Start Over Please hold this item Export MARC Display Return To Browse
 
     
Limit search to available items
Record 3 of 57
Record: Previous Record Next Record
Author Eberly, David H.
Title 3D game engine design : a practical approach to real-time computer graphics.
Publication Info San Francisco, Calif. : Morgan Kaufmann, 2001.


LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  T 385 E1  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  T 385 E1  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  T 385 E1  8 WEEK LOAN  AVAILABLE

Descript 561p. + 1 CD-ROM.
Note Includes 1 CD-ROM.
ISBN 1558605932
Click on the terms below to find similar items in the catalogue
Author Eberly, David H.
Subject Computer graphics.
Three-dimensional display systems.
Real-time programming.
Descript 561p. + 1 CD-ROM.
Note Includes 1 CD-ROM.
ISBN 1558605932
Author Eberly, David H.
Subject Computer graphics.
Three-dimensional display systems.
Real-time programming.
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  T 385 E1  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  T 385 E1  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  T 385 E1  8 WEEK LOAN  AVAILABLE

Subject Computer graphics.
Three-dimensional display systems.
Real-time programming.
Descript 561p. + 1 CD-ROM.
Note Includes 1 CD-ROM.
ISBN 1558605932

Links and services for this item: