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KEYWORDS (51-100 of 107)
Very relevant titles entries 1-74
51
Mark
Fundamentals of game design
Adams, Ernest.
Upper Saddle River, N.J. : Pearson Prentice Hall, c2007.
c2007
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Teaching Reserve
QA 76.76 C672 A2
UNTIL CLOSING
ASK at the Reading Room
52
Mark
The ultimate guide to video game writing and design
Dille, Flint.
New York : Lone Eagle, 2007.
2007
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 D5
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 D5
8 WEEK LOAN
AVAILABLE
53
Mark
AI game programming wisdom 3
Boston, Mass. : Charles River Media, c2006.
c2006
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 A2
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 A2
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 A2
8 WEEK LOAN
AVAILABLE
Click to view copies/volumes at all libraries
54
Mark
Level design for games : creating compelling game experiences
Co, Phil.
Berkeley, Calif. : New Riders, c2006.
c2006
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 C6
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 C6
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 C6
8 WEEK LOAN
AVAILABLE
Click to view copies/volumes at all libraries
55
Mark
The game design reader : a rules of play anthology
London : MIT, c2006.
c2006
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room Mezzanine
794.81536 SAL
4 WEEK LOAN
AVAILABLE
BJL Reading Room Mezzanine
794.81536 SAL
4 WEEK LOAN
AVAILABLE
BJL Reading Room Mezzanine
794.81536 SAL
4 WEEK LOAN
AVAILABLE
56
Mark
Better game characters by design : a psychological approach
Isbister, Katherine, 1969-
San Francisco : CRC Press, 2006.
Access this resource online
2006
EBOOKS
57
Mark
Writing for video games
Ince, Steve.
London : A&C Black, c2006.
c2006
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
GV 1469.34 A97 I3
4 WEEK LOAN
AVAILABLE
58
Mark
Unit operations : an approach to videogame criticism
Bogost, Ian, author.
Cambridge, Mass. : MIT Press, 2006.
2006
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA 76.76 C672 B6
4 WEEK LOAN
AVAILABLE
59
Mark
Better game characters by design : a psychological approach
Isbister, Katherine, 1969-
Boca Raton : CRC Press, [2006]
2006
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA76.76.C672 I72 2006
4 WEEK LOAN
DUE 28-04-24
60
Mark
Mastering Unreal technology : the art of level design
Busby, Jason.
Indianapolis, Ind. : Sams, c2005.
c2005
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 B9
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 B9
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 B9
8 WEEK LOAN
AVAILABLE
61
Mark
The complete guide to game development, art and design
McCarthy, David, 1960-
Lewes : Ilex, 2005.
2005
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA 76.76 C672 M1
4 WEEK LOAN
AVAILABLE
62
Mark
Programming game AI by example.
Buckland, Mat.
Plano, Tex. : Wordware Pub., 2005.
2005
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 B9
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 B9
8 WEEK LOAN
AVAILABLE
63
Mark
AI game programming wisdom 2
Hingham, Mass. : Charles River Media, c2004.
c2004
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 A2
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 A2
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 A2
8 WEEK LOAN
AVAILABLE
Click to view copies/volumes at all libraries
64
Mark
AI for game developers
Bourg, David M.
Sebastopol, Calif. : O'Reilly, c2004.
c2004
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
Q 335 B7
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
Q 335 B7
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
Q 335 B7
8 WEEK LOAN
AVAILABLE
Click to view copies/volumes at all libraries
65
Mark
Game plan : great designs that changed the face of computer gaming
Curran, Steve.
Mies : RotoVision, c2004.
c2004
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
GV 1469.15 C9
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
GV 1469.15 C9
8 WEEK LOAN
AVAILABLE
66
Mark
The art of game worlds
Morris, Dave, 1957-
New York, NY : Harper Design International, 2004.
2004
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room Mezzanine
794.8166 MOR
4 WEEK LOAN
AVAILABLE
67
Mark
Real-time cinematography for games
Hawkins, Brian (Brian M.)
Hingham, Mass. : Charles River Media, 2004.
2004
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room Mezzanine
794.81 HAW
4 WEEK LOAN
AVAILABLE
68
Mark
Rules of play : game design fundamentals
Salen, Katie.
Cambridge, Mass. : MIT, c2004.
c2004
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA 76.76 C672 S1
4 WEEK LOAN
AVAILABLE
69
Mark
Creating emotion in games : the art and craft of emotioneering
Freeman, David.
Berkeley, Calif. : New Riders, c2004.
c2004
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 F8
8 WEEK LOAN
AVAILABLE
70
Mark
Designing virtual worlds
Bartle, Richard A., author.
Indianapolis : New Riders Publishing, c2004.
c2004
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA 76.9 H85 B2
4 WEEK LOAN
AVAILABLE
71
Mark
Game level design
Byrne, Edward, 1975-
Hingham, Mass. : Charles River Media, 2004.
2004
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA 76.76 C672 B9
4 WEEK LOAN
AVAILABLE
72
Mark
Andrew Rollings and Ernest Adams on game design
Rollings, Andrew, 1972-
Indianapolis, Ind. : New Riders, c2003.
c2003
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 R7
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 R7
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 R7
8 WEEK LOAN
AVAILABLE
Click to view copies/volumes at all libraries
73
Mark
Chris Crawford on game design
Crawford, Chris, 1950-
Indianapolis, Ind. ; London : New Riders, 2003.
2003
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA 76.76 C672 C8
4 WEEK LOAN
AVAILABLE
74
Mark
AI game programming wisdom
Hingham, Mass. : Charles River Media, c2002.
c2002
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 A2
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 A2
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 A2
8 WEEK LOAN
AVAILABLE
Click to view copies/volumes at all libraries
Other relevant titles entries 75-107
75
Mark
Principles of game audio and sound design : sound design and audio implementation for interactive an
Sinclair, Jean-Luc, author.
