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KEYWORDS (51-100 of 107)
 Very relevant titles entries 1-74
51
Mark
  Fundamentals of game design
Adams, Ernest.
Upper Saddle River, N.J. : Pearson Prentice Hall, c2007.  
c2007
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Teaching Reserve  QA 76.76 C672 A2  UNTIL CLOSING  ASK at the Reading Room
52
Mark
  The ultimate guide to video game writing and design
Dille, Flint.
New York : Lone Eagle, 2007.  
2007
BOOK
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53
Mark
  AI game programming wisdom 3

Boston, Mass. : Charles River Media, c2006.  
c2006
BOOK
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54
Mark
  Level design for games : creating compelling game experiences
Co, Phil.
Berkeley, Calif. : New Riders, c2006.  
c2006
BOOK
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55
Mark
  The game design reader : a rules of play anthology

London : MIT, c2006.  
c2006
BOOK
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56
Mark
  Better game characters by design : a psychological approach
Isbister, Katherine, 1969-
San Francisco : CRC Press, 2006. -Access this resource online
2006
EBOOKS
57
Mark
  Writing for video games
Ince, Steve.
London : A&C Black, c2006.  
c2006
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV 1469.34 A97 I3  4 WEEK LOAN  AVAILABLE
58
Mark
  Unit operations : an approach to videogame criticism
Bogost, Ian, author.
Cambridge, Mass. : MIT Press, 2006.  
2006
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA 76.76 C672 B6  4 WEEK LOAN  AVAILABLE
59
Mark
  Better game characters by design : a psychological approach
Isbister, Katherine, 1969-
Boca Raton : CRC Press, [2006]  
2006
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA76.76.C672 I72 2006  4 WEEK LOAN  DUE 28-04-24
60
Mark
  Mastering Unreal technology : the art of level design
Busby, Jason.
Indianapolis, Ind. : Sams, c2005.  
c2005
BOOK
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61
Mark
  The complete guide to game development, art and design
McCarthy, David, 1960-
Lewes : Ilex, 2005.  
2005
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA 76.76 C672 M1  4 WEEK LOAN  AVAILABLE
62
Mark
  Programming game AI by example.
Buckland, Mat.
Plano, Tex. : Wordware Pub., 2005.  
2005
BOOK
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63
Mark
  AI game programming wisdom 2

Hingham, Mass. : Charles River Media, c2004.  
c2004
BOOK
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 BJL 3rd Floor  QA 76.76 C672 A2  8 WEEK LOAN  AVAILABLE
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64
Mark
  AI for game developers
Bourg, David M.
Sebastopol, Calif. : O'Reilly, c2004.  
c2004
BOOK
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 BJL 3rd Floor  Q 335 B7  8 WEEK LOAN  AVAILABLE
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65
Mark
  Game plan : great designs that changed the face of computer gaming
Curran, Steve.
Mies : RotoVision, c2004.  
c2004
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  GV 1469.15 C9  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  GV 1469.15 C9  8 WEEK LOAN  AVAILABLE
66
Mark
  The art of game worlds
Morris, Dave, 1957-
New York, NY : Harper Design International, 2004.  
2004
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  794.8166 MOR  4 WEEK LOAN  AVAILABLE
67
Mark
  Real-time cinematography for games
Hawkins, Brian (Brian M.)
Hingham, Mass. : Charles River Media, 2004.  
2004
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  794.81 HAW  4 WEEK LOAN  AVAILABLE
68
Mark
  Rules of play : game design fundamentals
Salen, Katie.
Cambridge, Mass. : MIT, c2004.  
c2004
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA 76.76 C672 S1  4 WEEK LOAN  AVAILABLE
69
Mark
  Creating emotion in games : the art and craft of emotioneering
Freeman, David.
Berkeley, Calif. : New Riders, c2004.  
c2004
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 F8  8 WEEK LOAN  AVAILABLE
70
Mark
  Designing virtual worlds
Bartle, Richard A., author.
Indianapolis : New Riders Publishing, c2004.  
c2004
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA 76.9 H85 B2  4 WEEK LOAN  AVAILABLE
71
Mark
  Game level design
Byrne, Edward, 1975-
Hingham, Mass. : Charles River Media, 2004.  
2004
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA 76.76 C672 B9  4 WEEK LOAN  AVAILABLE
72
Mark
  Andrew Rollings and Ernest Adams on game design
Rollings, Andrew, 1972-
Indianapolis, Ind. : New Riders, c2003.  
c2003
BOOK
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 BJL 3rd Floor  QA 76.76 C672 R7  8 WEEK LOAN  AVAILABLE
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 BJL 3rd Floor  QA 76.76 C672 R7  8 WEEK LOAN  AVAILABLE
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73
Mark
  Chris Crawford on game design
Crawford, Chris, 1950-
Indianapolis, Ind. ; London : New Riders, 2003.  
2003
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA 76.76 C672 C8  4 WEEK LOAN  AVAILABLE
74
Mark
  AI game programming wisdom

