Descript |
1 online resource. |
Content |
text txt |
Media |
computer c |
Carrier |
online resource cr |
Contents |
Introduction: the paradox of real virtuality: super Columbine Massacre RPG! -- History, theory, methodology. Immersive fictions in the dot-com era -- Reading In cold blood today: toward a model of mixed realism -- Incomplete worlds: videogames beyond immersion -- Gaming in context: self-reflexive strategies in Prince of Persia: sands of time, eternal darkness, and .hack//infection -- Metafiction and the perils of ubiquitous mediation -- Extended studies. When what's real doesn't matter: House of leaves -- Acceptable losses: Call of duty: modern warfare 2 -- Coda. The rock of the virtual: violence in Blood meridian and Red dead redemption. |
Note |
Unlimited number of concurrent users. UkHlHU |
ISBN |
9781452952000 (electronic bk.) |
|
1452952000 (electronic bk.) |
|
9780816689439 (hc ; alk. paper) |
|
0816689431 (hc ; alk. paper) |
|
9780816696086 (pb ; alk. paper) |
|
081669608X (pb ; alk. paper) |
|