesn't matter: House of leaves -- Acceptable losses: Call of duty: modern warfare 2 -- Coda. The rock of the virtual: violence in Blood meridian and Red dead redemption.
Note Unlimited number of concurrent users. UkHlHU
ISBN 9781452952000 (electronic bk.)
1452952000 (electronic bk.)
9780816689439 (hc ; alk. paper)
0816689431 (hc ; alk. paper)
9780816696086 (pb ; alk. paper)
081669608X (pb ; alk. paper)

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