Hingham, Mass. : Charles River Media, c2002.  
c2002
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.76 C672 A2  8 WEEK LOAN  AVAILABLE
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 Other relevant titles entries 75-107
75
Mark
  Principles of game audio and sound design : sound design and audio implementation for interactive an
Sinclair, Jean-Luc, author.
New York, New York ; London : Routledge, [2020] -Access this resource online
2020
EBOOKS
76
Mark
  Principles of game audio and sound design : sound design and audio implementation for interactive an
Sinclair, Jean-Luc, author.
New York, NY : Routledge, 2020.  
2020
BOOK
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 BJL Reading Room 1st floor HDC  QA76.76.C672 S556  4 WEEK LOAN  AVAILABLE
77
Mark
  Game User Experience and Player-Centered Design.
Bostan, Barbaros.
Cham : Springer International Publishing AG, 2020. -Access this resource online
2020
EBOOKS
78
Mark
  Developing 2D games with Unity : independent game programming with C#
Halpern, Jared, author.
[Place of publication not identified] : Apress, [2019] -Access this resource online
2019
EBOOKS
79
Mark
  Videogames : design/play/disrupt

London : V&A Publishing, 2018.  
2018
BOOK
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 BJL 3rd Floor  GV1469.15 .V55 2018  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  GV1469.15 .V55 2018  8 WEEK LOAN  AVAILABLE
80
Mark
  The art of Blizzard Entertainment

San Rafael, Calif. : Insight Editions, [2017]  
2017
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  q GV 1469.15 A7  4 WEEK LOAN  AVAILABLE
81
Mark
  Game audio development with Unity 5.X : design a blockbuster game soundtrack with Unity 5.X
Lanham, Micheal, author.
Birmingham : Packt Publishing, 2017. -Access this resource online
2017
EBOOKS
82
Mark
  Game audio development with Unity 5.X : design a blockbuster game soundtrack with Unity 5.X
Lanham, Micheal, author.
Birmingham : Packt, 2017.  
2017
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA76.76.C672 L3 2017  8 WEEK LOAN  AVAILABLE
83
Mark
  Holistic game development with Unity : an all-in-one guide to implementing game mechanics, art, desi
De Byl, Penny author.
Boca Raton : CRC Press, 2016. -Access this resource online
2016
EBOOKS
84
Mark
  The art of Fallout 4

Milwaukie, OR : Dark Horse Books, 2015  
2015
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  q GV1469.27 .A786 2015  4 WEEK LOAN  AVAILABLE
85
Mark
  Introduction to game design, prototyping, and development : from concept to playable game - with Uni
Gibson, Jeremy.
Indianapolis, Ind. : Addison-Wesley Professional, [2015]  
2015
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA 76.76 C672 G4  4 WEEK LOAN  AVAILABLE
86
Mark
  HTML5 game development from the ground up with Construct 2
Dillon, Roberto.
Boca Raton : CRC Press, [2014]  
2014
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  QA 76.76 C672 D5  4 WEEK LOAN  AVAILABLE
87
Mark
  Game programming patterns
Nystrom, Robert, author.
[Place of publication not identified] : Genever Benning, [2014]  
2014
BOOK
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 BJL Reading Room 1st floor HDC  QA76.76.C672 N97  7 DAYS  AVAILABLE
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 BJL Reading Room 1st floor HDC  QA76.76.C672 N97  7 DAYS  AVAILABLE
88
Mark
  Contemporary computer-assisted language learning

London : Bloomsbury, 2014. -Access this resource online
2014
EBOOKS
89
Mark
  The art of BioShock infinite

Milwaukie, OR : Dark Horse Books, 2013.  
2013
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  q GV 1469.37 A7  4 WEEK LOAN  AVAILABLE
90
Mark
  The great journey : Halo, the art of building worlds
Robinson, Martin, 1981- author.
London : Titan Books, 2011.  
2011
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  q GV1469.35.H35 R63 2011  4 WEEK LOAN  AVAILABLE
91
Mark
  Mastering unreal technology. Volume II, Advanced level design concepts with Unreal Engine 3
Busby, Jason.
Indianapolis, Ind. : Sams, c2010.  
c2010
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  794.81526 BUS  4 WEEK LOAN  AVAILABLE
92
Mark
  Artists re:thinking games

Liverpool : FACT, 2010.  
2010
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  N 8217 G34 A8  4 WEEK LOAN  AVAILABLE
93
Mark
  Mastering unreal technology. Vol.1, Introduction to level design with Unreal Engine 3
Busby, Jason.
Indianapolis, Ind. : Sams, c2010.  
c2010
BOOK
94
Mark
  Cold War modern : design 1945-1970

London : Victoria and Albert Museum, 2008.  
2008
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 7th Floor  NK 789 C6  8 WEEK LOAN  AVAILABLE
95
Mark
  Videogames and art

Bristol : Intellect, 2007.  
2007
BOOK
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 BJL 7th Floor  N 7433.8 V6  8 WEEK LOAN  AVAILABLE
96
Mark
  Videogames and art

Bristol : Intellect, 2007. -Access this resource online
2007
EBOOKS
97
Mark
  Patterns in game design
Björk, Staffan.
Hingham, Mass. : Charles River Media, c2005.  
c2005
BOOK
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 BJL 3rd Floor  QA 76.76 C672 B6  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 B6  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  QA 76.76 C672 B6  8 WEEK LOAN  AVAILABLE
98
Mark
  The art of game characters
Morris, Dave, 1957-
Lewes : Ilex, 2005.  
2005
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV 1469.34 C48 M8  4 WEEK LOAN  AVAILABLE
99
Mark
  Game architecture and design
Rollings, Andrew, 1972-
Indianapolis, Ind. : New Riders, c2004.  
c2004
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL 3rd Floor  QA 76.64 R7  8 WEEK LOAN  AVAILABLE
100
Mark
  The art of halo : creating a virtual world
Trautmann, Eric S.
New York : Del Rey, 2004.  
2004
BOOK
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 BJL Reading Room Mezzanine  794.816836 TRA  4 WEEK LOAN  AVAILABLE
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