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Author Chapman, Adam, 1984-, author.
Title Digital games as history : how video games represent the past and offer access to historical practice / Adam Chapman.
Publisher New York, N.Y. : Routledge, ©2016.


LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  D 16.255 S5 C4  4 WEEK LOAN  AVAILABLE
 BJL Reading Room 1st floor HDC  D 16.255 S5 C4  4 WEEK LOAN  AVAILABLE

Descript 290 pages : illustrations
Content text
Media unmediated
Carrier volume
Contents pt. 1. Digital games as history -- pt. 2. Digital games as historical representations -- pt. 3. Digital games as systems for historying -- pt. 4. Digital games as a historical form.
ISBN 9781138841628 (hardback)
9781138597822 (paperback)
Standard # 10.4324/9781315732060 doi
Click on the terms below to find similar items in the catalogue
Author Chapman, Adam, 1984-, author.
Series Routledge advances in game studies ; 7
Routledge advances in game studies ; 7.
Subject Historical reenactments.
History -- Computer simulation.
History -- Methodology.
History -- Philosophy.
History -- Study and teaching -- Simulation methods.
Video games -- Psychological aspects.
Video games -- Social aspects.
Video games -- Study and teaching.
Descript 290 pages : illustrations
Content text
Media unmediated
Carrier volume
Contents pt. 1. Digital games as history -- pt. 2. Digital games as historical representations -- pt. 3. Digital games as systems for historying -- pt. 4. Digital games as a historical form.
ISBN 9781138841628 (hardback)
9781138597822 (paperback)
Standard # 10.4324/9781315732060 doi
Author Chapman, Adam, 1984-, author.
Series Routledge advances in game studies ; 7
Routledge advances in game studies ; 7.
Subject Historical reenactments.
History -- Computer simulation.
History -- Methodology.
History -- Philosophy.
History -- Study and teaching -- Simulation methods.
Video games -- Psychological aspects.
Video games -- Social aspects.
Video games -- Study and teaching.
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  D 16.255 S5 C4  4 WEEK LOAN  AVAILABLE
 BJL Reading Room 1st floor HDC  D 16.255 S5 C4  4 WEEK LOAN  AVAILABLE

Subject Historical reenactments.
History -- Computer simulation.
History -- Methodology.
History -- Philosophy.
History -- Study and teaching -- Simulation methods.
Video games -- Psychological aspects.
Video games -- Social aspects.
Video games -- Study and teaching.
Descript 290 pages : illustrations
Content text
Media unmediated
Carrier volume
Contents pt. 1. Digital games as history -- pt. 2. Digital games as historical representations -- pt. 3. Digital games as systems for historying -- pt. 4. Digital games as a historical form.
ISBN 9781138841628 (hardback)
9781138597822 (paperback)
Standard # 10.4324/9781315732060 doi

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