New York, New York ; London : Routledge, [2020]
Access this resource online
2020
EBOOKS
76
Mark
Principles of game audio and sound design : sound design and audio implementation for interactive an
Sinclair, Jean-Luc, author.
New York, NY : Routledge, 2020.
2020
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA76.76.C672 S556
4 WEEK LOAN
AVAILABLE
77
Mark
Game User Experience and Player-Centered Design.
Bostan, Barbaros.
Cham : Springer International Publishing AG, 2020.
Access this resource online
2020
EBOOKS
78
Mark
Developing 2D games with Unity : independent game programming with C#
Halpern, Jared, author.
[Place of publication not identified] : Apress, [2019]
Access this resource online
2019
EBOOKS
79
Mark
Videogames : design/play/disrupt
London : V&A Publishing, 2018.
2018
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
GV1469.15 .V55 2018
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
GV1469.15 .V55 2018
8 WEEK LOAN
AVAILABLE
80
Mark
The art of Blizzard Entertainment
San Rafael, Calif. : Insight Editions, [2017]
2017
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
q GV 1469.15 A7
4 WEEK LOAN
AVAILABLE
81
Mark
Game audio development with Unity 5.X : design a blockbuster game soundtrack with Unity 5.X
Lanham, Micheal, author.
Birmingham : Packt Publishing, 2017.
Access this resource online
2017
EBOOKS
82
Mark
Game audio development with Unity 5.X : design a blockbuster game soundtrack with Unity 5.X
Lanham, Micheal, author.
Birmingham : Packt, 2017.
2017
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA76.76.C672 L3 2017
8 WEEK LOAN
AVAILABLE
83
Mark
Holistic game development with Unity : an all-in-one guide to implementing game mechanics, art, desi
De Byl, Penny author.
Boca Raton : CRC Press, 2016.
Access this resource online
2016
EBOOKS
84
Mark
The art of Fallout 4
Milwaukie, OR : Dark Horse Books, 2015
2015
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
q GV1469.27 .A786 2015
4 WEEK LOAN
AVAILABLE
85
Mark
Introduction to game design, prototyping, and development : from concept to playable game - with Uni
Gibson, Jeremy.
Indianapolis, Ind. : Addison-Wesley Professional, [2015]
2015
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA 76.76 C672 G4
4 WEEK LOAN
AVAILABLE
86
Mark
HTML5 game development from the ground up with Construct 2
Dillon, Roberto.
Boca Raton : CRC Press, [2014]
2014
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA 76.76 C672 D5
4 WEEK LOAN
AVAILABLE
87
Mark
Game programming patterns
Nystrom, Robert, author.
[Place of publication not identified] : Genever Benning, [2014]
2014
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA76.76.C672 N97
7 DAYS
AVAILABLE
BJL Reading Room 1st floor HDC
QA76.76.C672 N97
7 DAYS
AVAILABLE
BJL Reading Room 1st floor HDC
QA76.76.C672 N97
7 DAYS
AVAILABLE
88
Mark
Contemporary computer-assisted language learning
London : Bloomsbury, 2014.
Access this resource online
2014
EBOOKS
89
Mark
The art of BioShock infinite
Milwaukie, OR : Dark Horse Books, 2013.
2013
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
q GV 1469.37 A7
4 WEEK LOAN
AVAILABLE
90
Mark
The great journey : Halo, the art of building worlds
Robinson, Martin, 1981- author.
London : Titan Books, 2011.
2011
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
q GV1469.35.H35 R63 2011
4 WEEK LOAN
AVAILABLE
91
Mark
Mastering unreal technology. Volume II, Advanced level design concepts with Unreal Engine 3
Busby, Jason.
Indianapolis, Ind. : Sams, c2010.
c2010
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room Mezzanine
794.81526 BUS
4 WEEK LOAN
AVAILABLE
92
Mark
Artists re:thinking games
Liverpool : FACT, 2010.
2010
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
N 8217 G34 A8
4 WEEK LOAN
AVAILABLE
93
Mark
Mastering unreal technology. Vol.1, Introduction to level design with Unreal Engine 3
Busby, Jason.
Indianapolis, Ind. : Sams, c2010.
c2010
BOOK
94
Mark
Cold War modern : design 1945-1970
London : Victoria and Albert Museum, 2008.
2008
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 7th Floor
NK 789 C6
8 WEEK LOAN
AVAILABLE
95
Mark
Videogames and art
Bristol : Intellect, 2007.
2007
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 7th Floor
N 7433.8 V6
8 WEEK LOAN
AVAILABLE
96
Mark
Videogames and art
Bristol : Intellect, 2007.
Access this resource online
2007
EBOOKS
97
Mark
Patterns in game design
Björk, Staffan.
Hingham, Mass. : Charles River Media, c2005.
c2005
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 B6
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 B6
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 B6
8 WEEK LOAN
AVAILABLE
98
Mark
The art of game characters
Morris, Dave, 1957-
Lewes : Ilex, 2005.
2005
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
GV 1469.34 C48 M8
4 WEEK LOAN
AVAILABLE
99
Mark
Game architecture and design
Rollings, Andrew, 1972-
Indianapolis, Ind. : New Riders, c2004.
c2004
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.64 R7
8 WEEK LOAN
AVAILABLE
100
Mark
The art of halo : creating a virtual world
Trautmann, Eric S.
New York : Del Rey, 2004.
2004
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room Mezzanine
794.816836 TRA
4 WEEK LOAN
AVAILABLE
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